如何将歌曲从iPod库复制到应用程序并使用AVAudioPlayer播放?

时间:2011-09-19 13:59:46

标签: iphone objective-c ios audio avaudioplayer

虽然重复,但我想从iPod库使用AVAudioPlayer播放歌曲。那么将iPod Library歌曲复制到应用程序后是否可以复制它?

我有一个代码可以将歌曲转换为caf格式,然后我可以使用AVAudioPlayer播放。但转换需要很长时间。那么我还能采取其他任何方式吗?

2 个答案:

答案 0 :(得分:6)

以下代码将从其url中读取ipod库歌曲并将其复制到磁盘以供使用。 请注意,此代码不适用于m4as,因为来自ipod库的m4as的URL不包含标头,因此您需要使用AVAssetExporter将标头和音乐数据写入磁盘。

 -(void)exportMP3:(NSURL*)url toFileUrl:(NSString*)fileURL
    {
        AVURLAsset *asset=[[[AVURLAsset alloc] initWithURL:url options:nil] autorelease];
        AVAssetReader *reader=[[[AVAssetReader alloc] initWithAsset:asset error:nil] autorelease];
        NSMutableArray *myOutputs =[[[NSMutableArray alloc] init] autorelease];
        for(id track in [asset tracks])
        {
            AVAssetReaderTrackOutput *output=[AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:track outputSettings:nil];
            [myOutputs addObject:output];   
            [reader addOutput:output];
        }
        [reader startReading];
        NSFileHandle *fileHandle ;
        NSFileManager *fm=[NSFileManager defaultManager];
        if(![fm fileExistsAtPath:fileURL])
        {
            [fm createFileAtPath:fileURL contents:[[[NSData alloc] init] autorelease] attributes:nil];
        }
        fileHandle=[NSFileHandle fileHandleForUpdatingAtPath:fileURL];    
        [fileHandle seekToEndOfFile];

        AVAssetReaderOutput *output=[myOutputs objectAtIndex:0];
         int totalBuff=0;
        while(TRUE)
        {
             CMSampleBufferRef ref=[output copyNextSampleBuffer];
            if(ref==NULL)
                break;
            //copy data to file
            //read next one
            AudioBufferList audioBufferList;
            NSMutableData *data=[[NSMutableData alloc] init];
            CMBlockBufferRef blockBuffer;
            CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(ref, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);

            for( int y=0; y<audioBufferList.mNumberBuffers; y++ )
            {
                AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
                Float32 *frame = audioBuffer.mData;


                //  Float32 currentSample = frame[i];
                [data appendBytes:frame length:audioBuffer.mDataByteSize];

              //  written= fwrite(frame, sizeof(Float32), audioBuffer.mDataByteSize, f);
                ////NSLog(@"Wrote %d", written);

            }
            totalBuff++;
            CFRelease(blockBuffer);
            CFRelease(ref);
            [fileHandle writeData:data];
          //  //NSLog(@"writting %d frame for amounts of buffers %d ", data.length, audioBufferList.mNumberBuffers);
            [data release];
        }
      //  //NSLog(@"total buffs %d", totalBuff);
    //    fclose(f);
        [fileHandle closeFile];



    }

答案 1 :(得分:-1)

您可以使用MPMusicPlayerController,它是为在应用程序中包含iPod接口而构建的。请参阅文档:http://developer.apple.com/library/ios/#documentation/mediaplayer/reference/MPMusicPlayerController_ClassReference/Reference/Reference.html

如果你真的需要使用MPMediaPickerController(我假设你用它来选择用户库中的歌曲),请参阅这篇文章,了解如何播放歌曲: Using MPMediaItems with AVAudioPlayer