我在我写的这个XML
解析器中遇到了崩溃
public class LevelParser {
Level parsedData=new Level();
public Level getParsedData() {
return parsedData;
}
public void parseXml(InputStream parseFile, int wantedLevel){
Document doc;
try {
doc = DocumentBuilderFactory.newInstance().newDocumentBuilder().parse(parseFile);
Element root=doc.getDocumentElement();
NodeList levels = root.getElementsByTagName("level");
/* for levels*/
for(int i=0;i<levels.getLength();i++) {
Node c= levels.item(i);
Element note=(Element)c;
Debug.i("parser arrived here");
int level = Integer.parseInt(note.getAttribute("id"));
//only load the wanted level;
if(level != wantedLevel)
continue;
parsedData.setLevel(level);
parsedData.setBackgroundName(note.getAttribute("backgroundname"));
NodeList noteDetails=c.getChildNodes();
for(int j=0;j<noteDetails.getLength();j++) {
Node c1=noteDetails.item(j);
if(c1.getNodeType()==Node.ELEMENT_NODE) {
Debug.i("parser arrived here1");
Element detail=(Element)c1;
Debug.i("parser arrived here2");
String nodeName=detail.getNodeName();
if(nodeName.equals("EnemyGroup")) {
Vector<Integer> temp_locations = parsedData.getEnemyLocations();
NodeList enemygroup=c1.getChildNodes();
parsedData.setEnemyNumber(enemygroup.getLength());
for(int x = 0;x < enemygroup.getLength(); x++) {
Debug.i("parser arrived here3.0");
Element location=(Element)enemygroup.item(x);
Debug.i("parser arrived here4.0");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setEnemyLocations(temp_locations);
}
if(nodeName.equals("PlayerGroup")) {
Vector<Integer> temp_locations = parsedData.getPlayerLocations();
NodeList playergroup=c1.getChildNodes();
parsedData.setPlayerNumber(playergroup.getLength());
for(int x=0;x<playergroup.getLength();x++) {
Debug.i("parser arrived here3.1");
Element location=(Element)playergroup.item(x);
Debug.i("parser arrived here4.1");
temp_locations.add(new Integer(Integer.parseInt(location.getFirstChild().getNodeValue())));
}
parsedData.setPlayerLocations(temp_locations);
}
if(nodeName.equals("MonsterGroupLocations")) {
Vector<Location> temp_locations = parsedData.getEmptyLocations();
NodeList emptygroup=c1.getChildNodes();
parsedData.setEmptyNumber(emptygroup.getLength());
for(int x=0;x<emptygroup.getLength();x++) {
Debug.i("parser arrived here3.2");
Element location=(Element)emptygroup.item(x);
Debug.i("parser arrived here4.2");
int xl = Integer.parseInt(location.getAttribute("x"));
int yl = Integer.parseInt(location.getAttribute("y"));
temp_locations.add(new Location(xl , yl));
}
parsedData.setEmptyLocations(temp_locations);
}
}
}
}
} catch (SAXException e) {
Debug.e(e.toString());
} catch (IOException e) {
Debug.e(e.toString());
} catch (ParserConfigurationException e) {
Debug.e(e.toString());
} catch (FactoryConfigurationError e) {
Debug.e(e.toString());
}
}
}
它在第112行以ClassCastException
崩溃。我真的不明白为什么,因为我使用相同的代码前几行没有任何崩溃。
我正在解析此XML
<?xml version="1.0" encoding="utf-8"?>
<levelinfos>
<level id="1" backgroundname="back_ground_level_1.png">
<MonsterGroupLocations>
<location x="100" y="150"></location>
<location x="250" y="200"></location>
</MonsterGroupLocations>
<EnemyGroup>
<index>0</index>
</EnemyGroup>
<PlayerGroup>
<index>1</index>
</PlayerGroup>
</level>
</levelinfos>
调试时我看到它将Level.enemyNumber
设置为5
,而它应该只有2
..所以可能还有其他错误。我在[{1}}中并没有真正的经验,也许我正在做一个基本的错误。
答案 0 :(得分:2)
您正在尝试将Text节点强制转换为Element。请注意,Node#childNodes()返回节点的所有直接子节点,包括Element,Text,CData,Comment和ProcessingInstruction节点,而不仅仅是元素。您需要在使用NodeList时过滤NodeList,或者使用仅返回元素的便捷方法。我通常有这样的事情:
public static List<Element> elements(Node parent) {
List<Element> result = new LinkedList<Element>();
NodeList nl = parent.getChildNodes();
for (int i = 0; i < nl.getLength(); ++i) {
if (nl.item(i).getNodeType() == Node.ELEMENT_NODE)
result.add((Element) nl.item(i));
}
return result;
}
您可以直接在for循环中使用它:
for (Element location: elements(c1) {
...
}