我需要能够使用Flex 4.5将图像保存并加载到SQLite数据库中,以用于移动应用程序。用例是这样的:
到目前为止,最大的问题是:在哪里可以获得加载图像的ByteArray?我已经尝试过调试和检查Image,BitmapImage和BitMapData,但是没有字节数组的迹象....也许它在ContentLoader中?但除非我启用缓存,否则它为空。
我做了一些研究,但没有完整的例子来说明如何处理这个问题。我写了一个简单的视图,任何人都可以复制并粘贴到一个新项目中。它将编译没有错误,可用于测试。我将更新此代码,因为我得到了我需要的答案,以便任何人都可以拥有此工作流程的完整工作示例。唯一的警告:我使用了与DB的同步连接,以避免使用事件处理程序使代码复杂化,我希望尽可能简单。
一旦完全正常运作,我只会将此问题标记为已回答。
更新SEPT。 09年2011年:
以下代码现在可以在两个方向上完全正常运行(保存和加载)。以下是我学到的一些内容:
image.loaderInfo.bytes
错误#3226:无法导入SWF文件 LoaderContext.allowCodeImport为false。
这太糟糕了,因为它会节省很多时间和处理能力。 如果有人知道如何解决此错误,我们将非常感谢!
无论如何,解决方法是使用JPEGEncoder或PNGEncoder对ByteArray进行编码。我使用JPEGEncoder生成更小的文件。方法如下:
var encoder:JPEGEncoder = new JPEGEncoder(75); var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);
var baseEncoder:Base64Encoder = new Base64Encoder(); baseEncoder.encodeBytes(imageByteArray); var encodedBytes:String = baseEncoder.toString();
var encodedBytes:String = result.data[0].imagedata; var baseDecoder:Base64Decoder = new Base64Decoder(); baseDecoder.decode(encodedBytes); var byteArray:ByteArray = baseDecoder.toByteArray();
现在将bytearray指定为图像的来源,然后就完成了。简单吧?
感谢所有帮助过的人,如果您发现任何优化或替代方法,请发表评论。如果需要,我会回复并更新此代码。
注意:以下代码功能齐全。
<?xml version="1.0" encoding="utf-8"?>
<s:View
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
actionBarVisible="false"
creationComplete="init(event)">
<s:layout>
<s:VerticalLayout />
</s:layout>
<s:TextArea id="logOutput" width="100%" height="200" fontSize="10" editable="false" />
<s:Image id="remoteImage" source="http://l.yimg.com/g/images/soup_hero-02.jpg.v1" enableLoadingState="true" />
<s:Button label="Save Image" click="saveImage()" />
<s:Image id="savedImage" source="" enableLoadingState="true" />
<s:Button label="Load Image" click="loadImage()" />
<s:Button label="Copy Image" click="copyImage()" />
<fx:Script>
<![CDATA[
import mx.core.FlexGlobals;
import mx.events.FlexEvent;
import mx.graphics.codec.JPEGEncoder;
import mx.utils.Base64Decoder;
import mx.utils.Base64Encoder;
public var dbName:String;
public var file:File;
public var sqlConnection:SQLConnection;
import spark.components.supportClasses.StyleableTextField;
protected function init(event:FlexEvent):void
{
dbName = FlexGlobals.topLevelApplication.className+".db";
file = File.documentsDirectory.resolvePath(dbName);
printToLog("Database resolved to path '"+file.nativePath+"'");
sqlConnection = new SQLConnection();
//open the database in synchronous mode to avoid complicating code with event handlers.
//alternatively use the openAsync function.
sqlConnection.open(file);
printToLog("Connection to database has been opened successfully.");
var sql:String = "CREATE TABLE IF NOT EXISTS my_table(id INTEGER PRIMARY KEY, title VARCHAR(100), width INTEGER, height INTEGER, imagedata BLOB)";
var createStatement:SQLStatement = new SQLStatement();
createStatement.sqlConnection = sqlConnection;
createStatement.text = sql;
try
{
printToLog("Executing sql statement:\n"+sql);
createStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
}
}
public function saveImage():void
{
//create some dummy parameters for now
var id:int = 1;
var imageTitle:String = "Test Image";
var imageToSave:Image = remoteImage;
// The JPEGEncoder and PNGEncoder allow you to convert BitmapData object into a ByteArray,
//ready for storage in an SQLite blob field
var encoder:JPEGEncoder = new JPEGEncoder(75); //quality of compression. 75 is a good compromise
//var encoder:PNGEncoder = new PNGEncoder();
var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);
//insert data to db
var insertStatement:SQLStatement = new SQLStatement();
insertStatement.sqlConnection = sqlConnection;
insertStatement.text = "INSERT INTO my_table (id, title, width, height, imagedata) VALUES (@id, @title, @width, @height, @imageByteArray)";
insertStatement.parameters["@id"] = id; // Integer with id
insertStatement.parameters["@title"] = imageTitle; // String containing title
//also save width and height of image so you can recreate the image when you get it out of the db.
