我有System.Windows.Input.KeyEventArgs
个变量。我想获得真正的焦炭。例如,我按键盘上的}
按钮。通常它会返回类似oem..
的字符串,但我希望获得}
个字符。怎么办?
[编辑]我在TextBox中使用它。
答案 0 :(得分:14)
请参阅此帖子...... how to capture the '#' character on different locale keyboards in WPF/C#?
它有一个名为GetCharFromKey(Key key)
的实用程序函数,它从键盘事件参数的键中获取特定于语言环境的字符。
非常有用。
答案 1 :(得分:5)
有时你只需要用大锤解决问题。
char KeyToChar(Key key) {
if (Keyboard.IsKeyDown(Key.LeftAlt) ||
Keyboard.IsKeyDown(Key.RightAlt) ||
Keyboard.IsKeyDown(Key.LeftCtrl) ||
Keyboard.IsKeyDown(Key.RightAlt))
{
return '\x00';
}
bool caplock = Console.CapsLock;
bool shift = Keyboard.IsKeyDown(Key.LeftShift) ||
Keyboard.IsKeyDown(Key.RightShift);
bool iscap = (caplock && !shift) || (!caplock && shift);
switch(key) {
case Key.Enter: return '\n';
case Key.A: return (iscap ? 'A' : 'a');
case Key.B: return (iscap ? 'B' : 'b');
case Key.C: return (iscap ? 'C' : 'c');
case Key.D: return (iscap ? 'D' : 'd');
case Key.E: return (iscap ? 'E' : 'e');
case Key.F: return (iscap ? 'F' : 'f');
case Key.G: return (iscap ? 'G' : 'g');
case Key.H: return (iscap ? 'H' : 'h');
case Key.I: return (iscap ? 'I' : 'i');
case Key.J: return (iscap ? 'J' : 'j');
case Key.K: return (iscap ? 'K' : 'k');
case Key.L: return (iscap ? 'L' : 'l');
case Key.M: return (iscap ? 'M' : 'm');
case Key.N: return (iscap ? 'N' : 'n');
case Key.O: return (iscap ? 'O' : 'o');
case Key.P: return (iscap ? 'P' : 'p');
case Key.Q: return (iscap ? 'Q' : 'q');
case Key.R: return (iscap ? 'R' : 'r');
case Key.S: return (iscap ? 'S' : 's');
case Key.T: return (iscap ? 'T' : 't');
case Key.U: return (iscap ? 'U' : 'u');
case Key.V: return (iscap ? 'V' : 'v');
case Key.W: return (iscap ? 'W' : 'w');
case Key.X: return (iscap ? 'X' : 'x');
case Key.Y: return (iscap ? 'Y' : 'y');
case Key.Z: return (iscap ? 'Z' : 'z');
case Key.D0: return (shift ? ')' : '0');
case Key.D1: return (shift ? '!' : '1');
case Key.D2: return (shift ? '@' : '2');
case Key.D3: return (shift ? '#' : '3');
case Key.D4: return (shift ? '$' : '4');
case Key.D5: return (shift ? '%' : '5');
case Key.D6: return (shift ? '^' : '6');
case Key.D7: return (shift ? '&' : '7');
case Key.D8: return (shift ? '*' : '8');
case Key.D9: return (shift ? '(' : '9');
case Key.OemPlus: return (shift ? '+' : '=');
case Key.OemMinus: return (shift ? '_' : '-');
case Key.OemQuestion: return (shift ? '?' : '/');
case Key.OemComma: return (shift ? '<' : ',');
case Key.OemPeriod: return (shift ? '>' : '.');
case Key.OemOpenBrackets: return (shift ? '{' : '[');
case Key.OemQuotes: return (shift ? '"' : '\'');
case Key.Oem1: return (shift ? ':' : ';');
case Key.Oem3: return (shift ? '~' : '`');
case Key.Oem5: return (shift ? '|' : '\\');
case Key.Oem6: return (shift ? '}' : ']');
case Key.Tab: return '\t';
case Key.Space: return ' ';
// Number Pad
case Key.NumPad0: return '0';
case Key.NumPad1: return '1';
case Key.NumPad2: return '2';
case Key.NumPad3: return '3';
case Key.NumPad4: return '4';
case Key.NumPad5: return '5';
case Key.NumPad6: return '6';
case Key.NumPad7: return '7';
case Key.NumPad8: return '8';
case Key.NumPad9: return '9';
case Key.Subtract: return '-';
case Key.Add: return '+';
case Key.Decimal: return '.';
