我正在将图像加载到BitmapImage中并将其转换为PixelColor的数组。我想要的是能够操纵这些像素中的一些,使它们更亮/更暗/透明,但我似乎无法让它工作。它确实可以将其设置为某种颜色,但忽略了Alpha通道。
这是一个使用C#4的WPF应用
谢谢!
代码......
namespace BitmapTest {
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Image = System.Windows.Controls.Image;
public partial class MainWindow {
public MainWindow() {
InitializeComponent();
LoadImage();
}
[DllImport("gdi32")]
private static extern int DeleteObject(IntPtr o);
public static BitmapSource LoadBitmap(Bitmap source) {
var ip = source.GetHbitmap();
try {
return Imaging.CreateBitmapSourceFromHBitmap(ip,
IntPtr.Zero, Int32Rect.Empty,
BitmapSizeOptions.FromEmptyOptions());
} finally {
DeleteObject(ip);
}
}
private void LoadImage() {
var i = new Image();
var src = new BitmapImage();
src.BeginInit();
src.UriSource = new Uri("road.jpg", UriKind.Relative);
src.CacheOption = BitmapCacheOption.OnLoad;
src.EndInit();
var pixels = GetPixels(src);
for (var x = 0; x < Math.Min(50, pixels.GetLength(0)); x++) {
for (var y = 0; y < Math.Min(50, pixels.GetLength(1)); y++) {
pixels[x, y] = new PixelColor {Alpha = 100, Red = pixels[x, y].Red, Green = pixels[x, y].Green, Blue = pixels[x, y].Blue};
}
}
var bitmap = new WriteableBitmap(src.PixelWidth, src.PixelHeight, src.DpiX, src.DpiY, src.Format, src.Palette);
PutPixels(bitmap, pixels, 0, 0);
i.Source = bitmap;
i.Stretch = Stretch.Fill;
RootGrid.Children.Add(i);
}
public PixelColor[,] GetPixels(BitmapSource source) {
if (source.Format != PixelFormats.Bgra32)
source = new FormatConvertedBitmap(source, PixelFormats.Bgra32, null, 0);
var pixels = source.CopyPixels();
return pixels;
}
public void PutPixels(WriteableBitmap bitmap, PixelColor[,] pixels, int x, int y) {
var width = pixels.GetLength(0);
var height = pixels.GetLength(1);
var sourceRect = new Int32Rect(0, 0, width, height);
bitmap.WritePixels(sourceRect, pixels, width*4, x, y);
}
[StructLayout(LayoutKind.Sequential)]
public struct PixelColor {
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
}
public static class BitmapSourceHelper {
public static MainWindow.PixelColor[,] CopyPixels(this BitmapSource source) {
if (source.Format != PixelFormats.Bgra32)
source = new FormatConvertedBitmap(source, PixelFormats.Bgra32, null, 0);
var pixels = new MainWindow.PixelColor[source.PixelWidth, source.PixelHeight];
var stride = source.PixelWidth * ((source.Format.BitsPerPixel + 7) / 8);
var pinnedPixels = GCHandle.Alloc(pixels, GCHandleType.Pinned);
source.CopyPixels(
new Int32Rect(0, 0, source.PixelWidth, source.PixelHeight),
pinnedPixels.AddrOfPinnedObject(),
pixels.GetLength(0) * pixels.GetLength(1) * 4,
stride);
pinnedPixels.Free();
return pixels;
}
}
}
答案 0 :(得分:4)
以下是在Windows窗体应用中对图像进行闪电和变暗的示例。此处的代码基于代码项目网站上的文章的亮度过滤器部分:Image Processing for Dummies with C# and GDI+ Part 1。
public Bitmap Lighten(Bitmap bitmap, int amount)
{
if (amount < -255 || amount > 255)
return bitmap;
// GDI+ still lies to us - the return format is BGR, NOT RGB.
BitmapData bmData = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
int stride = bmData.Stride;
System.IntPtr Scan0 = bmData.Scan0;
int nVal = 0;
unsafe
{
byte* p = (byte*)(void*)Scan0;
int nOffset = stride - bitmap.Width * 3;
int nWidth = bitmap.Width * 3;
for (int y = 0; y < bitmap.Height; ++y)
{
for (int x = 0; x < nWidth; ++x)
{
nVal = (int)(p[0] + amount);
if (nVal < 0) nVal = 0;
if (nVal > 255) nVal = 255;
p[0] = (byte)nVal;
++p;
}
p += nOffset;
}
}
bitmap.UnlockBits(bmData);
return bitmap;
}
private void btnLighten_Click(object sender, EventArgs e)
{
Bitmap image = pictureBox1.Image as Bitmap;
pictureBox1.Image = Lighten(image, 10);
}
private void btnDarken_Click(object sender, EventArgs e)
{
Bitmap image = pictureBox1.Image as Bitmap;
pictureBox1.Image = Lighten(image, -10);
}
答案 1 :(得分:0)
此代码会根据亮度,对比度,alpha,gamma调整图像中的给定矩形:
Bitmap clonedImage = originalImage.Clone(rect, originalImage.PixelFormat);
float gamma = 1.0f; // no change in gamma
float adjustedBrightness = brightness - 1.0f;
// create matrix that will brighten and contrast the image
float[][] ptsArray ={
new float[] {contrast, 0, 0, 0, 0}, // scale red
new float[] {0, contrast, 0, 0, 0}, // scale green
new float[] {0, 0, contrast, 0, 0}, // scale blue
new float[] {0, 0, 0, alpha, 0},
new float[] {adjustedBrightness, adjustedBrightness, adjustedBrightness, 0, 1}};
var imageAttributes = new ImageAttributes();
imageAttributes.ClearColorMatrix();
imageAttributes.SetColorMatrix(new ColorMatrix(ptsArray), ColorMatrixFlag.Default, ColorAdjustType.Bitmap);
imageAttributes.SetGamma(gamma, ColorAdjustType.Bitmap);
// Copy back to the original image from the cloned image
Graphics g = Graphics.FromImage(originalImage);
g.DrawImage(clonedImage, new Rectangle(0, 0, clonedImage.Width, clonedImage.Height)
, rect.left, rect.top, rect.Width, rect.Height,
GraphicsUnit.Pixel, imageAttributes);
g.Flush();