package t.circle;
import android.app.Activity;
import android.content.Context;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.FrameLayout;
import android.widget.ImageView;
public class circle extends Activity implements OnTouchListener {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// IV = (ImageView) findViewById(R.id.IV);
fl = (FrameLayout) findViewById(R.id.frame_lo);
fl.setOnTouchListener(new LayoutListener());
CV = new CircleView(this);
CV.setImageResource(R.drawable.circle);
CV.setVisibility(View.INVISIBLE);
CV.setOnTouchListener(this);
fl.addView(CV);
}
@Override
public boolean onTouch(View v, MotionEvent e) {
Log.i("X", String.valueOf(e.getX()));
Log.i("Center", String.valueOf(center.x) + ","
+ String.valueOf(center.y));
CircleView imagev = (CircleView) v;
switch (e.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
iPt.set(e.getX(), e.getY());
case MotionEvent.ACTION_MOVE:
cPt.set(e.getX(), e.getY());
angle = (float) Math.toDegrees(getAngle(center, iPt)
- getAngle(center, cPt));
angle += oldAngle;
mat.setRotate(-angle, center.x, center.y);
break;
case MotionEvent.ACTION_UP:
oldAngle = angle;
break;
}
imagev.setImageMatrix(mat);
Log.i("Angle", String.valueOf(angle));
return true;
}
class LayoutListener implements OnTouchListener {
public boolean onTouch(View v, MotionEvent e) {
center.set(e.getX(), e.getY());
CV.setVisibility(View.VISIBLE);
int l, t, r, b;
l = (int) (e.getX() - 80);
r = (int) (e.getX() + 80);
t = (int) (e.getY() - 80);
b = (int) (e.getY() + 80);
CV.setLocation(l, t, r, b);
return false;
}
}
class CircleView extends ImageView {
public CircleView(Context context) {
super(context);
}
// Set the location
public void setLocation(int l, int t, int r, int b) {
this.setFrame(l, t, r, b);
this.setImageMatrix(mat);
}
}
/**
* Get the angle of the current point.
*
* @param origin
* @param point
* @return angle in radiant
*/
private float getAngle(PointF origin, PointF point) {
float angle = (float) Math
.atan2(point.y - origin.y, point.x - origin.x);
if (angle < 0) {
angle += 2 * Math.PI;
}
return angle;
}
FrameLayout fl;
CircleView CV;
Matrix mat = new Matrix();
PointF center = new PointF();
PointF iPt = new PointF();
PointF cPt = new PointF();
PointF v1 = new PointF();
PointF v2 = new PointF();
private float angle, oldAngle;
}
我正在尝试旋转imageview。当我使用imageview类时,它工作得很好,但它不适用于我用我自己的类创建的imageview,它扩展了imageview。 我做错了什么?