所以我重载了>>和<< QDatastream的运算符用于自定义类。我分别制作了两个版本;一个用于基础对象,一个用于指向对象。到目前为止,所有版本的运算符都有一个例外。指针读取操作符读取正确的数据,但未在QList< *>中正确保存。
这是一些示例代码。
QDataStream & operator <<(QDataStream &dataStream, const Faction &rhs)
{
return rhs.write(dataStream);
}
QDataStream & operator >>(QDataStream &dataStream, Faction &rhs)
{
return rhs.read(dataStream);
}
QDataStream & operator <<(QDataStream &dataStream, const Faction *rhs)
{
return rhs->write(dataStream);
}
QDataStream & operator >>(QDataStream &dataStream, Faction *rhs)
{
rhs = new Faction();
return rhs->read(dataStream);
}
QDataStream & Faction::read(QDataStream &dataStream)
{
QString tag;
dataStream >> tag;
QString classTag = QString(typeid(this).name());
getTypeName(&classTag);
if (tag == classTag + "Start")
{
while (tag != classTag + "End")
{
if (tag == "name")
{
dataStream >> name; // The name of the faction.
}
else if (tag == "buildings")
{
dataStream >> buildings; // The buildings of the Faction.
}
else if (tag == "units")
{
dataStream >> units; // The units of the Faction.
}
else if (tag == "upgrades")
{
dataStream >> upgrades; // The upgrades of the Faction.
}
else if (tag == "startBuildings")
{
dataStream >> startBuildings; // The list of buildings when starting a game.
}
else if (tag == "startUnits")
{
dataStream >> startUnits; // The list of units when starting a game.
}
else if (tag == "startUpgrades")
{
dataStream >> startUpgrades; // The list of upgrades when starting a game.
}
// Reading the next tag.
dataStream >> tag;
}
}
return dataStream;
}
QDataStream & Faction::write(QDataStream &dataStream) const
{
QString classTag = QString(typeid(this).name());
getTypeName(&classTag);
dataStream << QString(classTag + "Start");
dataStream << QString("name");
dataStream << name; // The name of the faction.
dataStream << QString("buildings");
dataStream << buildings; // The buildings of the Faction.
dataStream << QString("units");
dataStream << units; // The units of the Faction.
dataStream << QString("upgrades");
dataStream << upgrades; // The upgrades of the Faction.
dataStream << QString("startBuildings");
dataStream << startBuildings; // The list of buildings when starting a game.
dataStream << QString("startUnits");
dataStream << startUnits; // The list of units when starting a game.
dataStream << QString("startUpgrades");
dataStream << startUpgrades; // The list of upgrades when starting a game.
dataStream << QString(classTag + "End");
return dataStream;
}
Faction.h
#ifndef FACTION_H
#define FACTION_H
#include <JECUtils.h>
#include <Unit.h>
#include <UnitBase.h>
class Faction
{
public:
explicit Faction();
explicit Faction(const QString& name);
Faction(const Faction& faction);
Faction& operator=(const Faction& rhs);
bool operator==(const Faction& rhs) const;
bool operator!=(const Faction& rhs) const;
friend QDataStream &operator<<(QDataStream &dataStream, const Faction& rhs);
friend QDataStream &operator>>(QDataStream &dataStream, Faction& rhs);
friend QDataStream &operator<<(QDataStream &dataStream, const Faction* rhs);
friend QDataStream &operator>>(QDataStream &dataStream, Faction* rhs);
void addBuilding(UnitBase* building);
void addUnit(UnitBase* unit);
void addUpgrade(UnitBase* upgrade);
const QString& getName() const;
const UnitBase* getBuilding(const int& index) const;
const QList<UnitBase*>& getBuildings() const;
const UnitBase* getUnit(const int& index) const;
const QList<UnitBase*>& getUnits() const;
const UnitBase* getUpgrade(const int& index) const;
const QList<UnitBase*>& getUpgrades() const;
const QList<QList<Unit*> >* getStartUnits() const;
const QList<QList<Unit*> >* getStartBuildings() const;
const QList<QList<Unit*> >* getStartUpgrades() const;
void initialize(const QStringList& globalActions);
void removeAllBuilding();
void removeAllUnit();
void removeAllUpgrade();
void removeBuilding(const int& index);
void removeUnit(const int& index);
void removeUpgrade(const int& index);
void setStartUp(const QStringList& names, const QList<int>& quantities);
protected:
QDataStream& read(QDataStream &dataStream);
QDataStream& write(QDataStream &dataStream) const;
private:
QString name; // The name of the faction.
QList<UnitBase*> buildings; // The buildings of the Faction.
QList<UnitBase*> units; // The units of the Faction.
QList<UnitBase*> upgrades; // The upgrades of the Faction.
QList<QList<Unit*> > startBuildings; // The list of buildings when starting a game.
QList<QList<Unit*> > startUnits; // The list of units when starting a game.
QList<QList<Unit*> > startUpgrades; // The list of upgrades when starting a game.
};
#endif // FACTION_H
所以在这个特定的例子中我有一个QList。当代码
dataStream >> factions
运行,Faction *的整个QList应该被读入。但是我得到了垃圾。
QDataStream & operator >>(QDataStream &dataStream, Faction *rhs)
{
rhs = new Faction();
return rhs->read(dataStream); <---- rhs will return good data.
}
rhs包含从文件中读入的正确数据。但是,在读取整个QList之后,垃圾值在QList中。
任何人都可以帮助我吗?
答案 0 :(得分:6)
运营商&gt;&gt;期望引用作为其第二个参数,并且您也可以引用指针:
QDataStream & operator >>(QDataStream &dataStream, Faction *&rhs)
{
rhs = new Faction();
return rhs->read(dataStream);
}
答案 1 :(得分:1)
因为你想改变rhs指向的内容,你应该将一个指针作为参数传递给你的运算符。
此外,执行此操作时,指针的更改将在函数返回时反映出来。
QDataStream & operator >>(QDataStream &dataStream, Faction **rhs)
{
*rhs = new Faction();
return (*rhs)->read(dataStream); <---- rhs will return good data.
}