case Key.Divide: return '/';
case Key.Multiply: return '*';
default: return '\x00';
}
}
以上是上述代码的更强大版本:
public struct IoCmd_t {
public Key key;
public bool printable;
public char character;
public bool shift;
public bool ctrl;
public bool alt;
public int type; //sideband
public string s; //sideband
};
public void KeyToChar(Key key, ref IoCmd_t KeyDecode) {
bool iscap;
bool caplock;
bool shift;
KeyDecode.key = key;
KeyDecode.alt = Keyboard.IsKeyDown(Key.LeftAlt) ||
Keyboard.IsKeyDown(Key.RightAlt);
KeyDecode.ctrl = Keyboard.IsKeyDown(Key.LeftCtrl) ||
Keyboard.IsKeyDown(Key.RightCtrl);
KeyDecode.shift = Keyboard.IsKeyDown(Key.LeftShift) ||
Keyboard.IsKeyDown(Key.RightShift);
if (KeyDecode.alt || KeyDecode.ctrl) {
KeyDecode.printable = false;
KeyDecode.type = 1;
}
else {
KeyDecode.printable = true;
KeyDecode.type = 0;
}
shift = KeyDecode.shift;
caplock = Console.CapsLock; //Keyboard.IsKeyToggled(Key.CapsLock);
iscap = (caplock && !shift) || (!caplock && shift);
switch(key) {
case Key.Enter: KeyDecode.character = '\n'; return;
case Key.A: KeyDecode.character = (iscap ? 'A' : 'a'); return;
case Key.B: KeyDecode.character = (iscap ? 'B' : 'b'); return;
case Key.C: KeyDecode.character = (iscap ? 'C' : 'c'); return;
case Key.D: KeyDecode.character = (iscap ? 'D' : 'd'); return;
case Key.E: KeyDecode.character = (iscap ? 'E' : 'e'); return;
case Key.F: KeyDecode.character = (iscap ? 'F' : 'f'); return;
case Key.G: KeyDecode.character = (iscap ? 'G' : 'g'); return;
case Key.H: KeyDecode.character = (iscap ? 'H' : 'h'); return;
case Key.I: KeyDecode.character = (iscap ? 'I' : 'i'); return;
case Key.J: KeyDecode.character = (iscap ? 'J' : 'j'); return;
case Key.K: KeyDecode.character = (iscap ? 'K' : 'k'); return;
case Key.L: KeyDecode.character = (iscap ? 'L' : 'l'); return;
case Key.M: KeyDecode.character = (iscap ? 'M' : 'm'); return;
case Key.N: KeyDecode.character = (iscap ? 'N' : 'n'); return;
case Key.O: KeyDecode.character = (iscap ? 'O' : 'o'); return;
case Key.P: KeyDecode.character = (iscap ? 'P' : 'p'); return;
case Key.Q: KeyDecode.character = (iscap ? 'Q' : 'q'); return;
case Key.R: KeyDecode.character = (iscap ? 'R' : 'r'); return;
case Key.S: KeyDecode.character = (iscap ? 'S' : 's'); return;
case Key.T: KeyDecode.character = (iscap ? 'T' : 't'); return;
case Key.U: KeyDecode.character = (iscap ? 'U' : 'u'); return;
case Key.V: KeyDecode.character = (iscap ? 'V' : 'v'); return;
case Key.W: KeyDecode.character = (iscap ? 'W' : 'w'); return;
case Key.X: KeyDecode.character = (iscap ? 'X' : 'x'); return;
case Key.Y: KeyDecode.character = (iscap ? 'Y' : 'y'); return;
case Key.Z: KeyDecode.character = (iscap ? 'Z' : 'z'); return;
case Key.D0: KeyDecode.character = (shift ? ')' : '0'); return;
case Key.D1: KeyDecode.character = (shift ? '!' : '1'); return;
case Key.D2: KeyDecode.character = (shift ? '@' : '2'); return;
case Key.D3: KeyDecode.character = (shift ? '#' : '3'); return;
case Key.D4: KeyDecode.character = (shift ? '$' : '4'); return;
case Key.D5: KeyDecode.character = (shift ? '%' : '5'); return;
case Key.D6: KeyDecode.character = (shift ? '^' : '6'); return;
case Key.D7: KeyDecode.character = (shift ? '&' : '7'); return;
