我有一个自定义视图,上面有很多png图像(每三个字符一个图像)。但它在绘制和滚动时太慢了。
这是我自定义视图的代码:
public class Textview extends View
{
private String m_szText;
Context ctx;
Paint mTextPaint;
private Canvas canva;
Bitmap b ;
public Textview(Context context)
{
super(context);
ctx = context;
mTextPaint= new Paint();
mTextPaint.setTypeface(m_tTypeface);
mTextPaint.setStyle(Paint.Style.FILL);
}
public void SetText(String newtext) {
m_szText = newtext;
text(newtext);
this.invalidate();
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(text(canvas,m_szText));
}
Canvas text(Canvas canvas,String txt)
{
int left = 400;
int top = 0;
try {
for(int i=0;i<txt.length();i=i+3)
{
String adres = "glyph/" + txt.substring(i, i+3) + ".png";
Bitmap btm = getBitmapFromAsset(adres);
if(left <= 5)
{left = 400;top += btm.getHeight();}
else
left = left - btm.getWidth();
canvas.drawBitmap(btm, left ,top,mTextPaint);
}
} catch (IOException e) {
canvas.drawText(e.toString(), 50, 50, mTextPaint);
}
return canvas;
}
private Bitmap getBitmapFromAsset(String strName) throws IOException
{
AssetManager assetManager = ctx.getAssets();
InputStream istr = assetManager.open(strName);
Bitmap bitmap = BitmapFactory.decodeStream(istr);
return bitmap;
}
}
如何加快自定义视图的速度?我想我必须创建一次所有图像的位图。但是如何?
提前感谢!
答案 0 :(得分:3)
您正在每次绘制中加载和解码几个位图。您需要提前加载位图,一次,然后绘制它们。
答案 1 :(得分:1)
You can use Thread to speed up process, and there are two way to use thread
1)Implementing Runnable that override void run(){}
2)or use Thread th=new Thread(new Runnable(){void run(){}
})
答案 2 :(得分:0)
以下内容应该有所帮助。只是概述了可以做些什么。
static HashMap<String, Bitmap> mBitmaps = new HashMap<String, Bitmap>();
public void SetText(String newtext) {
m_szText = newtext;
makeBitmap();
this.invalidate();
}
void makeBitmap()
{
for(int i=0; i<m_szText.length(); i=i+3)
{
String adres = "glyph/" + m_szText.substring(i, i+3) + ".png";
Bitmap btm = null;
if (!mBitmaps.containsKey(adres)) {
btm = getBitmapFromAsset(adres);
mBitmaps.add(adres , btm);
} else {
btm = (Bitmap)mBitmaps.get(adres);
}
length += btm.getWidth(); // considering only single line.
}
// create a new blank Bitmap of height and 'length' and assign to member.
mTextBitmap = Bitmap.createBitmap(length, height, Bitmap.Config.ARGB_8888);
// in for loop draw all the bitmaps on mTextBitmap just like you did on canvas in ur code.
}