我创建了一个游戏,我在其中旋转了多个活动。每项活动只停留几秒钟。现在我应该在游戏中添加广告。因为如果广告在几秒钟之后刷新就没有意义,我必须创建一个视图,即使我开始一个新的活动,它仍然保持活着。
由于视图绑定到活动(?),因此可能无法实现。所以我想知道还有另一种解决方案可以在内容视图旋转时保持adView的活跃。
提前致谢。
编辑: 这是一个简单的Activity,它是活动周期的一部分: 公共类惩罚扩展ActivityWithSound实现OnClickListener {
@SuppressWarnings("unused")
private final String TAG = "Punish";
private RelativeLayout buttonContainer;
private ImageView bgImg;
private TextView nameTxt;
private TextView questTxt;
private Button mainMenuBtn;
private Button okBtn;
private Bundle bundle;
@Override
protected void onCreate(Bundle savedInstanceState) {
bundle = getIntent().getExtras();
if(bundle == null)
bundle = StbApp.getTempBundle();
setContentView(R.layout.quest);
setupView();
super.onCreate(savedInstanceState);
}
@Override
protected void onResume() {
soundtrack.startFX(R.raw.fx_execution);
super.onResume();
}
@Override
protected void onPause() {
StbApp.getTempBundle().putInt(Victim.VICTIM, bundle.getInt(Victim.VICTIM));
soundtrack.stopAllFX();
super.onPause();
}
@Override
public void onClick(View view) {
if (view == mainMenuBtn){
//TODO Continue Function
Intent intent = new Intent(this, TitleScreen.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
StbApp.setContinueBtn(true);
StbApp.getLastActivity().setClass(this, Punish.class);
startActivity(intent);
}
if (view == okBtn){
if (StbApp.getPenalty() == PenaltyType.LEAVE){
StbApp.getPlayer().remove(bundle.getInt(Victim.VICTIM));
StbApp.setNumberOfPlayer(StbApp.getNumberOfPlayer()-1);
}
if (StbApp.getNumberOfPlayer() == 2 && StbApp.getPenalty() == PenaltyType.LEAVE)
startActivity(new Intent(this, GameOver.class));
else {
startActivity(new Intent(this, Round.class));
}
}
}
@Override
public void onBackPressed() {
return;
}
private void setupView() {
float textSize = (float) getResources().getDimension(R.dimen.standard_text_size)/getResources().getDisplayMetrics().scaledDensity;
buttonContainer = (RelativeLayout) findViewById(R.id.container_button);
RelativeLayout.LayoutParams params = (RelativeLayout.LayoutParams) findViewById(R.id.container_button).getLayoutParams();
params.setMargins(0, 0, 0, (int) (StbApp.AdHeight*1.3));
buttonContainer.setLayoutParams(params);
bgImg = (ImageView) findViewById(R.id.imgv_girl);
Log.d(TAG, "PlayerSize " + StbApp.getPlayer().size());
nameTxt = (TextView) findViewById(R.id.text_victim_name);
Log.d(TAG, "PlayerSize " + StbApp.getPlayer().size());
Log.d(TAG, "PlayerIndex bundle.getInt(Victim.VICTIM) " + bundle.getInt(Victim.VICTIM));
nameTxt.setText(StbApp.getPlayer().get(bundle.getInt(Victim.VICTIM)).getName());
nameTxt.setTextSize(textSize);
questTxt = (TextView) findViewById(R.id.text_quest);
switch (StbApp.getPenalty()) {
case LEAVE:
questTxt.setText(getResources().getString(R.string.punish_leave));
break;
case DRNK:
questTxt.setText(getResources().getString(R.string.punish_drink));
break;
case UNDRESS:
questTxt.setText(getResources().getString(R.string.punish_undress));
break;
}
questTxt.setTextSize(textSize);
mainMenuBtn = (Button) findViewById(R.id.button_mainmenu);
mainMenuBtn.setOnClickListener(this);
okBtn = (Button) findViewById(R.id.button_ok);
okBtn.setOnClickListener(this);
}
@Override
protected void onDestroy() {
if (bgImg.getDrawable() != null){
bgImg.getDrawable().setCallback(null);
bgImg.setImageDrawable(null);
}
super.onDestroy();
}
我需要的是onDestroy
,onPause
和onResume
的替代方案。
答案 0 :(得分:0)
解决方案可能是使用ViewFlipper / ViewSwitcher而不是跳跃活动,然后将adsView置于ViewFlipper / ViewSwitcher之上或之下 - 但是可能需要对您的应用进行大量重写。