我正在使用cocos2d为iphone制作一个box2d应用程序。我正在尝试将我的CCLayer从我的HelloWorldLayer切换到我的HomeScene,我收到错误“线程1:程序收到信号:”EXC_BAD_ACCESS“。”当我尝试在我的dealloc方法中为我的HelloWorldLayer调用[super dealloc]时,它给了我错误。请帮忙。这是我的.h和.mm
@interface HelloWorldLayer : CCLayer
{
b2World *world;
Cannon *cannon1;
Cannon *cannon2;
Cannonball *cannonball1;
Cannonball *cannonball2;
float theMass;
float theMass2;
CCSprite *sunBack;
b2Vec2 cannon1Pos;
b2Vec2 cannon2Pos;
CCMenuItemSprite *pauseBut;
CCMenuItemSprite *playBut;
CCMenu *pauseMenu;
}
@property(nonatomic)b2Vec2 cannon1Pos;
@property(nonatomic)b2Vec2 cannon2Pos;
@property(nonatomic, retain)CCSprite *sunBack;
@property(nonatomic, retain)Cannon *cannon1;
@property(nonatomic, retain)Cannon *cannon2;
@property(nonatomic, retain)Cannonball *cannonball1;
@property(nonatomic, retain)Cannonball *cannonball2;
@property(nonatomic, retain)CCMenu *pauseMenu;
// returns a CCScene that contains the HelloWorldLayer as the only child
+(CCScene *) scene;
+(HelloWorldLayer *) sharedLayer;
-(void)createMonkeys;
-(void)restartGame;
-(void)playGame;
-(void)pauseGame;
-(CCSpriteBatchNode*)getSpriteBatch;
-(void)goToHome;
@end
这是我的.mm,我解除分配
// on "dealloc" you need to release all your retained objects
- (void) dealloc
{
// in case you have something to dealloc, do it in this method
delete world;
world = NULL;
[[CCSpriteFrameCache sharedSpriteFrameCache] removeUnusedSpriteFrames];
[cannon1 removeFromParentAndCleanup:YES];
[cannon2 removeFromParentAndCleanup:YES];
[cannonball1 removeFromParentAndCleanup:YES];
[cannonball2 removeFromParentAndCleanup:YES];
// don't forget to call "super dealloc"
[super dealloc];
}
答案 0 :(得分:0)
你可以试试这个,而不是你使用的dealloc
-(void) dealloc
{
delete world;
world = NULL;
cannon1 = NULL;
cannon2 = NULL;
cannonball1 = NULL;
cannonball2 = NULL;
[super dealloc];
}