这是我的代码:
_mediaPlayer = [[MPMoviePlayerController alloc] init];
_mediaPlayer.controlStyle = MPMovieControlStyleNone;
_mediaPlayer.shouldAutoplay = NO;
[_mediaPlayer.view setFrame: CGRectMake(5, 5, 600,400)];
[playerHolder addSubview: _mediaPlayer.view];
//
[self prepareScreenContentToPlay];
//
UITapGestureRecognizer *singleFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleRollTap:)];
singleFingerTap.numberOfTapsRequired = 1;
[_mediaPlayer.view addGestureRecognizer:singleFingerTap];
[singleFingerTap release];
手势识别器的动作方法:
-(void)handleRollTap:(UITapGestureRecognizer*)sender{
NSLog(@"%@", @"touch");
}
MPMoviePlayerController工作正常。另外我想处理MPMoviePlayerController视图上的触摸,但handleRollTap
从未调用过。为什么MPMoviePlayerController的视图不适用于UITapGestureRecognizer?
行。如果singleFingerTap.numberOfTapsRequired = 2;
那么一切正常。但没有什么可以单击..
答案 0 :(得分:63)
实际上,答案很简单:
e.g。
UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGesture)];
tapGestureRecognizer.delegate = self;
以及代码中的其他地方:
#pragma mark - gesture delegate
// this allows you to dispatch touches
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
return YES;
}
// this enables you to handle multiple recognizers on single view
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
答案 1 :(得分:21)
MPMoviePlayerController有一个占据整个边界的子视图,该子视图上有3个手势识别器(在iOS 4.3中)。
mp = [[MPMoviePlayerController alloc] initWithURL:movieURL];
mp.frame = aRectangle;
for (UIGestureRecognizer *g in ((UIView *)[mp.view.subviews objectAtIndex:0]).gestureRecognizers) {
NSLog(@"g %@", g);
}
将输出:
g <MPTapGestureRecognizer: 0x6224c30; baseClass = UIGestureRecognizer; state = Possible; cancelsTouchesInView = NO; view = <MPSwipableView 0x6416100>; target= <(action=_tapGestureRecognized:, target=<MPSwipableView 0x6416100>)>>
g <UIPinchGestureRecognizer: 0x6224710; state = Possible; cancelsTouchesInView = NO; delaysTouchesEnded = NO; view = <MPSwipableView 0x6416100>; target= <(action=_pinchGestureRecognized:, target=<MPSwipableView 0x6416100>)>>
g <MPActivityGestureRecognizer: 0x6224640; baseClass = UIGestureRecognizer; state = Possible; cancelsTouchesInView = NO; delaysTouchesEnded = NO; view = <MPSwipableView 0x6416100>; target= <(action=_activityGestureRecognized:, target=<MPSwipableView 0x6416100>)>>
因此,已经存在可以处理单击的GestureRecognizer,但它不是UITapGestureRecognizer,而是MPTapGestureRecognizer(电影播放器的自定义识别器)。
如果您创建一个通用视图并将其添加到电影播放器视图层次结构中,您可以添加触摸,但它会阻止对电影播放器的触摸(因此单击一下就不会使控件消失)。 / p>
e.g。
UIView *aView = [[UIView alloc] initWithFrame:mp.view.bounds];
[aView addGestureRecognizer:tapGesture];
[mp.view addSubview:aView];
这会让你点击,但你打破了控制。可能仍有一种方法可以让它与其他手势进行交互。
答案 2 :(得分:8)
只是为了分享我在播放器视图中添加自定义UISwipeGestureRecognizer的不同方法而不添加自定义视图:
[[player.view.subviews objectAtIndex:0] addGestureRecognizer:swipeGesture];
这是为了取代传统的调用方法
[player.view addGestureRecognizer:swipeGesture];
因为它仅适用于iPad非全屏模式和iPhone。当播放器在iPad上进入全屏模式时,手势无效
答案 3 :(得分:1)
您可以使用UIView
UITouch
事件。
取UIView
并将MPMoviePlayerController
放在其中:
theMovie = [MPMoviePlayerController new];
theMovie.view.frame = CGRectMake(0, 0, 1024, 768);
[theMovie setContentURL:theURL];
[theMovie setScalingMode:MPMovieScalingModeAspectFit];
[theMovie setCurrentPlaybackTime:0.2];
[theMovie setFullscreen:YES animated:YES];
[self addSubview:theMovie.view];
[viewMovie addSubview:theMovie.view];
使用UIView
触摸委托方法
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"touchesBegan");
UITouch *touch = [touches anyObject];
startPosition = [touch locationInView:self];
[viewMovie touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
NSLog(@"touchesMoved");
UITouch *touch = [touches anyObject];
CGPoint endPosition = [touch locationInView:self];
if (startPosition.x < endPosition.x)
{
NSLog(@"Left to Right");
}
else
{
NSLog(@"Right to Left");
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
}
其中startPosition
是CGPoint
文件中声明的.h
。
答案 4 :(得分:0)
根本原因是应该在MPVideoBackgroundView上添加新的手势识别器,这是MPMoviePlayerController视图的子视图。
答案 5 :(得分:0)
使用MPMoviePlayerController的最新版本,接受的解决方案仍然不适用于我。
我也尝试'破解UIView堆栈',并用手势识别器覆盖我自己的UIView。但这一切都行不通。
我终于实现了这个解决方案:'Overriding UIAplication',这似乎是最重要的方法,但无论如何它都有效。只需在检测到触摸事件时添加某种标记或委托,然后就可以停止播放。
答案 6 :(得分:0)
我所做的是在电影播放器视图上方添加UIView
。这样可以防止所有手势进入播放器,但这就是重点,因为我不希望任何控件可见。