当用户按下按钮时,我使用声音池播放声音。按下一些按钮后,应用程序强制关闭。正在播放的声音只有几秒钟。有没有更好的方法来实现音频?
我使用这个类:
public class SoundManager {
private SoundPool mSoundPool;
private HashMap<Integer, Integer> mSoundPoolMap;
private AudioManager mAudioManager;
private Context mContext;
public SoundManager()
{
}
public void initSounds(Context theContext) {
mContext = theContext;
mSoundPool = new SoundPool(200, AudioManager.STREAM_MUSIC, 0);
mSoundPoolMap = new HashMap<Integer, Integer>();
mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE);
}
public void addSound(int Index,int SoundID)
{
mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1));
}
public void playSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, 1f);
}
public void playLoopedSound(int index) {
int streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, -1, 1f);
}
public void clear(){
mSoundPoolMap.clear();
mSoundPool.release();
}
}
答案 0 :(得分:0)
似乎您正在尝试在加载声音之前播放声音。 SoundPool.load方法不同步。因此,如果您致电
addSound(...);
playSound(..);
您将在运行时崩溃100%。
仅应在调用onLoadComplete
之后调用play():
public void addSound(int index, int soundResId) {
soundPool.setOnLoadCompleteListener((sp, sampleId, status) -> {
if (status == 1) {
mSoundPoolMap.put(index, sampleId);
}
});
soundPool.load(context, soundResId, 1);
}