我正在使用UIPinchGestureRecognizer来扩展/缩小uiview。
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scaleElement:)];
[pinchGesture setDelegate:self];
[element addGestureRecognizer:pinchGesture];
[pinchGesture release];
//缩放元素方法
- (void)scaleElement:(UIPinchGestureRecognizer *)gestureRecognizer {
UIView *element = [gestureRecognizer view];
[self adjustAnchorPointForGestureRecognizer:gestureRecognizer];
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan){
lastTouchPosition = [gestureRecognizer locationInView:element];
}
else if ([gestureRecognizer state] == UIGestureRecognizerStateBegan || [gestureRecognizer state] == UIGestureRecognizerStateChanged){
CGPoint currentTouchPosition = [gestureRecognizer locationInView:element];
CGPoint deltaMove = [self calculatePointDistancewithPoint1:currentTouchPosition andPoint2:lastTouchPosition];
float distance = sqrt(deltaMove.x*deltaMove.x + deltaMove.y*deltaMove.y);
float hScale = 1 - deltaMove.x/distance * (1-gestureRecognizer.scale);
float vScale = 1 - deltaMove.y/distance * (1-gestureRecognizer.scale);
if (distance == 0) {
hScale = 1;
vScale = 1;
}
element.transform = CGAffineTransformScale([element transform], hScale, vScale);
CGAffineTransform transform = CGAffineTransformMakeScale(hScale, vScale);
element.bounds = CGRectApplyAffineTransform(element.bounds, transform);
[gestureRecognizer setScale:1];
lastTouchPosition = currentTouchPosition;
}
if ([gestureRecognizer state] == UIGestureRecognizerStateEnded) {
NSLog(@"scaling over");
NSLog(@"bounds = %@",NSStringFromCGRect(element.bounds));
NSLog(@"frame = %@", NSStringFromCGRect(element.frame));
}
NSLog(@"scalePiece exit");
}
//adjustAnchorPointForGestureRecognizer method
- (void)adjustAnchorPointForGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer {
if (gestureRecognizer.state == UIGestureRecognizerStateBegan) {
UIView *elementToAdjust = gestureRecognizer.view;
[self.view bringSubviewToFront:gestureRecognizer.view];
CGPoint locationInView = [gestureRecognizer locationInView:elementToAdjust];
CGPoint locationInSuperview = [gestureRecognizer locationInView:elementToAdjust.superview];
elementToAdjust.layer.anchorPoint = CGPointMake(locationInView.x / elementToAdjust.bounds.size.width, locationInView.y / elementToAdjust.bounds.size.height);
elementToAdjust.center = locationInSuperview;
}
}
控制台打印:
bounds = {{0, 0}, {178.405, 179.018}}
frame = {{300.642, 566.184}, {192.899, 194.227}}
为什么框架在变化时不会调整边界? 它是否与自动调整大小掩码有关,因为我有此视图的子视图?
答案 0 :(得分:2)
这与UIPinchGestureRecognizer
无关。这与您设置transform
以执行缩放有关。更改transform
不会更改bounds
。它只是更改此视图的坐标空间(bounds
)映射到superview的坐标空间(frame
)的方式。如果您需要bounds
与frame
匹配,则必须直接更改其中一个,而不是transform
。也就是说,您通常应该使用transform
因为它更快。
修改强>
如果您不想缩放,而是要调整视图大小,请致电setBounds:
。您可以通过将转换应用于bounds
而不是元素来找到新的bounds
。
CGPoint currentTouchPosition = [gestureRecognizer locationInView:element];
CGPoint deltaMove = [self calculatePointDistancewithPoint1:currentTouchPosition andPoint2:lastTouchPosition];
...
CGAffineTransform transform = CGAffineTransformMakeScale(hScale, vScale);
self.bounds = CGRectApplyAffineTransform(self.bounds, transform);