实际上我有一个应用程序创建一个正方形(一个多边形,而不是一个立方体,一个正方形),用户可以旋转它触摸屏幕,但是有些东西变坏了,因为旋转不公平,它只能旋转它是水平和垂直的,但不是圆形的。我需要用户也可以循环旋转它。
我使用此代码进行旋转(水平/垂直)
public void onDrawFrame(GL10 gl) {
//Clear Screen And Depth Buffer
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity(); //Reset The Current Modelview Matrix
//Drawing
gl.glTranslatef(0.0f, 0.0f, z); //Move z units into the screen
gl.glScalef(0.8f, 0.8f, 0.8f); //Scale the Cube to 80 percent, otherwise it would be too large for the screen
//Rotate around the axis based on the rotation matrix (rotation, x, y, z)
gl.glRotatef(xrot, 1.0f, 0.0f, 0.0f); //X
gl.glRotatef(yrot, 0.0f, 1.0f, 0.0f); //Y
square.draw(gl); //Draw the Cube
//Change rotation factors
xrot += xspeed;
yrot += yspeed;
}
public boolean onTouchEvent(MotionEvent event) {
//
float x = event.getX();
float y = event.getY();
//If a touch is moved on the screen
if(event.getAction() == MotionEvent.ACTION_MOVE) {
//Calculate the change
float dx = x - oldX;
float dy = y - oldY;
//Define an upper area of 10% on the screen
int upperArea = this.getHeight() / 10;
//Zoom in/out if the touch move has been made in the upper
if(y < upperArea) {
z -= dx * TOUCH_SCALE / 2;
//Rotate around the axis otherwise
} else {
xrot += dy * TOUCH_SCALE;
yrot += dx * TOUCH_SCALE;
}
//A press on the screen
} else if(event.getAction() == MotionEvent.ACTION_UP) {
//Define an upper area of 10% to define a lower area
int upperArea = this.getHeight() / 10;
int lowerArea = this.getHeight() - upperArea;
//Change the light setting if the lower area has been pressed
if(y > lowerArea) {
}
}
//Remember the values
oldX = x;
oldY = y;
//We handled the event
return true;
}
答案 0 :(得分:1)
你应该试试这个:
yourRootLayout.setOnClickListener(yourListener);
yourAnimation = new RotateAnimation(0.0f, 360.0f, Animation.RELATIVE_TO_SELF, 0.5f, Animation.RELATIVE_TO_SELF, 0.5f);
yourAnimation.setDuration(duration in milliseconds - int);
@Override
protected void onClick(View view){
if (view.getId() == R.id.yourRootLayoutId){
yourRootLayout.startAnimation(yourAnimation);
}
}