我已经使用画布创建了动态壁纸现在我想添加布局像(相对布局) 如果有可能吗?
在动态壁纸中,我们可以使用布局吗?请指导我如何在这里添加布局? 如果可能的话意味着我如何在canvas类中调用该布局? 在这个画布中,我怎么能覆盖ondraw mathod?
我搜索了漏洞互联网,我无法对任何信息进行罚款。 我是新的android动态壁纸和jave plz指导我。 这是我的代码
public class AquariumWallpaperService extends WallpaperService {
private float mTouchX = -1;
private float mTouchY = -1;
int count = 1;
public AquaticAnimal animal;
public static final String SHARED_PREFS_NAME = "livewallpapertemplatesettings";
@Override
public Engine onCreateEngine() {
return new AquariumWallpaperEngine();
}
class AquariumWallpaperEngine extends Engine {
private Aquarium aquarium;
public AquariumWallpaperEngine() {
this.aquarium = new Aquarium();
this.aquarium.initialize(getBaseContext(), getSurfaceHolder());
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
// By default we don't get touch events, so enable them.
setTouchEventsEnabled(true);
}
@Override
public void onVisibilityChanged(boolean visible) {
if (visible) {
this.aquarium.render();
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
this.aquarium.start();
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
this.aquarium.stop();
}
}
这是我的画布类
public class Aquarium {
private AquariumThread aquariumThread;
private SurfaceHolder surfaceHolder;
private ArrayList<Renderable> fishes;
private Bitmap backgroundImage, backgroundImage1;
private Bitmap boble;
public Boolean bgchange = false;
private Context context;
public int count = 1, x = 100, y = 500, x1 = 400, y1 = 500, x2 = 10,
y2 = 250;
public AquariumWallpaperEngine aqua;
public void render() {
Canvas canvas = null;
try {
count++;
if (count > 5) {
if (count % 8 == 0) {
x2++;
y--;
y1--;
}
}
if (y == -20) {
y = 600;
y1 = 600;
}
if (x2 == 700) {
x2 = -20;
}
if (count > 3000) {
bgchange = true;
}
if (count > 6000) {
bgchange = false;
count = 0;
}
//System.out.println("count" + count);
canvas = this.surfaceHolder.lockCanvas(null);
synchronized (this.surfaceHolder) {
this.onDraw(canvas);
}
} finally {
if (canvas != null) {
this.surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
protected void onDraw(Canvas canvas) {
this.renderBackGround(canvas);
for (Renderable renderable : this.fishes) {
renderable.render(canvas);
}
};
public void start() {
this.aquariumThread.switchOn();
}
public void stop() {
boolean retry = true;
this.aquariumThread.switchOff();
while (retry) {
try {
this.aquariumThread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
public int getLeft() {
return 0;
}
public int getRight() {
return this.backgroundImage.getWidth();
}
public int getRightbg() {
return this.backgroundImage1.getWidth();
}
public void initialize(Context context, SurfaceHolder surfaceHolder) {
this.aquariumThread = new AquariumThread(this);
this.surfaceHolder = surfaceHolder;
this.fishes = new ArrayList<Renderable>();
this.context = context;
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPurgeable = true;
this.backgroundImage = BitmapFactory.decodeResource(
context.getResources(), com.thinkpal.live.R.drawable.aquarium,
options);
this.backgroundImage1 = BitmapFactory.decodeResource(
context.getResources(), com.thinkpal.live.R.drawable.waquarium,
options);
this.boble = BitmapFactory.decodeResource(context.getResources(),
com.thinkpal.live.R.drawable.bubble, options);
this.addFishes();
}
private void addFishes() {
Point startPoint = new Point(100, 100);
this.fishes.add(new ClownFish(this.context, this, startPoint, 90));
Point startPoint1 = new Point(100, 300);
this.fishes.add(new ClownFish(this.context, this, startPoint1, 50));
Point startPoint2 = new Point(200, 200);
this.fishes.add(new ClownFish(this.context, this, startPoint2, 15));
}
private void renderBackGround(Canvas canvas) {
Paint paint = new Paint();
canvas.drawBitmap(this.backgroundImage, 0, 0, null);
if (bgchange) {
canvas.drawBitmap(this.backgroundImage1, 0, 0, null);
}
canvas.drawBitmap(this.boble, x, y, null);
canvas.drawBitmap(this.boble, x1, y1, null);
canvas.drawBitmap(this.boble, x2, y2, null);
canvas.drawText("Think palm", x + 10, y + 45, paint);
canvas.drawText("Cochin", x1 + 20, y1 + 45, paint);
canvas.drawText("Welcome to", x2 + 10, y2 + 45, paint);
}
}
答案 0 :(得分:0)
你可以随时在WallpaperService中调用getTheme(),然后对其应用布局,但不确定它对你有什么用处。看起来你已经把一切都搞定了,如果我是你的话,不会真的打扰布局......