我有一个蓝牙脚踏开关,它基本上是一个无线键盘。一个踏板发送向上箭头键,另一个发送向下箭头键。我希望能够在我的iPad应用程序中按下其中一个踏板时执行我自己的代码。踏板的制作者告诉我应该创建一个UITextField
,并在包含UIView中采用UIKeyInput
协议,并使用beginningOfDocument
和endOfDocument
方法来执行我的代码。我这样做了,但不管我做什么,都不会调用UIKeyInput或UITextInput方法。任何人都可以引导我完成这个,或者指导我学习与此相似的教程吗?有更简单的方法吗?
感谢您的帮助。
这是我的.h:
#import <UIKit/UIKit.h>
@interface Pedal_ProtocolViewController : UIViewController <UIKeyInput, UITextInput>{
UITextField *myTextField;
}
@property (nonatomic, retain) IBOutlet UITextField *myTextField;
@end
这是我的.m:
#import "Pedal_ProtocolViewController.h"
@implementation Pedal_ProtocolViewController
@synthesize myTextField;
- (void)dealloc
{
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
[myTextField canBecomeFirstResponder];
[myTextField becomeFirstResponder];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#pragma mark -
#pragma mark UIKeyInput Protocol Methods
- (BOOL)hasText {
return NO;
}
- (void)insertText:(NSString *)theText {
}
- (void)deleteBackward {
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
#pragma mark -
#pragma mark UITextInput Protocol Methods
- (NSString *)textInRange:(UITextRange *)range {
return @"";
}
- (void)replaceRange:(UITextRange *)range withText:(NSString *)text {
}
- (void) setSelectedTextRange: (UITextRange *) range {
}
- (UITextRange *) markedTextRange {
return nil;
}
- (NSDictionary *) markedTextStyle {
return nil;
}
- (void) setMarkedTextStyle: (NSDictionary *) style {
}
- (void)setMarkedText:(NSString *)markedText selectedRange:(NSRange)selectedRange {
}
- (void) unmarkText {
}
- (UITextPosition *) endOfDocument {
//DOWN KEY
NSLog(@"Down");
return nil;
}
- (UITextPosition *) beginningOfDocument {
//UP KEY
NSLog(@"UP");
return nil;
}
- (UITextRange *)textRangeFromPosition:(UITextPosition *)fromPosition toPosition:(UITextPosition *)toPosition{
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position offset:(NSInteger)offset{
return nil;
}
- (UITextPosition *)positionFromPosition:(UITextPosition *)position inDirection:(UITextLayoutDirection)direction offset:(NSInteger)offset {
return nil;
}
- (NSComparisonResult) comparePosition: (UITextPosition *)position toPosition: (UITextPosition *)other {
return NSOrderedSame;
}
- (NSInteger) offsetFromPosition: (UITextPosition *)from toPosition: (UITextPosition *)toPosition {
return 0;
}
- (void) setInputDelegate: (id <UITextInputDelegate>) delegate {
}
- (id <UITextInputDelegate>) inputDelegate {
return nil;
}
- (id <UITextInputTokenizer>) tokenizer {
return nil;
}
- (UITextPosition *)positionWithinRange:(UITextRange *)range farthestInDirection:(UITextLayoutDirection)direction {
return nil;
}
- (UITextRange *) characterRangeByExtendingPosition: (UITextPosition *) position inDirection: (UITextLayoutDirection) direction {
return nil;
}
- (UITextWritingDirection) baseWritingDirectionForPosition: (UITextPosition *)position inDirection: (UITextStorageDirection)direction {
return 0;
}
- (void) setBaseWritingDirection: (UITextWritingDirection)writingDirection forRange:(UITextRange *)range {
}
- (CGRect) firstRectForRange: (UITextRange *) range {
return CGRectZero;
}
- (CGRect) caretRectForPosition: (UITextPosition *) position {
return CGRectZero;
}
- (UITextPosition *) closestPositionToPoint: (CGPoint)point {
return nil;
}
- (UITextPosition *) closestPositionToPoint: (CGPoint)point withinRange: (UITextRange *) range {
return nil;
}
- (UITextRange *) characterRangeAtPoint: (CGPoint)point {
return nil;
}
- (UITextRange *) selectedTextRange {
return [[UITextRange alloc]init];
}
@end
答案 0 :(得分:6)
您已采用UIKeyInput
中的UIViewController
。请注意您输入的继承定义:
@interface Pedal_ProtocolViewController : UIViewController <UIKeyInput, UITextInput>{
你在这里说过“这是一个实现UIKeyInput
和UITextInput
的视图控制器。”这两个协议适用于UIResponder
子类,例如UIView
和子类或UIView
。 UIViewController
不是一个这样的类可能不是处理文本输入的最佳类。
查看控制器管理视图。他们不是自己的观点。
您可以(而不是文本输入协议)只使用隐藏文本字段(例如您已有的字段)。只需创建一个NSObject
的子类,它实现文本字段的委托,并将其指定为文本字段的委托。然后,在-viewDidAppear:
中,在文本字段上调用-becomeFirstResponder
以关注该字段。您可以使用一些黑客来隐藏键盘。
这种方法通常用于游戏和游戏支持库中以显示软件键盘。它甚至适用于iOS 3.1.3及更早版本(考虑到您正在为iPad开发,这对您来说不是问题。)
如果您将保留该设计(在视图控制器中处理输入),则可能需要这样做并使其正常工作。
-(BOOL)canBecomeFirstResponder
{
return YES;
}
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self becomeFirstResponder];
}
请考虑使用UITextField
和委托处理输入,或在UIKeyInput
的子类中实现上述两个函数和UIView
协议。
另请注意,您不需要遵守UITextInput
只是为了获得按键; UIKeyInput
就足够了。
附加说明:如果您决定继承UIView
(与使用隐藏的UITextField
一起,我就是这样;我没有尝试继承UIViewController
来获取键盘输入),您需要将-becomeFirstResponder
添加到-awakeFromNib
,而不是:
-(void)awakeFromNib
{
[super awakeFromNib];
[self becomeFirstResponder];
}
如果您从笔尖加载UIViewController
(以及UIView
),那就是这样。不这样做?尝试在-initWithFrame:
中添加:
-(id)initWithFrame:(CGFrame)frame
{
self = [super initWithFrame:frame];
if(!self)
return nil;
[self becomeFirstResponder];
return self;
}
或者,在UIViewController的viewDidLoad
:
// ...
[self.view becomeFirstResponder];
// ...
显然有很多方法可以做到这一点。 ;)
答案 1 :(得分:2)
请参阅我提出的用于响应脚踏板上的箭头键的解决方案:
答案 2 :(得分:2)
-(NSArray * ) keyCommands {
if ([[[UIDevice currentDevice] systemVersion] intValue] <7) return nil;
UIKeyCommand *upArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputUpArrow modifierFlags: 0 action: @selector(upArrow:)];
UIKeyCommand *downArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputDownArrow modifierFlags: 0 action: @selector(downArrow:)];
UIKeyCommand *leftArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputLeftArrow modifierFlags: 0 action: @selector(leftArrow:)];
UIKeyCommand *rightArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputRightArrow modifierFlags: 0 action: @selector(rightArrow:)];
UIKeyCommand *escapeCom = [UIKeyCommand keyCommandWithInput:UIKeyInputEscape modifierFlags:0 action:@selector(escapeChar:)];
return [[NSArray alloc] initWithObjects: upArrow, downArrow, leftArrow, rightArrow, escapeCom, nil];
}
它对我有用,希望对你有用。添加了版本检查以避免在非iOS7设备中使用。