我有一个显示图像的UIImageView。我想通过绘制圆角矩形轮廓来“突出显示”图像的一部分。我希望用粗虚线绘制轮廓,通过不断改变线条“开始”的位置来“动画”。
我想过绘制一个看起来像我想要的圆圈,然后简单地为它制作动画,但我真的需要一个矩形解决方案,所以就这样了。
背景:
我通过计算8个点并绘制4条直线和4条曲线来绘制圆角矩形边框。 (也许这可能更容易,但这不是破碎的部分!)
我的想法是,我将使用一个“偏移”变量,该变量从圆角矩形的左上角开始,左上方的曲线与顶部的直线相交。然后,我将在圆角矩形的顶部增加这个“偏移量”,直到它到达右上角曲线,然后我将“偏移”变量“重置”为其原始值。
这很像我想要的,直到“重置”发生。此时,动画是生涩的(预期的那种),但在恢复“前进”动作之前,它似乎也会在一小部分时间内反向行进。最后,在我的虚线的开头/结尾,我在虚线上得到一个超长段。我知道他们不可能都是等长的(他们可以吗?怎么计算?),但是如何制作2个较短的片段而不是1个较长的片段呢?
任何人都知道我能做些什么来获得顺畅的“行军蚂蚁”的样子?一个好的方法(使用动画)的任何其他想法将用户的眼睛调用到屏幕的特定区域? (它需要围绕特定区域而不会遮挡它。)
当前代码:
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, rect);
// Rounded corner will be 10% of average side length (i.e., (w + h) / 2)
float averageSide = ([self HighlightRect].size.width + [self HighlightRect].size.height) / 2.0;
float roundSize = averageSide * 0.10;
// offset is a static, class variable
offset += roundSize / 4.0;
if ([WhereIAmView offset] < roundSize) {
offset = roundSize;
}
if ([WhereIAmView offset] > ([self HighlightRect].size.width - roundSize)) {
offset = roundSize;
}
// Set the "main" color of the rounded rectangle
UIColor *lineColor = [UIColor colorWithRed:027.0/255.0 green:050.0/255.0 blue:224.0/255.0 alpha:1.0];
CGContextSetStrokeColorWithColor(context, [lineColor CGColor]);
CGContextSetLineWidth(context, 16.0);
CGFloat pattern[] = {25.0, 5.0};
CGContextSetLineDash(context, offset, pattern, 2);
CGRect rRect = [self HighlightRect];
// The top left corner
CGPoint topLeft = CGPointMake(rRect.origin.x, rRect.origin.y);
// The top right corner
CGPoint topRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y);
// The bottom right corner
CGPoint bottomRight = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height);
// The bottom left corner
CGPoint bottomLeft = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height);
// The two points across the top of the rounded rectangle (left to right)
CGPoint point1 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y);
CGPoint point2 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y);
// The two points along the right of the rounded rectangle (top to bottom)
CGPoint point3 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + roundSize);
CGPoint point4 = CGPointMake(rRect.origin.x + rRect.size.width, rRect.origin.y + rRect.size.height - roundSize);
// The two points along the bottom of the rounded rectangle (right to left)
CGPoint point5 = CGPointMake(rRect.origin.x + rRect.size.width - roundSize, rRect.origin.y + rRect.size.height);
CGPoint point6 = CGPointMake(rRect.origin.x + roundSize, rRect.origin.y + rRect.size.height);
// The two points along the left of the rounded rectangle (bottom to top)
CGPoint point7 = CGPointMake(rRect.origin.x, rRect.origin.y + rRect.size.height - roundSize);
CGPoint point8 = CGPointMake(rRect.origin.x, rRect.origin.y + roundSize);
// Move to point 1
CGContextMoveToPoint(context, point1.x, point1.y);
// Add line to point 2 (this is the straight portion across the top)
CGContextAddLineToPoint(context, point2.x, point2.y);
// Add curve to point 3 (this is the rounded portion in top right)
CGContextAddArcToPoint(context, topRight.x, topRight.y, point3.x, point3.y, roundSize);
// Add line to point 4 (this is the straight portion across the right)
CGContextAddLineToPoint(context, point4.x, point4.y);
// Add curve to point 5 (this is the rounded portion in bottom right)
CGContextAddArcToPoint(context, bottomRight.x, bottomRight.y, point5.x, point5.y, roundSize);
// Add line to point 6 (this is the straight portion across the bottom)
CGContextAddLineToPoint(context, point6.x, point6.y);
// Add curve to point 7 (this is the rounded portion in bottom left)
CGContextAddArcToPoint(context, bottomLeft.x, bottomLeft.y, point7.x, point7.y, roundSize);
// Add line to point 8 (this is the straight portion across the left)
CGContextAddLineToPoint(context, point8.x, point8.y);
// Add curve to point 1 (this is the rounded portion in top left)
CGContextAddArcToPoint(context, topLeft.x, topLeft.y, point1.x, point1.y, roundSize);
// Stroke the path
CGContextStrokePath(context);
}
凸块 凹凸
答案 0 :(得分:22)
尝试将CAShapeLayer与您的形状的CGPath一起使用。
可以使用Uibezierpath方便法构建圆角矩形路径。
您可以为形状图层设置线条图案。动画形状图层的线属性将给出“marching ants like effect”。
shapeLayer = [CAShapeLayer layer];
CGRect shapeRect = CGRectMake(0.0f, 0.0f, 200.0f, 100.0f);
[shapeLayer setBounds:shapeRect];
[shapeLayer setPosition:CGPointMake(160.0f, 140.0f)];
[shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
[shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
[shapeLayer setLineWidth:1.0f];
[shapeLayer setLineJoin:kCALineJoinRound];
[shapeLayer setLineDashPattern:
[NSArray arrayWithObjects:[NSNumber numberWithInt:10],
[NSNumber numberWithInt:5],
nil]];
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:shapeRect cornerRadius:15.0];
[shapeLayer setPath:path.CGPath];
[[imageview layer] addSublayer:shapeLayer];
动画功能可以是,
- (void)toggleMarching
{
if ([shapeLayer animationForKey:@"linePhase"])
[shapeLayer removeAnimationForKey:@"linePhase"];
else {
CABasicAnimation *dashAnimation;
dashAnimation = [CABasicAnimation
animationWithKeyPath:@"lineDashPhase"];
[dashAnimation setFromValue:[NSNumber numberWithFloat:0.0f]];
[dashAnimation setToValue:[NSNumber numberWithFloat:15.0f]];
[dashAnimation setDuration:0.75f];
[dashAnimation setRepeatCount:10000];
[shapeLayer addAnimation:dashAnimation forKey:@"linePhase"];
}
}