//NOTE: the width and height will be those of the originally loaded image,
// even if you explicitly set width and height on your Image instance.
insertStatement.parameters["@width"] = imageToSave.bitmapData.width;
insertStatement.parameters["@height"] = imageToSave.bitmapData.height;
// Encode the ByteArray into a base64 string, otherwise it won't work when reading it back in
var baseEncoder:Base64Encoder = new Base64Encoder();
baseEncoder.encodeBytes(imageByteArray);
var encodedBytes:String = baseEncoder.toString();
insertStatement.parameters["@imageByteArray"] = encodedBytes; // ByteArray containing image
try
{
printToLog("Executing sql statement:\n"+insertStatement.text);
printToLog("id="+id);
printToLog("title="+imageTitle);
printToLog("imageByteArray="+imageByteArray);
insertStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
}
}
public function loadImage():void
{
//select data from db
var selectStatement:SQLStatement = new SQLStatement();
selectStatement.sqlConnection = sqlConnection;
selectStatement.text = "SELECT title, width, height, imagedata FROM my_table WHERE id = @id;";
selectStatement.parameters["@id"] = 1; // Id of target record
try
{
printToLog("Executing sql statement:\n"+selectStatement.text);
selectStatement.execute();
printToLog("Success.");
}
catch(err:SQLError)
{
printToLog(err.message + " Details: " + err.details);
return;
}
//parse results
var result:SQLResult = selectStatement.getResult();
if (result.data != null)
{
var row:Object = result.data[0];
var title:String = result.data[0].title;
var width:int = result.data[0].width;
var height:int = result.data[0].height;
//read the image data as a base64 encoded String, then decode it into a ByteArray
var encodedBytes:String = result.data[0].imagedata;
var baseDecoder:Base64Decoder = new Base64Decoder();
baseDecoder.decode(encodedBytes);
var byteArray:ByteArray = baseDecoder.toByteArray();
//assign the ByteArray to the image source
savedImage.width = width;
savedImage.height = height;
savedImage.source = byteArray;
}
}
//This is just a quick test method to see how we can pull out the
//original ByteArray without passing through the DB
public function copyImage():void
{
//var imageByteArray:ByteArray = remoteImage.loaderInfo.bytes;
//This throws the following error:
//Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.
//That's too bad because it would save a lot of time encoding the same bytes we
//already have (not to mention the loss of quality if we compress JPEG less than 100).
//This is the only solution I've found so far, but slows everything up
var encoder:JPEGEncoder = new JPEGEncoder(75);
//var encoder:PNGEncoder = new PNGEncoder(); -- alternative encoder: huge files
var imageByteArray:ByteArray = encoder.encode(remoteImage.bitmapData);
savedImage.source = imageByteArray;
}
public function printToLog(msg:String):void
{
logOutput.appendText(msg + "\n");
StyleableTextField(logOutput.textDisplay).scrollV++; //this is to scroll automatically when text is added.
