我目前正在开发XNA 4.0中的游戏项目,我们目前通过引用.txt文件读取我们的级别(考虑到xml但.txt工作正常)我们能够将这些级别作为引用文件引用。如下:
LevelScreen.cs:
private void LoadLevel()
{
string levelPath;
// possible case switch or counter for multiple levels
string level1Path;
level1Path = "GameContent\\levels\\level1.txt";
string level2Path;
level2Path = "GameContent\\Levels\\level2.txt";
string level3Path;
level3Path = "GameContent\\Levels\\level3.txt";
//Loops to find levels
while (true)
{
//finds level files using game location
//levelPath = "Levels/level1.txt";
//levelPath = Path.Combine(FullName, "Content/" + levelPath);
//Will be fixed to load from wherever the games file is located to find the level files.
//gets path of executable
levelPath = System.Reflection.Assembly.GetExecutingAssembly().Location;
if (levelPath.EndsWith("Game\\bin\\x86\\Debug\\Game.exe"))
{
//deletes end of path to set filepath to project folder
levelPath = levelPath.Remove(levelPath.Length - 43);
//increments level everytime it is loaded
levelNum++;
//keeps level within first and last
if (levelNum > lastLevel)
levelNum = 1;
//adds filepath for level
switch (levelNum)
{
case 1:
levelPath = string.Concat(levelPath, level1Path);
break;
case 2:
levelPath = string.Concat(levelPath, level2Path);
break;
case 3:
levelPath = string.Concat(levelPath, level3Path);
break;
//HERE we can put in a case statement to load other levels.
default: // currently no action (?win screen?)
break;
}
}
if (File.Exists(levelPath))
break;
}
MenuScreen.cs:
private void GenerateLevelSelectMenu()
{
List<string> Levels = new List<string>();
string directory = "Content/Levels";
//get list of files in levelsFolder
foreach (string file in Directory.GetFiles(directory))
{
Levels.Add(file);
}
//generate XML file.
string targetDirectory = "Content/Menus/LevelSelect.xml";
using (StreamWriter writer = new StreamWriter(targetDirectory, false))
{
//needed to be read as xml
writer.WriteLine("<?xml version=\"1.0\" encoding=\"utf-8\" ?>");
//writing xml
writer.WriteLine("<Menu>");
writer.WriteLine(" <MenuName>Level Select</MenuName>");
//stepping through the list of Levels to generate the data
for (int ii = 0; ii < Levels.Count(); ii++)
{
writer.WriteLine(" <MenuItem>");
writer.WriteLine(" <MenuItemText>" + Levels[ii] + "</MenuItemEvent>");
writer.WriteLine(" <MenuItemEvent>" + Levels[ii] + "</MenuItemEvent>");
writer.WriteLine(" <EventParams>Option" + ii + "</EventParams>");
writer.WriteLine(" </MenuItem>");
}
//needed to go to the previous menu.
writer.WriteLine(" <MenuItem>");
writer.WriteLine(" <MenuItemText>Back</MenuItemEvent>");
writer.WriteLine(" <MenuItemEvent>BackEvent</MenuItemEvent>");
writer.WriteLine(" <EventParams>OptionBack</EventParams>");
writer.WriteLine(" </MenuItem>");
//placement of the menu itself
writer.WriteLine(" <PositionX>427</PositionX>");
writer.WriteLine(" <PositionY>240</PositionY>");
writer.WriteLine(" <SelectedItemNum>0</SelectedItemNum>");
writer.WriteLine("</Menu>");
writer.Close();
}
}
输出到文件(LevelSelect.xml):
<?xml version="1.0" encoding="utf-8" ?>
<Menu>
<MenuName>Level Select</MenuName>
<MenuItem>
<MenuItemText>Content/Levels\level1.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level1.txt</MenuItemEvent>
<EventParams>Option0</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Content/Levels\level2.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level2.txt</MenuItemEvent>
<EventParams>Option1</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Content/Levels\level3.txt</MenuItemEvent>
<MenuItemEvent>Content/Levels\level3.txt</MenuItemEvent>
<EventParams>Option2</EventParams>
</MenuItem>
<MenuItem>
<MenuItemText>Back</MenuItemEvent>
<MenuItemEvent>BackEvent</MenuItemEvent>
<EventParams>OptionBack</EventParams>
</MenuItem>
<PositionX>427</PositionX>
<PositionY>240</PositionY>
<SelectedItemNum>0</SelectedItemNum>
</Menu>
但程序的行为就像文件中的所有内容一样:
<?xml version="1.0" encoding="utf-8" ?>
<Menu>
<MenuName>Level Select</MenuName>
</Menu>
即便如此
下一步是创建一个关卡编辑器/生成器,但在此之前我需要能够从Level文件夹中获取文件而不使用静态字符串。然后通过字符串操作手到内容管理器来获取要加载的级别(无论是开发人员还是玩家创建的)
答案 0 :(得分:0)
为什么不只是枚举级别目录?我错过了什么吗?也许是这样的事情:
static void CheckLevels(string directory) {
List<string> levels = new List<string>();
foreach (string file in Directory.GetFiles(directory, ".txt")) { // You could change ".txt" to some other file extension. I always think it's cool for my games to use special extensions =)
levels.Add(file);
}
return levels;
}