C#中的UDP代理?需要一点帮助

时间:2011-09-02 04:11:56

标签: c# proxy udp pipe

有人能发现我在这里做错了吗?似乎只创建一个插槽实例而不是两个。

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace UdpProxy
{
    class Program
    {
        public static UdpClient server = null;

        static void Main(string[] args)
        {
            int localPort = 7900;
            IPEndPoint remoteSender = new IPEndPoint(IPAddress.Any, 4001);

            IPAddress tempAddress;

            IPAddress.TryParse("OUT_GOING_IP/HOST_GOES_HERE", out tempAddress);
            remoteSender.Address = tempAddress;
            remoteSender.Port = 7900;

            // Display some information
            Console.WriteLine("Welcome! Starting Upd proxy server.");
            Console.WriteLine("Local port: " + localPort);
            Console.WriteLine("Remote ip: " + remoteSender.Address.ToString());
            Console.WriteLine("Remote port: " + remoteSender.Port);
            Console.WriteLine("Press any key to quit.");

            // Create UDP client
            UdpClient client = new UdpClient(localPort);
            UdpState state = new UdpState(client, remoteSender);
            state.setRemote(remoteSender);
            // Start async receiving
            client.BeginReceive(new AsyncCallback(DataReceivedClient), state);



            // Wait for any key to terminate application
            Console.ReadKey();
            client.Close();
        }

        private static void DataReceivedClient(IAsyncResult ar)
        {
            UdpClient c = (UdpClient)((UdpState)ar.AsyncState).c;
            IPEndPoint ipEndPoint = (IPEndPoint)((UdpState)(ar.AsyncState)).e; //local ip and random port.
            IPEndPoint remoteIPEndPoint = (IPEndPoint)((UdpState)(ar.AsyncState)).remote;
            byte[] receiveBytes = c.EndReceive(ar, ref ipEndPoint);

            // Convert data to ASCII and print in console
            string receivedText = BitConverter.ToString(receiveBytes);
            Console.WriteLine("Client 2 Server = " + receivedText);


            if (server == null)
            {
                // Create UDP client
                server = new UdpClient(new IPEndPoint(IPAddress.Any, 0));
                UdpState stateServer = new UdpState(server, remoteIPEndPoint);
                server.BeginReceive(new AsyncCallback(DataReceiveServer), stateServer);
                server.Connect(remoteIPEndPoint);

            }

            server.Send(receiveBytes, receiveBytes.Length);

            // Restart listening for udp data packages
            c.BeginReceive(new AsyncCallback(DataReceivedClient), ar.AsyncState);
        }


        private static void DataReceiveServer(IAsyncResult ar)
        {
            UdpClient c = (UdpClient)((UdpState)ar.AsyncState).c;
            IPEndPoint ipEndPoint = (IPEndPoint)((UdpState)(ar.AsyncState)).e; //local ip and random port.
            byte[] receiveBytes = c.EndReceive(ar, ref ipEndPoint);

            // Convert data to ASCII and print in console
            string receivedText = BitConverter.ToString(receiveBytes);
            Console.WriteLine("Server 2 Client = " + receivedText);


            c.Connect(ipEndPoint);
            c.Send(receiveBytes, receiveBytes.Length);

            // Restart listening for udp data packages
            c.BeginReceive(new AsyncCallback(DataReceiveServer), ar.AsyncState);
        }
    }
}

支持助手类

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace UdpProxy
{
    /// <summary>
    /// Simple implementation of the UdpState class mentioned on 
    /// http://msdn.microsoft.com/en-us/library/c8s04db1(v=VS.80).aspx
    /// </summary>
    internal class UdpState
    {
        internal UdpState(UdpClient c, IPEndPoint e)
        {
            this.c = c;
            this.e = e;
        }

        internal void setRemote(IPEndPoint remote)
        {
            this.remote = remote;
        }

        internal UdpClient c;
        internal IPEndPoint e;
        internal IPEndPoint remote;
    }
}

1 个答案:

答案 0 :(得分:1)

修正了这里的解决方案,如果有人想了解我是如何修复它的..请注意这可能是所有谷歌上唯一的UDP代理,如果你偶然发现这个...用C#编码..很容易移植到VB.NET与在线.NET转换器

很高兴这段代码有效;)

当然它效率不高,因为它不使用事件..比如ReceiveAsync / EndReceive。

只有不使用Aysnchronize事件才会失败..是你在工作代码下面看到的......将不得不陷入无限循环..它会烧掉你的CPU周期......很容易用Thread.Sleep修复( 10)..(不要设置为高或你会有udp滞后)

using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;

namespace UdpProxy
{
    class Program
    {
        public static IPEndPoint m_listenEp = null;
        public static EndPoint m_connectedClientEp = null;
        public static IPEndPoint m_sendEp = null;
        public static Socket m_UdpListenSocket = null;
        public static Socket m_UdpSendSocket = null;


        static void Main(string[] args)
        {

            // Creates Listener UDP Server
            m_listenEp = new IPEndPoint(IPAddress.Any, 7900);
            m_UdpListenSocket = new Socket(m_listenEp.Address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
            m_UdpListenSocket.Bind(m_listenEp);

            //Connect to zone IP EndPoint
            m_sendEp = new System.Net.IPEndPoint(IPAddress.Parse("REMOTE_IP_GOES_HERE"), 7900);
            m_connectedClientEp = new System.Net.IPEndPoint(IPAddress.Any, 7900);

            byte[] data = new byte[1024];

            while (true)
            {
                if (m_UdpListenSocket.Available > 0)
                {

                    int size = m_UdpListenSocket.ReceiveFrom(data, ref m_connectedClientEp); //client to listener

                    if (m_UdpSendSocket == null)
                    {
                        // Connect to UDP Game Server.
                        m_UdpSendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                    }

                    m_UdpSendSocket.SendTo(data, size, SocketFlags.None, m_sendEp); //listener to server.

                }

                if (m_UdpSendSocket != null && m_UdpSendSocket.Available > 0)
                {
                    int size = m_UdpSendSocket.Receive(data); //server to client.

                    m_UdpListenSocket.SendTo(data, size, SocketFlags.None, m_connectedClientEp); //listner

                }
            }


            // Wait for any key to terminate application
            Console.ReadKey();
        }
    }
}