我正在尝试创建一个饼图。每个馅饼应该有不同的颜色,并有它的边框。所以我创建了自己的类PieChart.m:
#import "PieChart.h"
@implementation PieChart
@synthesize startDeg, endDeg, isSelected, colorNumber;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
int centerX = 120;
int centerY = 160;
int radius = 94;
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextSetRGBStrokeColor(ctx, 255.0/255.0, 255.0/255.0, 255.0/255.0, 1.0);
CGContextSetLineWidth(ctx, 2.0);
CGContextSetRGBFillColor(ctx, [self getColorFor:1]/255.0, [self getColorFor:2]/255.0, [self getColorFor:3]/255.0, 1.0);
CGContextMoveToPoint(ctx, centerX, centerY);
CGContextAddArc(ctx, centerX, centerY, radius, (startDeg)*M_PI/180.0, (endDeg)*M_PI/180.0, 0);
CGContextClosePath(ctx);
CGContextFillPath(ctx);
}
- (void)dealloc
{
[super dealloc];
}
-(float)getColorFor:(int)rgb {
if (colorNumber == 1) {
switch (rgb) {
case 1:
return 232.0;
break;
case 2:
return 96.0;
break;
case 3:
return 104.0;
break;
default:
return 255.0;
break;
}
}
if (colorNumber == 2) {
switch (rgb) {
case 1:
return 248.0;
break;
case 2:
return 198.0;
break;
case 3:
return 6.0;
break;
default:
return 255.0;
break;
}
}
return 255.0;
}
@end
问题是边界永远不会画出来。或者,如果我设法绘制边框填充不会在那里!有关如何实现这一目标的任何建议吗?
以下是我在viewcontroller中使用该类的方法:
- (void)viewDidLoad
{
[super viewDidLoad];
PieChart *pie1 = [[PieChart alloc] initWithFrame:CGRectMake(10, 10, 300, 400)];
pie1.startDeg = 0;
pie1.endDeg = 127;
pie1.colorNumber = 1;
pie1.backgroundColor = [UIColor clearColor];
PieChart *pie2 = [[PieChart alloc] initWithFrame:CGRectMake(10, 10, 300, 400)];
pie2.startDeg = 127;
pie2.endDeg = 360;
pie2.colorNumber = 2;
pie2.backgroundColor = [UIColor clearColor];
[self.view addSubview:pie1];
[self.view addSubview:pie2];
}
答案 0 :(得分:2)
你的代码的问题在于你只填充你的路径,而不是抚摸它 - 所以现在自然会绘制边框。您需要用
替换CGContextFillPath调用CGContextDrawPath (ctx, kCGPathFillStroke);
答案 1 :(得分:0)
描边或填充路径会清除当前路径。这就是为什么一个有效而另一个无效(无论你先尝试哪个)。
您可以通过在抚摸之前重新添加路径或使用CGContextDrawPath