使用RTP在JMF中实现播放器

时间:2011-10-09 18:16:15

标签: java audio stream rtp jmf

我遇到的问题是我在一周的大部分时间里一直在努力,并尝试了至少10种不同的实现,但似乎都失败了。必须有一些我不理解的东西。

我正在使用jmf通过rtp传输音频。问题在于客户端玩家永远不会意识到代码块,因此也没有任何东西可以玩。

发射器的代码如下:

import java.io.File;
import java.io.IOException;
import javax.media.DataSink;
import javax.media.Format;
import javax.media.Manager;
import javax.media.MediaLocator;
import javax.media.NoProcessorException;
import javax.media.NotRealizedError;
import javax.media.Processor;
import javax.media.control.FormatControl;
import javax.media.control.TrackControl;
import javax.media.format.AudioFormat;
import javax.media.protocol.ContentDescriptor;
import javax.media.protocol.DataSource;

public class RTPTransmitter
{

/**
 * @param args
 */
public static void main(String[] args)
{
    File f = new File("streamtest.wav");

    Format format;

    format = new AudioFormat(AudioFormat.ULAW_RTP, 8000, 8, 1);

    Processor processor = null;
    try
    {
        processor = Manager.createProcessor(f.toURI().toURL());
    } catch (IOException e)
    {
        e.printStackTrace();
        System.exit(-1);
    } catch (NoProcessorException e)
    {
        e.printStackTrace();
        System.exit(-1);
    }

    // configure the processor
    processor.configure();

    while (processor.getState() != Processor.Configured)
    {
        try
        {
            Thread.sleep(100);
        } catch (InterruptedException e)
        {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }

    processor.setContentDescriptor(new ContentDescriptor(ContentDescriptor.RAW_RTP));

    TrackControl track[] = processor.getTrackControls();

    boolean encodingOk = false;

    // Go through the tracks and try to program one of them to
    // output gsm data.

    for (int i = 0; i < track.length; i++)
    {
        if (!encodingOk && track[i] instanceof FormatControl)
        {
            if (((FormatControl) track[i]).setFormat(format) == null)
            {

                track[i].setEnabled(false);
            } else
            {
                encodingOk = true;
            }
        } else
        {
            // we could not set this track to gsm, so disable it
            track[i].setEnabled(false);
        }
    }

    //realize the processor
    processor.realize();
    while(processor.getState() != processor.Realized){
        try
        {
            Thread.sleep(100);
        } catch (InterruptedException e)
        {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
    }

    // At this point, we have determined where we can send out
    // gsm data or not.
    if (encodingOk)
    {       
        // get the output datasource of the processor and exit
        // if we fail
        DataSource ds = null;

        try
        {
            ds = processor.getDataOutput();
        } catch (NotRealizedError e)
        {
            e.printStackTrace();
            System.exit(-1);
        }

        // hand this datasource to manager for creating an RTP
        // datasink our RTP datasink will multicast the audio
        try
        {
            String url = "rtp://127.0.0.1:8000/audio/1";

            MediaLocator m = new MediaLocator(url);

            DataSink d = Manager.createDataSink(ds, m);
            d.open();
            d.start();

            System.out.println("Starting processor");
            processor.start();
            System.out.println("Processor Started");
            Thread.sleep(30000);
        } catch (Exception e)
        {
            e.printStackTrace();
            System.exit(-1);
        }
    }

}

}

接收器的代码是:

import java.io.IOException;
import java.net.MalformedURLException;
import javax.media.Manager;
import javax.media.MediaLocator;
import javax.media.NoPlayerException;
import javax.media.Player;

public class RTPReceiver
{

/**
 * @param args
 */
public static void main(String[] args)
{
    String url = "rtp://127.0.0.1:8000/audio/1";

    MediaLocator mrl = new MediaLocator(url);

    // Create a player for this rtp session
    Player player = null;
    try
    {
        player = Manager.createPlayer(mrl);
    } catch (NoPlayerException e)
    {
        e.printStackTrace();
        System.exit(-1);
    } catch (MalformedURLException e)
    {
        e.printStackTrace();
        System.exit(-1);
    } catch (IOException e)
    {
        e.printStackTrace();
        System.exit(-1);
    }

    if (player != null)
    {
        System.out.println("Player created.");
        player.realize();
        // wait for realizing
        while (player.getState() != Player.Realized)
        {
            try
            {
                Thread.sleep(10);
            } catch (InterruptedException e)
            {
                e.printStackTrace();
            }
        }
        System.out.println("Starting player");
        player.start();
    } else
    {
        System.err.println("Player won't create.");
        System.exit(-1);
    }

    System.out.println("Exiting.");
}

}

变送器启动正常,一切都已启动,一切似乎都有效。所以我启动接收器,它只是循环

while (player.getState() != Player.Realized)

令我非常沮丧的是,这是一个简单的测试用例,这些文件可以直接从示例中进行调整。此外,它们尽可能简单,但它们似乎仍无法正常工作。

任何帮助将不胜感激! 谢谢你!

2 个答案:

答案 0 :(得分:4)

嘿,我能理解挫折感。我自己也有类似的问题。无论如何我有几乎相同的发射器,但在接收器中我使用ControlListener来监听播放器何时实现。

public AudioRTPRecv() {
    MediaLocator mrl= new MediaLocator("rtp://192.168.1.100:49151/audio/1");

    // Create a player for this rtp session
    try {
        player = Manager.createPlayer(mrl);
    } catch (Exception e) {
        System.err.println("Error:" + e);
        return;
    }

    if (player != null) {
        player.addControllerListener(this);
        player.realize();
    }
}

public synchronized void controllerUpdate(ControllerEvent ce) {
    System.out.println(ce);
    if(ce instanceof TransitionEvent) {
        if (((TransitionEvent)ce).getCurrentState() == Processor.Realized) {
            player.start();
            System.out.println("starting player now");
        }
    }
}

这样做的另一个好处是,controllerUpdate方法中的print语句可以让您了解玩家的最新动态。

答案 1 :(得分:3)

我也常常遇到同样的问题。它坚持“实现”状态。你的程序只需要一点改变。你知道在阅读解决方案后你会敲打你的桌子:D

即,键入您的IP地址,而不是键入“127.0.0.1”。多数民众赞成!

然后运行它。