如何解除分配CCLayer

时间:2011-10-04 00:37:01

标签: iphone xcode memory-management cocos2d-iphone box2d

我正在使用cocos2d为iphone制作一个box2d应用程序。我正在尝试将我的CCLayer从我的HelloWorldLayer切换到我的HomeScene,我收到错误“线程1:程序收到信号:”EXC_BAD_ACCESS“。”当我尝试在我的dealloc方法中为我的HelloWorldLayer调用[super dealloc]时,它给了我错误。请帮忙。这是我的.h和.mm

@interface HelloWorldLayer : CCLayer
{
    b2World *world;
    Cannon *cannon1;
    Cannon *cannon2;
    Cannonball *cannonball1;
    Cannonball *cannonball2;
    float theMass;
    float theMass2;
    CCSprite *sunBack;
    b2Vec2 cannon1Pos;
    b2Vec2 cannon2Pos;
    CCMenuItemSprite *pauseBut;
    CCMenuItemSprite *playBut;
    CCMenu *pauseMenu;
}
@property(nonatomic)b2Vec2 cannon1Pos;
@property(nonatomic)b2Vec2 cannon2Pos;

@property(nonatomic, retain)CCSprite *sunBack;
@property(nonatomic, retain)Cannon *cannon1;
@property(nonatomic, retain)Cannon *cannon2;
@property(nonatomic, retain)Cannonball *cannonball1;
@property(nonatomic, retain)Cannonball *cannonball2;
@property(nonatomic, retain)CCMenu *pauseMenu;

// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;
+(HelloWorldLayer *) sharedLayer;
-(void)createMonkeys;
-(void)restartGame;
-(void)playGame;
-(void)pauseGame;
-(CCSpriteBatchNode*)getSpriteBatch;
-(void)goToHome;

@end

这是我的.mm,我解除分配

// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
    // in case you have something to dealloc, do it in this method
    delete world;
    world = NULL;
    [[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames];
    [cannon1 removeFromParentAndCleanup:YES];
    [cannon2 removeFromParentAndCleanup:YES];
    [cannonball1 removeFromParentAndCleanup:YES];
    [cannonball2 removeFromParentAndCleanup:YES];

    // don't forget to call "super dealloc"
    [super dealloc];
}

1 个答案:

答案 0 :(得分:0)

你可以试试这个,而不是你使用的dealloc

-(void) dealloc
{
delete world;
world = NULL;
cannon1 = NULL;
cannon2 = NULL;
cannonball1 = NULL;
cannonball2 = NULL;
[super dealloc];
}