哇插件无法使用数组

时间:2011-09-22 08:52:06

标签: arrays lua world-of-warcraft

我正在尝试为魔兽世界创建一个简单的插件来记录我的杀戮。 我已经相当远了,除了写一个lua数组有问题。

到目前为止我的代码

local CharacterDefaults = { 
    kills = {},
    totalkills = 0
}
local killDefaults = {
    DBtimeofday = 0,
    DBplayer = 0,
    DBenemyname = 0,
    DBenemyid = 0,
    DBzone = 0,
    DBkilltype = 0
}

下一篇文章是在一个检查过度杀伤的事件中

if not KillCount then
    KillCount = CharacterDefaults
end         

if not KillCount.totalkills then
    KillCount.totalkills = 0
end 
KillCount.enemy[KillCount.totalkills] = destName                        
KillCount.kills[KillCount.totalkills] = killDefaults 
KillCount.kills[KillCount.totalkills].DBtimeofday = stamp
KillCount.kills[KillCount.totalkills].DBzone = zone 
KillCount.kills[KillCount.totalkills].DBkilltype = killtype 
KillCount.kills[KillCount.totalkills].DBenemyid = unitId 
KillCount.kills[KillCount.totalkills].DBenemyname = destName 
KillCount.kills[KillCount.totalkills].DBplayer = playerName 
KillCount.totalkills = KillCount.totalkills + 1 

当然还有更多的代码,但这是唯一重要的代码(据我所知)。

如果我看一下这个,我希望每次新的杀戮都会产生一个新的数组部分并输入值。但是,对于我在魔兽世界中所做的每次杀戮,其中已经存在的每个物品都将获得最后一次杀戮的结果。

lua变量保存文件:

KillCount = {
    ["kills"] = {
        {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        }, -- [1]
        {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        }, -- [2]
        [0] = {
            ["DBplayer"] = "MyName",
            ["DBzone"] = "Blackrock Depths",
            ["DBkilltype"] = 0,
            ["DBenemyname"] = "Grim Patron",
            ["DBenemyid"] = 9545,
            ["DBtimeofday"] = "11-09-22 10:45:23",
        },
    },
    ["totalkills"] = 3,
}

你可以看到[0]是唯一一个正确写入的。我做错了吗?

1 个答案:

答案 0 :(得分:3)

问题在于:

KillCount.kills[KillCount.totalkills] = killDefaults

每次你杀人,你都会将KillCount.kills [KillCount.totalkills]指向killDefaults然后修改killDefaults。问题是,每次都使用相同的killDefaults。因此,当您稍后更新killDefaults的值时,它会影响您已创建的killDefaults的每个引用。

尝试类似:

function GetDefaultKills()
    return {
        DBtimeofday = 0,
        DBplayer = 0,
        DBenemyname = 0,
        DBenemyid = 0,
        DBzone = 0,
        DBkilltype = 0
    };
end

KillCount.kills[KillCount.totalkills] = GetDefaultKills()