我刚刚开始玩Three.JS,但我一开始就陷入困境。当我向场景添加灯光时,它没有效果。
renderer = new THREE.WebGLRenderer()
camera = new THREE.PerspectiveCamera 45, # View Angle
800 / 640, # Aspect
0.1, # Near
10000 # Far
camera.position.z = 300
scene = new THREE.Scene()
renderer.setSize 800, 640
document.body.appendChild(renderer.domElement)
createSphere = (radius = 50, segments = 16, rings = 16) ->
sphere = new THREE.SphereGeometry(radius, segments, rings)
material = new THREE.MeshBasicMaterial {
color: 0xCC000F,
shading: THREE.SmoothShading,
ambient: 0x555555,
specular: 0xffffff
}
new THREE.Mesh sphere, material
light = new THREE.PointLight(0x0040ff)
light.position.x = 10
light.position.y = 50
light.position.z = 300
light.intensity = 0.1
object = createSphere()
scene.add new THREE.AmbientLight(0x0000F0)
scene.add light
scene.add object
draw = ->
time = new Date().getTime() * 0.0005;
light.position.x = Math.sin(time * 0.7) * 30
object.rotation.x += 0.02
renderer.render scene, camera
requestAnimationFrame draw
draw()
我还用解析的js创建了一个js fiddle。
答案 0 :(得分:14)
MeshBasicMaterial不支持光照,您应该更改材质。支持照明的基本材料是MeshLambertMaterial,我有updated你的jsfiddle。
更详细的例子: http://mrdoob.github.com/three.js/examples/canvas_lights_pointlights.html