我使用数据触发器来控制一些故事板,但它只能触发一次。
<Style x:Key="PropertyTriggerExampleButtonStyle" TargetType="{x:Type Button}">
<Setter Property="Width" Value="200" />
<Style.Triggers>
<DataTrigger Binding="{Binding para}" Value="0">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width"
To="500" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
<DataTrigger Binding="{Binding para}" Value="1">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width"
To="200" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
</DataTrigger>
</Style.Triggers>
</Style>
<Button Style="{StaticResource PropertyTriggerExampleButtonStyle}">
button width will be changed
</Button>
para是一个变量(已经实现了INotifyPropertyChanged接口),它将由另一个按钮控制。它的值是0或1。
但是当我单击按钮更改参数值时,故事板只会为每个值(0和1)触发一次。它永远不会在以后触发。
如果我将第二个故事板放入第一个数据触发器的ExitActions标记中。它会运作良好。但我有超过2个故事板需要控制......
以下代码运行良好,但我需要根据不同的值控制许多故事板(超过2个)....
<Style.Triggers>
<DataTrigger Binding="{Binding para}" Value="0">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="500" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="200" Duration="0:0:1" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
答案 0 :(得分:3)
我遇到了同样的问题,然后我给了Timeline.FillBehavior="Stop"
,这对我有用。
检查:
Microsoft - Timeline Class Reference - Timeline.FillBehavior
Property
答案 1 :(得分:2)
您可以使用带有条件的System.Windows.Interaction.Interactivity来启动故事板。
的xmlns:ⅰ= “http://schemas.microsoft.com/expression/2010/interactivity” 的xmlns:EI = “http://schemas.microsoft.com/expression/2010/interactions”
<Border x:Name="brd" MinWidth="20" Height="20">
<TextBlock Text="{Binding Text}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
<Border.Resources>
<Storyboard x:Key="Story" Duration="1000"
Storyboard.TargetName="brd"
Storyboard.TargetProperty="Background">
<ObjectAnimationUsingKeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="#81bb8c" />
<DiscreteObjectKeyFrame KeyTime="0:0:0.9" Value="{x:Null}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Story2" Duration="1000"
Storyboard.TargetName="brd"
Storyboard.TargetProperty="Background">
<ObjectAnimationUsingKeyFrames>
<DiscreteObjectKeyFrame KeyTime="0:0:0.0" Value="#bb818c" />
<DiscreteObjectKeyFrame KeyTime="0:0:0.9" Value="{x:Null}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Border.Resources>
<i:Interaction.Triggers>
<ei:DataTrigger Binding="{Binding LastClick}" Value="0"
Comparison="GreaterThan">
<ei:ControlStoryboardAction
Storyboard="{StaticResource Story}" ControlStoryboardOption="Play" />
</ei:DataTrigger>
<ei:DataTrigger Binding="{Binding LastClick}" Value="0"
Comparison="LessThan">
<ei:ControlStoryboardAction
Storyboard="{StaticResource Story2}" ControlStoryboardOption="Play" />
</ei:DataTrigger>
</i:Interaction.Triggers></Border>