如何在iOS上的视图之间进行扩展/合同转换?

时间:2011-08-18 15:08:19

标签: ios animation uiview transition modalviewcontroller

我正在尝试在iOS中制作过渡动画,其中视图或视图控制器似乎会扩展以填充整个屏幕,然后在完成时收缩回到其原来的位置。我不确定这种类型的过渡是否正式调用,但您可以在YouTube的YouTube应用中看到一个示例。当您点击网格上的某个搜索结果缩略图时,它会从缩略图中展开,然后在您返回搜索时收缩回缩略图。

我对此有两个方面感兴趣:

  1. 在一个视图和另一个视图之间进行转换时,如何实现此效果?换句话说,如果视图A占据屏幕的某个区域,您将如何将其转换为占据整个屏幕的视图B,反之亦然?

  2. 您如何以这种方式过渡到模态视图?换句话说,如果UIViewController C当前正在显示并包含占据屏幕一部分的视图D,那么如何使它看起来像视图D变成UIViewController E,它在C上以模态方式呈现?

    < / LI>

    编辑:我正在添加一笔赏金,看看是否能让这个问题更受关注。

    编辑:我有一些源代码可以做到这一点,Anomie的想法就像一个魅力,有一些改进。我首先尝试动画模态控制器的视图(E),但它没有产生感觉像你正在放大屏幕的效果,因为它没有扩展(C)中缩略图视图周围的所有东西。因此,我尝试动画原始控制器的视图(C),但重绘它为一个生涩的动画,像背景纹理之类的东西没有正确缩放。所以我最后做的是拍摄原始视图控制器(C)的图像并在模态视图(E)内部进行缩放。这种方法比我原来的方法复杂得多,但看起来确实不错!我认为iOS也必须如何进行内部转换。无论如何,这是我在UIViewController上作为类别编写的代码。

    的UIViewController + Transitions.h:

    #import <Foundation/Foundation.h>
    
    @interface UIViewController (Transitions)
    
    // make a transition that looks like a modal view 
    //  is expanding from a subview
    - (void)expandView:(UIView *)sourceView 
            toModalViewController:(UIViewController *)modalViewController;
    
    // make a transition that looks like the current modal view 
    //  is shrinking into a subview
    - (void)dismissModalViewControllerToView:(UIView *)view;
    
    @end
    

    的UIViewController + Transitions.m:

    #import "UIViewController+Transitions.h"
    
    @implementation UIViewController (Transitions)
    
    // capture a screen-sized image of the receiver
    - (UIImageView *)imageViewFromScreen {
      // make a bitmap copy of the screen
      UIGraphicsBeginImageContextWithOptions(
        [UIScreen mainScreen].bounds.size, YES, 
        [UIScreen mainScreen].scale);
      // get the root layer
      CALayer *layer = self.view.layer;
      while(layer.superlayer) {
        layer = layer.superlayer;
      }
      // render it into the bitmap
      [layer renderInContext:UIGraphicsGetCurrentContext()];
      // get the image
      UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
      // close the context
      UIGraphicsEndImageContext();
      // make a view for the image
      UIImageView *imageView = 
        [[[UIImageView alloc] initWithImage:image]
          autorelease];
    
      return(imageView);
    }
    
    // make a transform that causes the given subview to fill the screen
    //  (when applied to an image of the screen)
    - (CATransform3D)transformToFillScreenWithSubview:(UIView *)sourceView {
      // get the root view
      UIView *rootView = sourceView;
      while (rootView.superview) rootView = rootView.superview;
      // convert the source view's center and size into the coordinate
      //  system of the root view
      CGRect sourceRect = [sourceView convertRect:sourceView.bounds toView:rootView];
      CGPoint sourceCenter = CGPointMake(
        CGRectGetMidX(sourceRect), CGRectGetMidY(sourceRect));
      CGSize sourceSize = sourceRect.size;
      // get the size and position we're expanding it to
      CGRect screenBounds = [UIScreen mainScreen].bounds;
      CGPoint targetCenter = CGPointMake(
        CGRectGetMidX(screenBounds),
        CGRectGetMidY(screenBounds));
      CGSize targetSize = screenBounds.size;
      // scale so that the view fills the screen
      CATransform3D t = CATransform3DIdentity;
      CGFloat sourceAspect = sourceSize.width / sourceSize.height;
      CGFloat targetAspect = targetSize.width / targetSize.height;
      CGFloat scale = 1.0;
      if (sourceAspect > targetAspect)
        scale = targetSize.width / sourceSize.width;
      else
        scale = targetSize.height / sourceSize.height;
      t = CATransform3DScale(t, scale, scale, 1.0);
      // compensate for the status bar in the screen image
      CGFloat statusBarAdjustment =
        (([UIApplication sharedApplication].statusBarFrame.size.height / 2.0) 
          / scale);
      // transform to center the view
      t = CATransform3DTranslate(t, 
        (targetCenter.x - sourceCenter.x), 
        (targetCenter.y - sourceCenter.y) + statusBarAdjustment, 
        0.0);
    
