我最近提出了一些逻辑(以及互联网上的各个地方)应该有效的代码。 当我将Win32 DLL注入任何程序但测试它时,我没有出现我创建的Window。我不知道为什么会这样,我的代码如下:
的main.cpp
#include "stdafx.h"
#include "resource.h"
#include <tchar.h>
HWND PGHWND;
BOOL CALLBACK EventHandler(HWND hDlg,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
return 0;
}
DWORD WINAPI MainWin(HMODULE hMod)
{
DialogBox(hMod, MAKEINTRESOURCE(IDD_DIALOG1), NULL, (DLGPROC)EventHandler);
ExitThread(0);
return 0;
}
void GetWnd()
{
DialogBox(0,MAKEINTRESOURCE(IDD_DIALOG1),0,0);
for(;;)
{
PGHWND = FindWindow(NULL, "3D Pinball for Windows - Space Cadet");
if(PGHWND)
{
break;
}
}
}
__declspec(dllexport) bool __stdcall DllMain(HMODULE hModule,DWORD Reason,LPVOID lpv) //DllMain
{
switch (Reason){ //What happened?
case DLL_PROCESS_ATTACH: //Did the DLL attach?
DisableThreadLibraryCalls(hModule); //Disable THREAD_ATTACH and THREAD_DETACH
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MainWin, hModule, 0, NULL); //Start the thread to create the dialog
CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)&GetWnd,NULL,0,NULL); //Start our thread to get the window
MessageBox(0, _T("This program was created by Joe Savage"), _T("Pinball Modifications!"), 0);
break;
break;
}
return true;
}
Main.rc
// Generated by ResEdit 1.5.4
// Copyright (C) 2006-2010
// http://www.resedit.net
#include <windows.h>
#include <commctrl.h>
#include <richedit.h>
#include "resource.h"
//
// Dialog resources
//
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
IDD_DIALOG1 DIALOG 0, 0, 55, 24
STYLE DS_3DLOOK | DS_CENTER | DS_MODALFRAME | DS_SHELLFONT | WS_CAPTION | WS_VISIBLE | WS_POPUP | WS_SYSMENU
CAPTION "Dialog"
FONT 8, "Ms Shell Dlg"
{
DEFPUSHBUTTON "OK", IDOK, 3, 3, 50, 14
}
RESOURCE.H
#ifndef IDC_STATIC
#define IDC_STATIC (-1)
#endif
#define IDD_DIALOG1 100
答案 0 :(得分:0)
在函数GetWnd()中,语句DialogBox(0,MAKEINTRESOURCE(IDD_DIALOG1),0,0);
是错误的。
它必须是:
DialogBox( hInst ,MAKEINTRESOURCE(IDD_DIALOG1),0 ,EventHandler );
其中hInst是你的dll的实例句柄。