所以我有这个代码来创建UIImage:
UIGraphicsBeginImageContextWithOptions(border.frame.size, YES, 0);
[border.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *thumbnailImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
此时,图像上的尺寸正确,为80x100。
然后它运行此代码:
NSData *fullImageData = UIImageJPEGRepresentation(image, 1.0f);
图像的NSData返回尺寸为160x200的图像 - 是应有的两倍。
很清楚原因是这一行:
UIGraphicsBeginImageContextWithOptions(border.frame.size, YES, 0);
结尾的0是比例,因为它是0,它取决于设备的比例因子。我保持这种方式来保持清晰的形象。然而,当我将图像设置为1时,尽管图像保持其应该的大小,但它不会出现视网膜质量。我想要做的是保持视网膜质量,但也保持适当的大小。有没有办法做到这一点?
答案 0 :(得分:2)
在调用UIImageJPEGRepresentation
之前尝试调整UIImage的大小- (UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize {
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = image.CGImage;
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height);
CGContextConcatCTM(context, flipVertical);
// Draw into the context; this scales the image
CGContextDrawImage(context, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(context);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
CGImageRelease(newImageRef);
UIGraphicsEndImageContext();
return newImage;
}
if([UIScreen mainScreen].scale > 1)
{
thumbnailImage = [self thumbnailImage newSize:CGSizeMake(thumbnailImage.size.width/[UIScreen mainScreen].scale, thumbnailImage.size.height/[UIScreen mainScreen].scale)];
}
答案 1 :(得分:0)
- (UIImage *)imageWithImage{
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0.0);
[image drawInRect:CGRectMake(0, 0, newSize.width, newSize.height)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}