我正在使用Google Maps v3 API,我有一个基于ImageMapType类的自定义叠加层。我想在叠加层的加载时显示某种加载指示器,但我看不出有什么方法可以知道它们何时完成。
创建叠加层的代码类似于以下内容:
var myOverlay = new google.maps.ImageMapType({
getTileUrl: myGetTileUrl,
tileSize: new google.maps.Size(256, 256),
isPng: true
});
myMap.overlayMapTypes.push(myOverlay);
以上工作正常,叠加成功加载;它似乎没有地图发出任何事件来指示ImageMapType覆盖的状态。
我希望地图在加载完瓦片时至少发出一个“空闲”事件,但据我所知,它没有。
我怎么知道ImageMapType覆盖完成加载的时间?
修改
我在jsFiddle上编写了一个测试用例:http://jsfiddle.net/6yvcB/ - 观察你的控制台输出中的“闲置”一词,以查看空闲事件何时触发。请注意,单击按钮添加叠加层时,它永远不会触发。
另外,小猫。
答案 0 :(得分:10)
似乎没有“开箱即用”的方式来了解ImageMapType叠加层何时完成加载,但是由于suggestion from Martin上的Google Maps API v3 Forums结束,我能够自己添加在图层完成加载时发出的自定义事件。
基本方法是:
我为下属复制了下面的代码,但是您可以在jsFiddle上看到它:http://jsfiddle.net/6yvcB/22/
// Create a base map
var options = {
zoom: 3,
center: new google.maps.LatLng(37.59, -99.13),
mapTypeId: "terrain"
};
var map = new google.maps.Map($("#map")[0], options);
// Listen for the map to emit "idle" events
google.maps.event.addListener(map, "idle", function(){
console.log("map is idle");
});
// Keep track of pending tile requests
var pendingUrls = [];
$("#btn").click(function() {
var index = 0;
var urls = [ "http://placekitten.com/256/256",
"http://placekitten.com/g/256/256",
"http://placekitten.com/255/255",
"http://placekitten.com/g/255/255",
"http://placekitten.com/257/257",
"http://placekitten.com/g/257/257" ];
var overlay = new google.maps.ImageMapType({
getTileUrl: function() {
var url = urls[index % urls.length];
index++;
// Add this url to our list of pending urls
pendingUrls.push(url);
// if this is our first pending tile, signal that we just became busy
if (pendingUrls.length === 1) {
$(overlay).trigger("overlay-busy");
}
return url;
},
tileSize: new google.maps.Size(256, 256),
isPng: true,
opacity: 0.60
});
// Listen for our custom events
$(overlay).bind("overlay-idle", function() {
console.log("overlay is idle");
});
$(overlay).bind("overlay-busy", function() {
console.log("overlay is busy");
});
// Copy the original getTile function so we can override it,
// but still make use of the original function
overlay.baseGetTile = overlay.getTile;
// Override getTile so we may add event listeners to know when the images load
overlay.getTile = function(tileCoord, zoom, ownerDocument) {
// Get the DOM node generated by the out-of-the-box ImageMapType
var node = overlay.baseGetTile(tileCoord, zoom, ownerDocument);
// Listen for any images within the node to finish loading
$("img", node).one("load", function() {
// Remove the image from our list of pending urls
var index = $.inArray(this.__src__, pendingUrls);
pendingUrls.splice(index, 1);
// If the pending url list is empty, emit an event to
// indicate that the tiles are finished loading
if (pendingUrls.length === 0) {
$(overlay).trigger("overlay-idle");
}
});
return node;
};
map.overlayMapTypes.push(overlay);
});
答案 1 :(得分:1)
答案 2 :(得分:0)
基于@David的响应,我创建了一个纯Javascript替代方案(特别是考虑到Op没有指定jQuery)。
var pendingUrls = [];
function addPendingUrl(id, url)
{
// Add this url to our list of pending urls
pendingUrls[id].push(url);
//console.log("URL " + url + " added (" + pendingUrls[id].length + ")");
// if this is our first pending tile, signal that we just became busy
if (pendingUrls[id].length === 1) {
console.log("overlay is busy");
}
}
function addTileLoadListener(id, mapType, timeout)
{
// Initialise the sub-array for this particular id
pendingUrls[id] = [];
// Copy the original getTile function so we can override it, but still make use of the original function
mapType.baseGetTile = mapType.getTile;
// Override getTile so we may add event listeners to know when the images load
mapType.getTile = function(tileCoord, zoom, ownerDocument)
{
// Get the DOM node generated by the out-of-the-box ImageMapType
var node = mapType.baseGetTile(tileCoord, zoom, ownerDocument);
//console.log("URL " + node.firstChild.__src__ + " confirmed (" + pendingUrls[id].length + ")");
function removePendingImg(node, src, result)
{
var index = pendingUrls[id].indexOf(src);
if (index == -1)
{
//console.log("URL " + src + " " + "not found" + " (" + pendingUrls[id].length + ")");
}
else
{
pendingUrls[id].splice(index, 1);
//console.log("URL " + src + " " + result + " (" + pendingUrls[id].length + ")");
// If the pending url list is empty, emit an event to indicate that the tiles are finished loading
if (pendingUrls[id].length === 0) {
console.log("overlay is idle");
}
}
}
// Listen for any images within the node to finish loading
node.getElementsByTagName("img")[0].onload = function() {
//console.log("URL " + node.firstChild.src + " maybe loaded (" + node.firstChild.__src__ + ")");
// Check that we have loaded the final image. We detect this because the node.src ends with what is in node.__src__
var str = node.firstChild.src;
var suffix = node.firstChild.__src__;
if (str.indexOf(suffix, str.length - suffix.length) !== -1)
{
removePendingImg(node, node.firstChild.__src__, "loaded"); // Remove the image from our list of pending urls
}
};
// Limit the wait
var imgsrc = node.firstChild.__src__;
setTimeout(function() {
if (node.firstChild) // if the map has already changed and the image is not going to be loaded, the node is destroyed
{
//var index = pendingUrls[id].indexOf(node.firstChild.__src__);
//if (index != -1)
// If the image is not loaded yet (node.src changes to the same value as node.firstChild.__src__ when loaded)
var str = node.firstChild.src;
var suffix = node.firstChild.__src__;
if (!(str.indexOf(suffix, str.length - suffix.length) !== -1))
{
node.getElementsByTagName("img")[0].onload = null; // Disable the event handler for this node
removePendingImg(node, node.firstChild.__src__, "timed out"); // Remove the image from our list of pending urls
}
}
else removePendingImg(node, imgsrc, "discarded"); // Remove the image from our list of pending urls
}, timeout);
return node;
};
}
可以从任何getTileUrl函数轻松调用这些函数。
myMapType = new google.maps.ImageMapType({
getTileUrl: function(coord, zoom)
{
var url = '//a.tile.server.com/' + zoom + '/' + coord.x + '/' + coord.y + '.png';
// Add this url to our list of pending urls, and enable the loading image if appropriate
addPendingUrl("myLayer", url);
return url;
},
tileSize: new google.maps.Size(256, 256),
opacity: 0.5
});
// Listen for all the images having been loaded
addTileLoadListener("myLayer", myMapType, 15000);
奖励功能:支持多个图层和超时(如果服务器速度慢或不稳定)。