}
]]>
</fx:Script>
</s:View>
答案 0 :(得分:4)
本文的底部有一个很好的方法 http://blog.affirmix.com/2009/01/28/getting-started-with-adobe-air-and-sqlite-and-avoiding-the-problems/
你可能也想考虑阅读这些评论,因为有人在阅读提交和解码之前将其编码为base64来提及避免错误。
为了后人的缘故:
这需要成为应用程序代码的一部分
import flash.display.Bitmap;
import flash.display.Loader;
import flash.filesystem.File;
import flash.net.URLLoader;
import flash.utils.ByteArray;
import mx.graphics.codec.PNGEncoder;
private function selectPicture():void
{
// This little section here creates a file object, and then launches the file browser so that you can select your image
var file:File = File.documentsDirectory;
file.addEventListener(Event.SELECT, handleSelectPicture);
file.browseForOpen("Select Picture");
}
private function handleSelectPicture(event:Event):void
{
// Once the image file has been selected, we now have to load it
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, handleLoadPicture);
loader.load(new URLRequest(event.target.url));
}
private function handleLoadPicture(event:Event):void
{
// The first thing that we do is create a Loader object (which is a subclass od DisplayObject)
var loader:Loader = Loader(event.target.loader);
// Next, we cast the loader as a Bitmpa object, as the Bitmap object has function to return a BitmapData object based on the image
var image:Bitmap = Bitmap(loader.content);
var encoder:PNGEncoder = new PNGEncoder();
// The PNGEncoder allows you to convert BitmapData object into a ByteArray, ready for storage in an SQLite blob field
var byteArray:ByteArray = encoder.encode(image.bitmapData);
var statement:SQLStatement = SQLConnectionWrapper.instance.setPicture(1, byteArray);
statement.execute(-1, responder);
}
这需要是SQLConnectionWrapper
的一部分 private function setPicture(recordId:String, byteArray:ByteArray):void
{
if(!(insertRecord is SQLStatement)){
insertRecord = new SQLStatement();
insertRecord.sqlConnection = connection;
insertRecord.text = "INSERT INTO picture_tbl (record_id, data) VALUES (:recordId, :byteArray)";
}
insertRecord.parameters[":recordId"] = recordId;
// The ByteArray should be added as a parameter; this makes the whole process of storing the image in the blob field very easy
insertRecord.parameters[":byteArray"] = byteArray;
return insertRecord;
}
这需要成为应用程序代码的一部分
import mx.controls.Image;
// This function would be defined in a Responder object that handles a successful query of picture_tbl
private function handleSuccess(result:SQLResult):void
{
var image:Image = new Image();
image.addEventListener(Event.COMPLETE, handleLoadPicture);
image.load(result.data[0].picture);
}
private function handleLoadPicture(event:Event):void
{
var picture:DisplayObject = DisplayObject(event.target.content);
}
如要求:
private var myCoverArtLoader:URLLoader;
private function set_coverArt(evt:Event) : void {
coverArtImage = new Image();
var ba:ByteArray = new ByteArray();
ba = myCoverArtLoader.data;
coverArtImage.source = ba;
myCoverArtLoader.removeEventListener(Event.COMPLETE, set_coverArt);
var byteArray:ByteArray = new ByteArray;
byteArray = ba;
var sql:String;
sql = "UPDATE random SET coverArtImage=@cover " +
"WHERE id = @id";
var stmt:SQLStatement = new SQLStatement();
stmt.sqlConnection = sqlConnection;
stmt.text = sql;
stmt.parameters["@cover"] = byteArray;
stmt.parameters["@id"] = data.id;
stmt.execute();
}
然后将其加载回来:
private function select_fromDatabase() : void {
var sql:String = "SELECT coverArtImage FROM random WHERE id = '" + data.id + "'";
stmt = new SQLStatement();
stmt.sqlConnection = sqlConnection;
stmt.text = sql;
stmt.addEventListener(SQLEvent.RESULT, handleSuccess);
stmt.execute();
}
private function handleSuccess(evt:SQLEvent): void {
var result:SQLResult = evt.currentTarget.getResult();
if (result.data[0].coverArtImage == null) {
get_cover_xml();
} else {
get_cover_db(result);
}
stmt.removeEventListener(SQLEvent.RESULT, handleSuccess);
}
private function get_cover_db(result:SQLResult) : void {
var ba:ByteArray = new ByteArray();
ba = result.data[0].coverArtImage;
coverArtImage = new Image();
coverArtImage.source = ba;
}
我希望有所帮助!
答案 1 :(得分:0)
我相信你错过了一些事情:
你不能像这样使图像源成为ByteArray。我已成功使用URLloader类从SQLite插入的图像中检索ByteArray:
var pic1:ByteArray;
var l:URLLoader = new URLLoader(new URLRequest(event.target.url));
l.dataFormat = URLLoaderDataFormat.BINARY;
pic1 = event.currentTarget.data as ByteArray;
尝试一下,然后根据需要切换目标。