Surface Created永远不会被调用,因此线程永远不会运行?

时间:2011-09-09 12:09:12

标签: android multithreading surfaceview

很长一段时间以来,我一直在努力解决这个问题。我是android的新手。我完成了所有的功课,并完成了与我的问题相关的所有主题,但没有帮助。

我的应用代码基于月球着陆器并进行了修改。我有一个启动画面,然后显示一个菜单屏幕,启动我的主要活动。

在我的应用程序中,我有一个claSS游戏,我在main.xml中声明如下: -

我粘贴了xml文件的一部分: -

<?xml version="1.0" encoding="utf-8"?>
<HorizontalScrollView xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="horizontal"
    android:layout_width="match_parent"
    android:layout_height="match_parent">


    <RelativeLayout
    android:orientation="horizontal"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@drawable/desert"
        android:clipToPadding="true">

     <com.example.android.Game
      android:id="@+id/Game"
      android:layout_width="fill_parent"
      android:layout_height="fill_parent"/>

我正在尝试从我的应用的MainActivity中扩充此活动,如下所示: -

与月球着陆器不同,我的主题是主要活动中的单独类。

public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        setContentView(R.layout.main);

        mGame = (Game) findViewById(R.id.Game);
        mGameThread = mGame.getThread();

我创建了一个线程,其定义在一个单独的文件中但是被声明为Game类的一部分..

我面临的问题是我的Game类的表面创建从未被调用过。所以线程永远不会运行。

下面我正在粘贴游戏类

public class Game extends SurfaceView implements SurfaceHolder.Callback{

     private int mX;
     private int mY;
     private int mSpeedX;
     private int mSpeedY;
     private Bitmap mBitmap;

     private GameThread thread;

     public static Context mContext;

     private TextView mStatusText;

     private boolean mSurfaceExists;

     public Game(Context context)
     {
         super(context);
           SurfaceHolder holder = getHolder();
         holder.addCallback(this);  

         // create thread only; it's started in surfaceCreated()
         Log.w(this.getClass().getName(),"Before thread create");
         thread = new GameThread(holder, context, new Handler() {

             @Override
             public void handleMessage(Message m) {
                 Log.w(this.getClass().getName(),"In Handle message");
                  mStatusText.setVisibility(m.getData().getInt("viz"));
                    mStatusText.setText(m.getData().getString("text"));
                }


         });

         setFocusable(true); // make sure we get key events

     }

     public Game(Context context, AttributeSet attrs, int defStyle) {
         super(context, attrs, defStyle);
         SurfaceHolder holder = getHolder();
         holder.addCallback(this);  

         // create thread only; it's started in surfaceCreated()
         Log.w(this.getClass().getName(),"Before thread create");
         thread = new GameThread(holder, context, new Handler() {

             @Override
             public void handleMessage(Message m) {
                 Log.w(this.getClass().getName(),"In Handle message");
                  mStatusText.setVisibility(m.getData().getInt("viz"));
                    mStatusText.setText(m.getData().getString("text"));
                }


         });

         setFocusable(true); // make sure we get key events

     }

     public Game(Context context, AttributeSet attrs) {
         super(context, attrs);
         // register our interest in hearing about changes to our surface
         SurfaceHolder holder = getHolder();
         holder.addCallback(this);  

         // create thread only; it's started in surfaceCreated()
         Log.w(this.getClass().getName(),"Before thread create");
         thread = new GameThread(holder, context, new Handler() {

             @Override
             public void handleMessage(Message m) {
                 Log.w(this.getClass().getName(),"In Handle message");
                  mStatusText.setVisibility(m.getData().getInt("viz"));
                    mStatusText.setText(m.getData().getString("text"));
                }


         });

         setFocusable(true); // make sure we get key events

     }


     /**
         * Fetches the animation thread corresponding to this LunarView.
         * 
         * @return the animation thread
         */
        public GameThread getThread() {
            return thread;
        }



        /**
         * Standard window-focus override. Notice focus lost so we can pause on
         * focus lost. e.g. user switches to take a call.
         */
        @Override
        public void onWindowFocusChanged(boolean hasWindowFocus) {
            if (!hasWindowFocus) thread.pause();
        }

        /**
         * Installs a pointer to the text view used for messages.
         */
        public void setTextView(TextView textView) {
            mStatusText = textView;
        }

     public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
            // TODO Auto-generated method stub
            Log.w(this.getClass().getName(),":In surface changed");
         thread.setSurfaceSize(width, height);
        }
        public void surfaceCreated(SurfaceHolder arg0) {
            // TODO Auto-generated method stub

            // start the thread here so that we don't busy-wait in run()
            // waiting for the surface to be created
            mSurfaceExists = false;

            Log.w(this.getClass().getName(),"In Surface create");
            Log.w(this.getClass().getName(),":Before starting thread at create");
            thread.setRunning(true);
            thread.start();
        }

          /*
         * Callback invoked when the Surface has been destroyed and must no longer
         * be touched. WARNING: after this method returns, the Surface/Canvas must
         * never be touched again!
         */

        public void surfaceDestroyed(SurfaceHolder arg0) {
            // TODO Auto-generated method stub
             // we have to tell thread to shut down & wait for it to finish, or else
            // it might touch the Surface after we return and explode
            boolean retry = true;
            mSurfaceExists = false;

            Log.w(this.getClass().getName(),"In Surface destroy");
            thread.setRunning(false);
            while (retry) {
                try {
                    thread.join();
                    retry = false;
                } catch (InterruptedException e) {
                }
            }



        }

0 个答案:

没有答案