      return(t);
    }
    
    - (void)expandView:(UIView *)sourceView 
            toModalViewController:(UIViewController *)modalViewController {
    
      // get an image of the screen
      UIImageView *imageView = [self imageViewFromScreen];
    
      // insert it into the modal view's hierarchy
      [self presentModalViewController:modalViewController animated:NO];
      UIView *rootView = modalViewController.view;
      while (rootView.superview) rootView = rootView.superview;
      [rootView addSubview:imageView];
    
      // make a transform that makes the source view fill the screen
      CATransform3D t = [self transformToFillScreenWithSubview:sourceView];
    
      // animate the transform
      [UIView animateWithDuration:0.4
        animations:^(void) {
          imageView.layer.transform = t;
        } completion:^(BOOL finished) {
          [imageView removeFromSuperview];
        }];
    }
    
    - (void)dismissModalViewControllerToView:(UIView *)view {
    
      // take a snapshot of the current screen
      UIImageView *imageView = [self imageViewFromScreen];
    
      // insert it into the root view
      UIView *rootView = self.view;
      while (rootView.superview) rootView = rootView.superview;
      [rootView addSubview:imageView];
    
      // make the subview initially fill the screen
      imageView.layer.transform = [self transformToFillScreenWithSubview:view];
      // remove the modal view
      [self dismissModalViewControllerAnimated:NO];
    
      // animate the screen shrinking back to normal
      [UIView animateWithDuration:0.4 
        animations:^(void) {
          imageView.layer.transform = CATransform3DIdentity;
        }
        completion:^(BOOL finished) {
          [imageView removeFromSuperview];
        }];
    }
    
    @end
    

    你可以在UIViewController子类中使用它:

    #import "UIViewController+Transitions.h"
    
    ...
    
    - (void)userDidTapThumbnail {
    
      DetailViewController *detail = 
        [[DetailViewController alloc]
          initWithNibName:nil bundle:nil];
    
      [self expandView:thumbnailView toModalViewController:detail];
    
      [detail release];
    }
    
    - (void)dismissModalViewControllerAnimated:(BOOL)animated {
      if (([self.modalViewController isKindOfClass:[DetailViewController class]]) &&
          (animated)) {
    
        [self dismissModalViewControllerToView:thumbnailView];
    
      }
      else {
        [super dismissModalViewControllerAnimated:animated];
      }
    }
    

    编辑:嗯,事实证明,除了肖像之外,它并没有真正处理界面方向。所以我不得不切换到UIWindow中的转换动画,使用视图控制器来传递旋转。请参阅下面更复杂的版本:

    的UIViewController + Transitions.m:

    @interface ContainerViewController : UIViewController { }
    @end
    
    @implementation ContainerViewController
      - (BOOL)shouldAutorotateToInterfaceOrientation:
              (UIInterfaceOrientation)toInterfaceOrientation {
        return(YES);
      }
    @end
    
    ...
    
    // get the screen size, compensating for orientation
    - (CGSize)screenSize {
      // get the size of the screen (swapping dimensions for other orientations)
      CGSize size = [UIScreen mainScreen].bounds.size;
      if (UIInterfaceOrientationIsLandscape(self.interfaceOrientation)) {
        CGFloat width = size.width;
        size.width = size.height;
        size.height = width;
      }
      return(size);
    }
    
    // capture a screen-sized image of the receiver
    - (UIImageView *)imageViewFromScreen {
    
