所以我想要一种设置事件的方法,这样我就可以在不创建闭包\内存泄漏的情况下传递数据。这是我所拥有的:
package com.events {
import flash.events.Event;
public class CustomEvent extends Event {
public static const REMOVED_FROM_STAGE:String = "removedFromStage";
public var data:*;
public function CustomEvent(type:String, customData:*=null, bubbles:Boolean=false, cancelable:Boolean=false) {
super(type, bubbles, cancelable);
this.data = customData;
}
public override function clone():Event {
return new CustomEvent(type, data, bubbles, cancelable);
}
public override function toString():String {
return formatToString("CustomEvent", "type", "data", "bubbles", "cancelable", "eventPhase");
}
}
}
这让我有以下行为:
function testme(e:Event) {
trace(e);
}
test_mc.addEventListener(CustomEvent.REMOVED_FROM_STAGE, testme);
test_mc.dispatchEvent(new CustomEvent(CustomEvent.REMOVED_FROM_STAGE, 42));
//Traces [CustomEvent type="removedFromStage" data=42 bubbles=false cancelable=false eventPhase=2]
removeChild(test_mc);
//Traces [Event type="removedFromStage" bubbles=false cancelable=false eventPhase=2]
我的目标是获取我想要传递的自定义数据以从事件闪光灯传递,而不仅仅是我触发的那个。例如,如果我想传递一个movieclip和一个loader.COMPLETE事件来放置生成的位图,该怎么办?
答案 0 :(得分:4)
您将Event类扩展为使用额外数据进行调度,现在如果您希望Loader类调度您的自定义事件类型,则扩展Loader类以执行该操作(或者您要执行此操作的任何其他类)。在这个例子中,我将使用这个功能覆盖URLLoader(因为Loader实际上从它的contentLoaderInfo调度事件,它需要两个被覆盖的类,我只想保持简单)
package com.net
{
import flash.net.URLLoader;
import flash.events.Event;
import com.events.CustomEvent;
public class CustomLoader extends URLLoader
{
// URLLoader already has a data property, so I used extraData
public var extraData:*;
override public function dispatchEvent(event: Event) : Boolean
{
var customEvent: CustomEvent = new CustomEvent(event.type, extraData, event.bubbles, event.cancelable);
return super.dispatchEvent(customEvent);
}
}
}
现在将它与您的CustomEvent类一起使用,在.fla
中尝试此代码
import com.net.CustomLoader;
import com.events.CustomEvent;
var loader: CustomLoader = new CustomLoader();
loader.extraData = "Extra Data";
loader.load(new URLRequest("test.xml"));
loader.addEventListener(Event.COMPLETE, loadComplete);
function loadComplete(event: CustomEvent) : void
{
trace(event.data); // Extra Data
}
BAM!您天生就派的活动的自定义数据!
答案 1 :(得分:0)
以下显示了创建自定义事件的最简洁方法。通常,事件类型具有在所有国会大写字母中键入的公共静态引用。调度事件时,它会将Event或CustomEvent对象传递给事件处理程序方法。您可以在此处检索传递的值。
package com.hodgedev.events
{
import flash.events.Event;
public class CustomEvent extends Event
{
public static const VALUE_CHANGED:String = "VALUE_CHANGED";
public var value:Number;
public function CustomEvent(pValue:Number)
{
super(CustomEvent.VALUE_CHANGED);
value = pValue;
}
public override function clone():Event
{
return new CustomEvent(value);
}
}
}
当我们调度事件时,我们创建一个要传递的事件的新实例。
private var _someValue:int = 12;
dispatchEvent(new CustomEvent(_somevalue));