我指的是Eric Gamma关于可重用模式的可重用面向对象软件的元素。然而,我理解了Facade模式的概念,但仍然无法理解本书中给出的实现点,因为我对实现部分esp很不满意。
以下是本书中提到的2点:
减少客户端子系统耦合:将Facade类设为抽象类。
Public v / s私有子系统类。
有人可以通过一些例子或我的代码向我解释:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facade_CSharp
{
class Program
{
static void Main(string[] args)
{
Facade facade = new Facade();
facade.ProcessA();
facade.ProcessB();
// Wait for user
Console.ReadKey();
}
}
/// <summary>
/// The 'Subsystem ClassA' class
/// </summary>
class SubSystemOne
{
public void MethodOne()
{
Console.WriteLine(" SubSystem One");
}
}
/// <summary>
/// The 'Subsystem ClassB' class
/// </summary>
class SubSystemTwo
{
public void MethodTwo()
{
Console.WriteLine(" SubSystem Two");
}
}
/// <summary>
/// The 'Subsystem ClassC' class
/// </summary>
class SubSystemThree
{
public void MethodThree()
{
Console.WriteLine(" SubSystem Three");
}
}
/// <summary>
/// The 'Subsystem ClassD' class
/// </summary>
class SubSystemFour
{
public void MethodFour()
{
Console.WriteLine(" SubSystem Four");
}
}
/// <summary>
/// The 'Facade' class
/// </summary>
class Facade
{
private SubSystemOne _one;
private SubSystemTwo _two;
private SubSystemThree _three;
private SubSystemFour _four;
public Facade()
{
Console.WriteLine("\nRequests received from Client System and Facade is in execution... ");
_one = new SubSystemOne();
_two = new SubSystemTwo();
_three = new SubSystemThree();
_four = new SubSystemFour();
}
public void ProcessA()
{
Console.WriteLine("\nProcessA of Facade uses the following subsystems to accomplish the task:");
_one.MethodOne();
_two.MethodTwo();
_four.MethodFour();
}
public void ProcessB()
{
Console.WriteLine("\nProcessB of Facade uses the following subsystems to accomplish the task:");
_two.MethodTwo();
_three.MethodThree();
}
}
}
抽象类代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facade_abstract
{
class Program
{
static void Main(string[] args)
{
FacadeAbs facade = new FacadeAbs();
facade.ProcessA();
facade.ProcessB();
// Wait for user
Console.ReadKey();
}
}
class SubSystemOne
{
public void MethodOne()
{
Console.WriteLine(" SubSystem One");
}
}
/// <summary>
/// The 'Subsystem ClassB' class
/// </summary>
class SubSystemTwo
{
public void MethodTwo()
{
Console.WriteLine(" SubSystem Two");
}
}
/// <summary>
/// The 'Subsystem ClassC' class
/// </summary>
class SubSystemThree
{
public void MethodThree()
{
Console.WriteLine(" SubSystem Three");
}
}
/// <summary>
/// The 'Subsystem ClassD' class
/// </summary>
class SubSystemFour
{
public void MethodFour()
{
Console.WriteLine(" SubSystem Four");
}
}
/// <summary>
/// The 'Facade' class
/// </summary>
public abstract class Facade
{
//public abstract Facade();
public abstract void ProcessA();
public abstract void ProcessB();
}
public class FacadeAbs : Facade
{
private SubSystemOne _one;
private SubSystemTwo _two;
private SubSystemThree _three;
private SubSystemFour _four;
public FacadeAbs()
{
Console.WriteLine("\nRequests received from Client System and Facade is in execution... ");
_one = new SubSystemOne();
_two = new SubSystemTwo();
_three = new SubSystemThree();
_four = new SubSystemFour();
}
public override void ProcessA()
{
Console.WriteLine("\nProcessA of Facade uses the following subsystems to accomplish the task:");
_one.MethodOne();
_two.MethodTwo();
_four.MethodFour();
}
public override void ProcessB()
{
Console.WriteLine("\nProcessB of Facade uses the following subsystems to accomplish the task:");
_two.MethodTwo();
_three.MethodThree();
}
}
}
答案 0 :(得分:2)
Facade用于减少程序之间的耦合。
在示例中,ProcessA调用3个方法 -
_one.MethodOne();
_two.MethodTwo();
_four.MethodFour();
客户端只调用ProcessA方法。 外立面仅用于减少耦合,依赖性。
如果没有外观,客户端将成为调用这些方法的人。
因此Facade类提供以下内容 -