Valgrind抱怨“写入8号无效”

时间:2011-10-05 22:29:06

标签: c debugging memory-management valgrind

我正在开展一个小型的爱好项目(www.github.com/AzP/GLSL-Validate),我已经把旧代码(过多的c和小c ++用于我自己的口味,但是,嘿,你能做什么?)和我我试图在Linux和Windows上运行它。我有几次崩溃(现在有希望修复),但自从我开始运行Valgrind以找到问题后,我一直想要解决我得到的抱怨。

我只是看不出这个代码有什么问题(除了在Valgrind的投诉方面很难用很好的“神奇数字”阅读)。

我正在使用以下命令valgrind --track-origins=yes ./Program

运行Valgrind
291 //
292 //   Malloc a string of sufficient size and read a string into it.
293 //
294 # define MAX_SOURCE_STRINGS 5
295 char** ReadFileData(char *fileName)
296 {
297     FILE *in = fopen(fileName, "r");
298     char *fdata;
299     int count = 0;
300     char**return_data=(char**)malloc(MAX_SOURCE_STRINGS+1);
301 
302     //return_data[MAX_SOURCE_STRINGS]=NULL;
303     if (!in) {
304         printf("Error: unable to open input file: %s\n", fileName);
305         return 0;
306     }
307 
308     // Count size of file by looping through it
309     while (fgetc(in) != EOF)
310         count++;
311 
312     fseek(in, 0, SEEK_SET);
313 
314 
315     if (!(fdata = (char *)malloc(count+2))) {
316             printf("Error allocating memory\n");
317             return 0;
318     }
319     if (fread(fdata, sizeof(char), count, in) != count) {
320             printf("Error reading input file: %s\n", fileName);
321             return 0;
322     }
323     fdata[count] = '\0';
324     fclose(in);
325     if(count==0){
326         return_data[0]=(char*)malloc(count+2);
327         return_data[0][0]='\0';
328         OutputMultipleStrings=0;
329         return return_data;
330     }
331 
332     int len = (int)(ceil)((float)count/(float)OutputMultipleStrings);
333     int ptr_len=0,i=0;
334     while(count>0){
335         return_data[i]=(char*)malloc(len+2);
336         memcpy(return_data[i],fdata+ptr_len,len);
337         return_data[i][len]='\0';
338         count-=(len);
339         ptr_len+=(len);
340         if(count<len){
341             if(count==0){
342                OutputMultipleStrings=(i+1);
343                break;
344             }
345            len = count;
346         }
347         ++i;
348     }
349     return return_data;
350 }

这是Valgrind的输出。 is 0 bytes inside a block of size 6 alloc'd是否意味着我可以忽视它?我的意思是'0字节'听起来不危险?但是既然我在这里发布了这个问题,我想你可以看到我认为我应该注意它。

==10570== Invalid write of size 8
==10570==    at 0x401602: ReadFileData(char*) (StandAlone.cpp:335)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
==10570==  Address 0x5f627a0 is 0 bytes inside a block of size 6 alloc'd
==10570==    at 0x4C2880D: malloc (vg_replace_malloc.c:236)
==10570==    by 0x401475: ReadFileData(char*) (StandAlone.cpp:300)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
==10570== 
==10570== Invalid read of size 8
==10570==    at 0x401624: ReadFileData(char*) (StandAlone.cpp:336)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
==10570==  Address 0x5f627a0 is 0 bytes inside a block of size 6 alloc'd
==10570==    at 0x4C2880D: malloc (vg_replace_malloc.c:236)
==10570==    by 0x401475: ReadFileData(char*) (StandAlone.cpp:300)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
==10570== 
==10570== Invalid read of size 8
==10570==    at 0x40163F: ReadFileData(char*) (StandAlone.cpp:337)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
==10570==  Address 0x5f627a0 is 0 bytes inside a block of size 6 alloc'd
==10570==    at 0x4C2880D: malloc (vg_replace_malloc.c:236)
==10570==    by 0x401475: ReadFileData(char*) (StandAlone.cpp:300)
==10570==    by 0x4013D8: CompileFile(char*, void*, int, TBuiltInResource const*) (StandAlone.cpp:255)
==10570==    by 0x401016: main (StandAlone.cpp:152)
编辑:我需要在c ++编译器中编译代码,这就是为什么我必须保留malloc的所有演员。

1 个答案:

答案 0 :(得分:14)

这看起来不对:

char**return_data=(char**)malloc(MAX_SOURCE_STRINGS+1);

应该是:

char **return_data = malloc ( (MAX_SOURCE_STRINGS+1) * sizeof *return_data );

(为方便起见添加了空格)。

编辑:一些额外的解释: 当您说return_data[i]=...时,您正在尝试将内容写入return_data[i]。现在,return_datachar**,因此return_data[i]char*。所以你正在将指针写入内存中的某个位置。

看起来您的指针长度为8个字节(很好),但您只分配了6个字节:MAX_SOURCE_STRING+1。所以有一个问题。

你试图将它写入偏移量0的事实并不重要 - 你仍在尝试写入比缓冲区更多的数据,这就是valgrind所抱怨的。

要解决此问题,您应该分配足够的空间来容纳指针数组。每个指针都需要sizeof(char*),也可以写为sizeof(*return_data)sizeof *return_data。总的来说,你应该分配n * sizeof *return_data字节,其中n(在你的情况下)是幻数6。