我有以下代码
int steps = 10;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
console.log( "t " + t );
}
这样就可以像{0,0.1,0.2,...,0.9,1.0}这样以线性方式输入数字。我想应用立方(in或out)缓动方程,以便输出数字逐渐增加或减少< / p>
更新
不确定我的实施是否正确但我的曲线符合预期
float b = 0;
float c = 1;
float d = 1;
for (int i = 0; i <= steps; i++) {
float t = i / float(steps);
t /= d;
float e = c * t * t * t + b;
console.log( "e " + e );
//console.log( "t " + t );
}
答案 0 :(得分:4)
/**
* @param {Number} t The current time
* @param {Number} b The start value
* @param {Number} c The change in value
* @param {Number} d The duration time
*/
function easeInCubic(t, b, c, d) {
t /= d;
return c*t*t*t + b;
}
/**
* @see {easeInCubic}
*/
function easeOutCubic(t, b, c, d) {
t /= d;
t--;
return c*(t*t*t + 1) + b;
}
在这里你可以找到其他有用的方程:http://www.gizma.com/easing/#cub1
暂时放一下这段代码,就像你以前一样,你的输出立方数会减少。
答案 1 :(得分:1)
您可以使用jQuery Easing插件中的代码: http://gsgd.co.uk/sandbox/jquery/easing/
/*
* t: current time
* b: begInnIng value
* c: change In value
* d: duration
*/
easeInCubic: function (x, t, b, c, d) {
return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
if ((t/=d/2) < 1) return c/2*t*t*t + b;
return c/2*((t-=2)*t*t + 2) + b;
}