      // get the root layer
      CALayer *layer = self.view.layer;
      while(layer.superlayer) {
        layer = layer.superlayer;
      }
      // get the size of the bitmap
      CGSize size = [self screenSize];
      // make a bitmap to copy the screen into
      UIGraphicsBeginImageContextWithOptions(
        size, YES, 
        [UIScreen mainScreen].scale);
      CGContextRef context = UIGraphicsGetCurrentContext();
      // compensate for orientation
      if (self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) {
        CGContextTranslateCTM(context, size.width, 0);
        CGContextRotateCTM(context, M_PI_2);
      }
      else if (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
        CGContextTranslateCTM(context, 0, size.height);
        CGContextRotateCTM(context, - M_PI_2);
      }
      else if (self.interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
        CGContextTranslateCTM(context, size.width, size.height);
        CGContextRotateCTM(context, M_PI);
      }
      // render the layer into the bitmap
      [layer renderInContext:context];
      // get the image
      UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
      // close the context
      UIGraphicsEndImageContext();
      // make a view for the image
      UIImageView *imageView = 
        [[[UIImageView alloc] initWithImage:image]
          autorelease];
      // done
      return(imageView);
    }
    
    // make a transform that causes the given subview to fill the screen
    //  (when applied to an image of the screen)
    - (CATransform3D)transformToFillScreenWithSubview:(UIView *)sourceView
                     includeStatusBar:(BOOL)includeStatusBar {
      // get the root view
      UIView *rootView = sourceView;
      while (rootView.superview) rootView = rootView.superview;
      // by default, zoom from the view's bounds
      CGRect sourceRect = sourceView.bounds;
      // convert the source view's center and size into the coordinate
      //  system of the root view
      sourceRect = [sourceView convertRect:sourceRect toView:rootView];
      CGPoint sourceCenter = CGPointMake(
        CGRectGetMidX(sourceRect), CGRectGetMidY(sourceRect));
      CGSize sourceSize = sourceRect.size;
      // get the size and position we're expanding it to
      CGSize targetSize = [self screenSize];
      CGPoint targetCenter = CGPointMake(
        targetSize.width / 2.0,
        targetSize.height / 2.0);
    
      // scale so that the view fills the screen
      CATransform3D t = CATransform3DIdentity;
      CGFloat sourceAspect = sourceSize.width / sourceSize.height;
      CGFloat targetAspect = targetSize.width / targetSize.height;
      CGFloat scale = 1.0;
      if (sourceAspect > targetAspect)
        scale = targetSize.width / sourceSize.width;
      else
        scale = targetSize.height / sourceSize.height;
      t = CATransform3DScale(t, scale, scale, 1.0);
      // compensate for the status bar in the screen image
      CGFloat statusBarAdjustment = includeStatusBar ?
        (([UIApplication sharedApplication].statusBarFrame.size.height / 2.0) 
          / scale) : 0.0;
      // transform to center the view
      t = CATransform3DTranslate(t, 
        (targetCenter.x - sourceCenter.x), 
        (targetCenter.y - sourceCenter.y) + statusBarAdjustment, 
        0.0);
    
      return(t);
    }
    
    - (void)expandView:(UIView *)sourceView 
            toModalViewController:(UIViewController *)modalViewController {
    
      // get an image of the screen
      UIImageView *imageView = [self imageViewFromScreen];
      // show the modal view
      [self presentModalViewController:modalViewController animated:NO];
      // make a window to display the transition on top of everything else
      UIWindow *window = 
        [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
      window.hidden = NO;
      window.backgroundColor = [UIColor blackColor];
      // make a view controller to display the image in
      ContainerViewController *vc = [[ContainerViewController alloc] init];
      vc.wantsFullScreenLayout = YES;
      // show the window
      [window setRootViewController:vc];
      [window makeKeyAndVisible];
      // add the image to the window
      [vc.view addSubview:imageView];
    
      // make a transform that makes the source view fill the screen
      CATransform3D t = [self 
        transformToFillScreenWithSubview:sourceView
        includeStatusBar:(! modalViewController.wantsFullScreenLayout)];
    
      // animate the transform
      [UIView animateWithDuration:0.4
        animations:^(void) {
          imageView.layer.transform = t;
        } completion:^(BOOL finished) {
          // we're going to crossfade, so change the background to clear
          window.backgroundColor = [UIColor clearColor];
          // do a little crossfade
          [UIView animateWithDuration:0.25 
            animations:^(void) {
              imageView.alpha = 0.0;
            }
            completion:^(BOOL finished) {
              window.hidden = YES;
              [window release];
              [vc release];
            }];
        }];
    }
    