case Key.D8: KeyDecode.character = (shift ? '*' : '8'); return;
case Key.D9: KeyDecode.character = (shift ? '(' : '9'); return;
case Key.OemPlus: KeyDecode.character = (shift ? '+' : '='); return;
case Key.OemMinus: KeyDecode.character = (shift ? '_' : '-'); return;
case Key.OemQuestion: KeyDecode.character = (shift ? '?' : '/'); return;
case Key.OemComma: KeyDecode.character = (shift ? '<' : ','); return;
case Key.OemPeriod: KeyDecode.character = (shift ? '>' : '.'); return;
case Key.OemOpenBrackets: KeyDecode.character = (shift ? '{' : '['); return;
case Key.OemQuotes: KeyDecode.character = (shift ? '"' : '\''); return;
case Key.Oem1: KeyDecode.character = (shift ? ':' : ';'); return;
case Key.Oem3: KeyDecode.character = (shift ? '~' : '`'); return;
case Key.Oem5: KeyDecode.character = (shift ? '|' : '\\'); return;
case Key.Oem6: KeyDecode.character = (shift ? '}' : ']'); return;
case Key.Tab: KeyDecode.character = '\t'; return;
case Key.Space: KeyDecode.character = ' '; return;
// Number Pad
case Key.NumPad0: KeyDecode.character = '0'; return;
case Key.NumPad1: KeyDecode.character = '1'; return;
case Key.NumPad2: KeyDecode.character = '2'; return;
case Key.NumPad3: KeyDecode.character = '3'; return;
case Key.NumPad4: KeyDecode.character = '4'; return;
case Key.NumPad5: KeyDecode.character = '5'; return;
case Key.NumPad6: KeyDecode.character = '6'; return;
case Key.NumPad7: KeyDecode.character = '7'; return;
case Key.NumPad8: KeyDecode.character = '8'; return;
case Key.NumPad9: KeyDecode.character = '9'; return;
case Key.Subtract: KeyDecode.character = '-'; return;
case Key.Add: KeyDecode.character = '+'; return;
case Key.Decimal: KeyDecode.character = '.'; return;
case Key.Divide: KeyDecode.character = '/'; return;
case Key.Multiply: KeyDecode.character = '*'; return;
default:
KeyDecode.type = 1;
KeyDecode.printable = false;
KeyDecode.character = '\x00';
return;
} //switch
} // function
答案 2 :(得分:1)
您可以使用e.Key属性。这是一个link to msdn。
修改强>
我没有意识到你需要真正的char。你可以看看here他们说在WPF中你可以使用一些Win32 API来实现它,而在Silverlight中它似乎相当困难。您还可以查看KeyInterop.VirtualKeyFromKey - 您可以将WPF Key枚举转换为WinForms Keys枚举,它可以为您提供更多信息。我没有尝试任何解决方案,所以我不知道它们中的任何一个是否有效
最后一件事。为什么需要来自KeyDown / Up事件的char?您确定不能使用TextChanged事件吗?如果可以的话,获取确切的字符会容易得多。
答案 3 :(得分:0)
这是一种更现代的方法:
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
var theKeyAsAString = e.KeyCode.ToString();
var theKeyAsAChar = Convert.ToChar(theKeyAsAString);
}
答案 4 :(得分:0)
在这里获得“ PreviewTextInput”事件的方法可能更容易获得清晰的字符。 您可以为事件分配类似的方法:
textbox_previewTextInput(object sender, TextCompositionEventArgs e){
var theChar = Convert.ToChar(e.Text);
if (theChar.Equals('{'))
{
// Do something with the char
e.Handled = true;
}
else
{
e.Handled = false;
}
}
我尚未测试代码。但是在将按下的键添加到TextBoxs Text属性之前,它应该检查TextBox中所做的所有输入。
在此示例中,'{'不会添加到文本中。将e.Handled设置为false时,按下的键将立即添加到文本中。
变量theChar将始终显示您按下的字母。您无需评估是否按下了“ shift”,“ control”,...。如果您输入“ A”,则变量中将有一个“ A”。
我认为键盘布局也不应该成为问题。
答案 5 :(得分:-1)
您需要在KeyPress事件中执行该处理,而不是KeyDown或KeyUp。 KeyEventArgs告诉按下了哪个实际键,而不是相应的字符。某些键没有事件具有关联字符。但是KeyPressEventArgs会有一个关联的角色,因为没有为无字符键(ctrl,up等)触发KeyPress事件
答案 6 :(得分:-3)
char c = (char)e.KeyValue;
这会将按下的键作为大写字母或数字返回 这不适用于特殊字符