我在qt designer中创建了一个小部件,并使用pyuic将ui文件转换为名为Ui_wid_canvas的python类。这应该用作特殊画布:
# file mgcanvas.py
from PyQt4 import QtCore, QtGui
class Ui_wid_canvas(object):
def setupUi(self, wid_canvas):
wid_canvas.setObjectName("wid_canvas")
wid_canvas.resize(400, 300)
self.horizontalLayout = QtGui.QHBoxLayout(wid_canvas)
self.horizontalLayout.setObjectName("horizontalLayout")
self.pushButton = QtGui.QPushButton(wid_canvas)
self.pushButton.setObjectName("pushButton")
self.horizontalLayout.addWidget(self.pushButton)
self.retranslateUi(wid_canvas)
QtCore.QMetaObject.connectSlotsByName(wid_canvas)
def retranslateUi(self, wid_canvas):
wid_canvas.setWindowTitle(QtGui.QApplication.translate("wid_canvas", "Form", None, QtGui.QApplication.UnicodeUTF8))
self.pushButton.setText(QtGui.QApplication.translate("wid_canvas", "PushButton", None, QtGui.QApplication.UnicodeUTF8))
从Ui_wid_canvas我派生了一个MyCanvas类来实现paintEvent函数和一些实用函数,比如moo()。在痛苦的事件中,所有它应该做的是绘制两个rects。如果我使用下面的类作为我的应用程序,一切都像魅力一样。
# file mycanvas.py
from PyQt4 import QtCore, QtGui
import mgcanvas
class MyCanvas(mgcanvas.Ui_wid_canvas, QtGui.QWidget):
def __init__(self):
super(mgcanvas.Ui_wid_canvas, self).__init__()
self.setupUi(self)
def paintEvent(self, qpaintevent):
print "PaintEvent canvas"
painter = QtGui.QPainter(self)
painter.setBrush(QtGui.QColor(255,0,0,80))
painter.setPen(QtGui.QColor(00,00,00,255))
painter.drawRect(10,10,100,100)
r = QtCore.QRectF(110,110,100,100)
painter.drawRect(r)
painter.drawText(r,"Hello", QtGui.QTextOption(QtCore.Qt.AlignCenter))
def moo(self):
print "This is canvas mooing"
现在,当我创建一个应用程序测试实例化MyCanvas(见下文)时,将调用paintEvent for Test,但永远不会调用MyCanvcas的痛苦事件,不会绘制rects,也不会在控制台上输出“Paintevent Canvas”。如果我在Test.paintevent()中调用self.widget.update()
或self.widget.redraw()
,则不会捕获paintevent。如果我手动调用self.widget.paintevent()
,则调用该函数,但画家未激活。另一方面,显示了按钮,我从中可以看出正确包含了小部件,但是子小部件不会调用paint事件。
# file test.py; executed with `python test.py`
from PyQt4 import QtCore, QtGui
import mycanvas
class Test(object):
def setupUi(self, Gui):
self.counter = 0
Gui.setObjectName("TestObject")
Gui.resize(500,500)
self.layout = QtGui.QVBoxLayout()
self.widget = mycanvas.MyCanvas()
self.widget.setupUi(self)
self.widget.setObjectName("wid_canvas")
self.layout.addWidget(self.widget)
self.retranslateUi(Gui)
QtCore.QMetaObject.connectSlotsByName(Gui)
def retranslateUi(self, Gui):
Gui.setWindowTitle(QtGui.QApplication.translate("TestObject", "Title", None, QtGui.QApplication.UnicodeUTF8))
def paintEvent(self, qpaintevent):
print "---> Enter"
self.counter += 1
print "counter", self.counter
self.widget.repaint()
self.widget.moo()
print "<-- Leave"
class MyTest(Test, QtGui.QWidget):
def __init__(self):
super(Test, self).__init__()
self.setupUi(self)
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
ui = MyTest()
ui.show()
sys.exit(app.exec_())
设置Qt.WA_PaintOutsidePaintEvent不是一个选项,因为它在Mac和Windows上不起作用,但我想保持平台无关。
请原谅我发布了这么多代码,但我想这会让事情变得更容易。我试图将它保持在最低限度。有人能告诉我如何将Widget MyCanvas绘制在自身上,并将此绘制小部件包含在另一个小部件MyTest中,它将作为应用程序使用吗?
答案 0 :(得分:1)
在您的类Test中,您没有将布局附加到参数Gui
,方法是将其作为参数传递给QVBoxLayout,并且为self.widget.setupUi
调用了MyCanvas
,尽管它是已由MyCanvas
构造函数调用。
class Test(object):
def setupUi(self, Gui):
self.counter = 0
Gui.setObjectName("TestObject")
Gui.resize(500,500)
self.layout = QtGui.QVBoxLayout(Gui)
self.widget = mycanvas.MyCanvas()
self.widget.setObjectName("wid_canvas")
self.layout.addWidget(self.widget)
self.retranslateUi(Gui)
QtCore.QMetaObject.connectSlotsByName(Gui)