一个简单的Javascript计时器,运行30秒并在达到0时显示一条消息。我无法弄清楚如何在按下按钮而不是在页面加载时启动它。任何帮助表示赞赏:)
<script type="text/javascript">
var sec = 30; // set the seconds
var min = 00; // set the minutes
function countDown() {
sec--;
if (sec == -01) {
sec = 59;
min = min - 1;
} else {
min = min;
}
if (sec<=9) { sec = "0" + sec; }
time = (min<=9 ? "0" + min : min) + " min and " + sec + " sec ";
if (document.getElementById) { theTime.innerHTML = time; }
SD=window.setTimeout("countDown();", 1000);
if (min == '00' && sec == '00') { sec = "00"; window.clearTimeout(SD); alert("Too slow."); }
}
function addLoadEvent(func) {
var oldonload = window.onload;
if (typeof window.onload != 'function') {
window.onload = func;
} else {
window.onload = function() {
if (oldonload) {
oldonload();
}
func();
}
}
}
addLoadEvent(function() {
countDown();
});
</script>
答案 0 :(得分:1)
<button onclick='countDown();'>Click Me</button>
根本就不要调用addLoadEvent()。
答案 1 :(得分:0)
将事件侦听器添加到加载函数中的按钮,然后调用countDown
addLoadEvent(function() {
var el = document.getElementById("startButton");
el.addEventListener("click", countDown, false);
});
这里是完整示例link
答案 2 :(得分:0)
这是full sample,其中包含开始/停止和剩余时间显示。
var gTimer = null
function endOfTimer() {
console.log("here");
window.alert('Too slow');
}
function start() {
gTimer = window.setTimeout('endOfTimer', 1 * 1000);
}