处理:如何分屏?

时间:2011-08-07 10:37:23

标签: processing

我正在尝试用Processing创建一个多人游戏,但是无法弄清楚如何将屏幕分成两个以显示玩家的不同情况?

像c#一样,我们有 Viewport leftViewport,rightViewport; 解决问题。

非常感谢

1 个答案:

答案 0 :(得分:4)

在处理所有绘图操作(如rect,eclipse等)时,在PGraphics元素上完成。您可以使用您选择的渲染器创建两个新的PGraphic对象,绘制它们并将它们添加到主视图中:

int w = 500;
int h = 300;
void setup() {
  size(w, h);
  leftViewport = createGraphics(w/2, h, P3D);
  rightViewport = createGraphics(w/2, h, P3D);
} 

void draw(){
   //draw something fancy on every viewports
  leftViewport.beginDraw();
  leftViewport.background(102);
  leftViewport.stroke(255);
  leftViewport.line(40, 40, mouseX, mouseY);
  leftViewport.endDraw();

  rightViewport.beginDraw();
  rightViewport.background(102);
  rightViewport.stroke(255);
  rightViewport.line(40, 40, mouseX, mouseY);
  rightViewport.endDraw();

  //add the two viewports to your main panel
  image(leftViewport, 0, 0);
  image(rightViewport, w/2, 0);


}