我正在尝试编写一些通过拖动鼠标绘制线条的javascript,然后在松开左键时将其删除。
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
window.onload = function() {
window.stop = false
window.canvas = document.getElementById("e");
window.context = canvas.getContext("2d");
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
window.pos = Shift();
}
function Shift() {
e = window.event
var posx = 0;
var posy = 0;
if (!e) var e = window.event;
if (e.pageX || e.pageY) {
posx = e.pageX;
posy = e.pageY;
}
else if (e.clientX || e.clientY) {
posx = e.clientX + document.body.scrollLeft
+ document.documentElement.scrollLeft;
posy = e.clientY + document.body.scrollTop;
+ document.documentElement.scrollTop;
}
posx -= document.getElementById('e').offsetLeft;
posy -= document.getElementById('e').offsetTop;
return[posx,posy];
}
function up(){
document.getElementById('e').onmousemove = null;
canvas.width = canvas.width;
}
function mov(){
canvas.width = canvas.width;
window.pos = Shift();
context.moveTo(window.start[0],window.start[1]);
context.lineTo(pos[0],pos[1]);
context.stroke();
}
function down(){
window.start = Shift();
document.getElementById('e').onmousemove = "mov()";
}
</script>
</head>
<body>
<canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>
此示例不起作用并且不会引发任何错误。如果
document.getElementById('e').onmousemove = "mov()";
被注释掉,onmousemove被设置为
onmousemove="mov()"
然后它可以工作,但显然一条线只能画一次。 FireFox中也没有这两个例子。在Chrome中测试过。
答案 0 :(得分:2)
改变这个:
document.getElementById('e').onmousemove = "mov()";
对此:
document.getElementById('e').onmousemove = mov;
您希望将.onmousemove
分配给函数引用,而不是字符串。请注意,没有括号:如果指定...onmousemove = mov()
,它将运行mov()
函数并将onmousemove
分配给函数的返回值(未定义,具有此特定函数)。如果没有括号,它会将其分配给函数本身。
答案 1 :(得分:1)
使用
document.getElementById('e').addEventListener('mousemove', mov, false);
document.getElementById('e').removeEventListener('mousemove', mov);
做了一些修复,但这是疯狂的代码:)
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
window.onload = function() {
window.stop = false
window.canvas = document.getElementById("e");
window.context = canvas.getContext("2d");
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
}
function Shift(e) {
var posx = 0;
var posy = 0;
if (!e) var e = window.event;
if (e.pageX || e.pageY) {
posx = e.pageX;
posy = e.pageY;
}
else if (e.clientX || e.clientY) {
posx = e.clientX + document.body.scrollLeft
+ document.documentElement.scrollLeft;
posy = e.clientY + document.body.scrollTop;
+ document.documentElement.scrollTop;
}
posx -= document.getElementById('e').offsetLeft;
posy -= document.getElementById('e').offsetTop;
return[posx,posy];
}
function up(){
document.getElementById('e').removeEventListener('mousemove', mov);
canvas.width = canvas.width;
}
function mov(e){
canvas.width = canvas.width;
window.pos = Shift(e);
context.moveTo(window.start[0],window.start[1]);
context.lineTo(pos[0],pos[1]);
context.stroke();
}
function down(e){
window.start = Shift(e);
document.getElementById('e').addEventListener('mousemove', mov, false);
}
</script>
</head>
<body>
<canvas id="e" onMouseDown="down()" onmousemove="" onMouseup="up()"></canvas>
</body>
</html>
答案 2 :(得分:0)
您正在正确分配功能
<div id="meh">hi</div>
<script>
function go() {
alert();
}
document.getElementById("meh").onmouseover = go
</script>