    - (void)dismissModalViewControllerToView:(UIView *)view {
    
      // temporarily remove the modal dialog so we can get an accurate screenshot 
      //  with orientation applied
      UIViewController *modalViewController = [self.modalViewController retain];
      [self dismissModalViewControllerAnimated:NO];
    
      // capture the screen
      UIImageView *imageView = [self imageViewFromScreen];
      // put the modal view controller back
      [self presentModalViewController:modalViewController animated:NO];
      [modalViewController release];
    
      // make a window to display the transition on top of everything else
      UIWindow *window = 
        [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
      window.hidden = NO;
      window.backgroundColor = [UIColor clearColor];
      // make a view controller to display the image in
      ContainerViewController *vc = [[ContainerViewController alloc] init];
      vc.wantsFullScreenLayout = YES;
      // show the window
      [window setRootViewController:vc];
      [window makeKeyAndVisible];
      // add the image to the window
      [vc.view addSubview:imageView];
    
      // make the subview initially fill the screen
      imageView.layer.transform = [self 
        transformToFillScreenWithSubview:view
        includeStatusBar:(! self.modalViewController.wantsFullScreenLayout)];
    
      // animate a little crossfade
      imageView.alpha = 0.0;
      [UIView animateWithDuration:0.15 
        animations:^(void) {
          imageView.alpha = 1.0;
        }
        completion:^(BOOL finished) {
          // remove the modal view
          [self dismissModalViewControllerAnimated:NO];
          // set the background so the real screen won't show through
          window.backgroundColor = [UIColor blackColor];
          // animate the screen shrinking back to normal
          [UIView animateWithDuration:0.4 
            animations:^(void) {
              imageView.layer.transform = CATransform3DIdentity;
            }
            completion:^(BOOL finished) {
              // hide the transition stuff
              window.hidden = YES;
              [window release];
              [vc release];
            }];
        }];
    
    }
    

    呼!但现在它看起来就像Apple的版本没有使用任何受限制的API。此外,即使在模态视图位于前面时方向发生变化,它仍然有效。

2 个答案:

答案 0 :(得分:13)

  1. 使效果很简单。您可以使用全尺寸视图,初始化其transformcenter以将其放置在缩略图顶部,将其添加到相应的超级视图,然后在动画块中重置transformcenter将其定位在最终位置。要取消视图,只需执行相反的操作:在动画块集transformcenter中将其放置在缩略图顶部,然后在完成块中将其完全删除。

    请注意,尝试从一个点(即一个宽度为0,高度为0的矩形)进行缩放会使事情变得棘手。如果您想这样做,请从宽度/高度变为0.00001的矩形进行缩放。

  2. 一种方法是在#1中执行相同的操作,然后使用动画NO调用presentModalViewController:animated:以在动画完成时呈现实际的视图控制器(如果操作正确,将导致由于presentModalViewController:animated:调用没有明显的差异。并且dismissModalViewControllerAnimated:带有NO,后跟#1中的相同,以消除。

    或者您可以像在#1中一样直接操作模态视图控制器的视图,并接受parentViewControllerinterfaceOrientation,以及其他一些东西在模态视图控制器中无法正常工作,因为Apple不支持我们创建自己的容器视图控制器。

答案 1 :(得分:9)

观看Youtube iPad动画后,我发现这只是一种幻觉。我们假设搜索结果为SearchViewController,视频本身为DetailViewController,以及视频的其他信息。

DetailViewController有一个类似- (id)initWithFullscreen的方法,它使用视频的全屏空间启动视图控制器。

所以序列如下:

  1. SearchViewController显示其结果。
  2. 用户点击视频。
  3. DetailViewController是使用initWithFullscreen创建的,但未显示
  4. “放大”动画开始。 (请注意,我们仍在SearchViewController上,此动画只是一个简单的View动画)
  5. “放大”动画结束,呈现带有animated:NO的DetailViewController(如Anomie所述)。
  6. 现在显示DetailViewController,并使用完整空间。
  7. 似乎youtube应用程序没有做任何更好的事情,赠送的是“放大”动画在放映完整视频之前缩放到黑色方块。