如何停止在调度队列中执行任务?

时间:2011-08-03 15:11:32

标签: iphone ios multithreading xcode grand-central-dispatch

如果我有一个串行队列,我怎么能从主线程告诉它立即停止执行并取消所有任务?

9 个答案:

答案 0 :(得分:14)

这是一个非常常见的问题,我之前已经回答过:

Suspending GCD query problem

简短的回答是GCD没有取消API;你必须自己实施你的取消代码。在上面的答案中,我基本上展示了如何做到这一点。

答案 1 :(得分:14)

从iOS 9 / OS X 10.11开始,没有办法从调度队列清空待处理任务而不自己实现非平凡逻辑。

如果您需要取消调度队列,最好使用提供此功能的NSOperationQueue以及更多内容。例如,这里是你如何取消"一个队列:

NSOperationQueue* queue = [NSOperationQueue new];
queue.maxConcurrentOperationCount = 1; // make it a serial queue

...
[queue addOperationWithBlock:...]; // add operations to it
...

// Cleanup logic. At this point _do not_ add more operations to the queue
queue.suspended = YES; // halts execution of the queue
[queue cancelAllOperations]; // notify all pending operations to terminate
queue.suspended = NO; // let it go.
queue=nil; // discard object

答案 2 :(得分:10)

如果您正在使用Swift DispatchWorkItem 类,则可以单独取消工作单位。

工作项允许您直接配置各个工作单元的属性。它们还允许您处理单个工作单元,以便等待完成,获得完成通知和/或取消它们。 (可在iOS 8.0+中使用 macOS 10.10+)。

  

DispatchWorkItem封装了可以执行的工作。一个工作项目   可以分派到DispatchQueue和DispatchGroup中。一个   DispatchWorkItem也可以设置为DispatchSource事件,   注册或取消处理程序。

https://developer.apple.com/reference/dispatch/dispatchworkitem

答案 3 :(得分:4)

我不确定您是否可以停止正在执行的当前块,但是您可以调用dispatch_suspend来阻止队列执行任何新的队列项。然后,您可以调用dispatch_resume重新启动执行(但听起来并不像您想要的那样)。

http://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html

答案 4 :(得分:2)

请参阅NSOperationQueue上的cancelAllOperations。您仍然需要确保您的操作正确处理取消消息。

答案 5 :(得分:1)

详细信息

  • Xcode版本10.2(10E125),Swift 5

方法1. OperationQueue

取消操作对象会将对象保留在队列中,但通知该对象它应尽快停止其任务。对于当前正在执行的操作,这意味着操作对象的工作代码必须检查取消状态,停止正在执行的操作并将其标记为已完成

解决方案

class ViewController: UIViewController {

    private lazy var queue = OperationQueue()
    override func viewDidLoad() {
        super.viewDidLoad()

        queue.addOperation(SimpleOperation(title: "Task1", counter: 50, delayInUsec: 100_000))
        queue.addOperation(SimpleOperation(title: "Task2", counter: 10, delayInUsec: 500_000))

        DispatchQueue   .global(qos: .background)
            .asyncAfter(deadline: .now() + .seconds(3)) { [weak self] in
                guard let self = self else { return }
                self.queue.cancelAllOperations()
                print("Cancel tasks")
        }
    }
}

class SimpleOperation: Operation {

    private let title: String
    private var counter: Int
    private let delayInUsec: useconds_t

    init(title: String, counter: Int, delayInUsec: useconds_t) {
        self.title = title
        self.counter = counter
        self.delayInUsec = delayInUsec
    }

    override func main() {
        if isCancelled { return }
        while counter > 0 {
            print("\(title), counter: \(counter)")
            counter -= 1
            usleep(delayInUsec)
            if isCancelled { return }
        }
    }
}

方法2.1 DispatchWorkItemController

解决方案

 protocol DispatchWorkItemControllerDelegate: class {
    func workСompleted(delegatedFrom controller: DispatchWorkItemController)
 }

 class DispatchWorkItemController {

    weak var delegate: DispatchWorkItemControllerDelegate?
    private(set) var workItem: DispatchWorkItem?
    private var semaphore = DispatchSemaphore(value: 1)
    var needToStop: Bool {
        get {
            semaphore.wait(); defer { semaphore.signal() }
            return workItem?.isCancelled ?? true
        }
    }

    init (block: @escaping (_ needToStop: ()->Bool) -> Void) {
        let workItem = DispatchWorkItem { [weak self] in
            block { return self?.needToStop ?? true }
        }
        self.workItem = workItem
        workItem.notify(queue: DispatchQueue.global(qos: .utility)) { [weak self] in
            guard let self = self else { return }
            self.semaphore.wait(); defer { self.semaphore.signal() }
            self.workItem = nil
            self.delegate?.workСompleted(delegatedFrom: self)
        }
    }

    func setNeedsStop() { workItem?.cancel() }
    func setNeedsStopAndWait() { setNeedsStop(); workItem?.wait() }
}

基本解决方案的使用(完整示例)

class ViewController: UIViewController {

    lazy var workItemController1 = { self.createWorkItemController(title: "Task1", counter: 50, delayInUsec: 100_000) }()
    lazy var workItemController2 = { self.createWorkItemController(title: "Task2", counter: 10, delayInUsec: 500_000) }()

    override func viewDidLoad() {
        super.viewDidLoad()

        DispatchQueue.global(qos: .default).async(execute: workItemController1.workItem!)
        DispatchQueue.global(qos: .default).async(execute: workItemController2.workItem!)

        DispatchQueue   .global(qos: .background)
                        .asyncAfter(deadline: .now() + .seconds(3)) { [weak self] in
                guard let self = self else { return }
                self.workItemController1.setNeedsStop()
                self.workItemController2.setNeedsStop()
                print("tasks canceled")
        }
    }

    private func createWorkItemController(title: String, counter: Int, delayInUsec: useconds_t) -> DispatchWorkItemController {
        let controller = DispatchWorkItemController { needToStop in
            var counter = counter
            while counter > 0 {
                print("\(title), counter: \(counter)")
                counter -= 1
                usleep(delayInUsec)
                if needToStop() { print("canceled"); return }
            }
        }
        controller.delegate = self
        return controller
    }
}

extension ViewController: DispatchWorkItemControllerDelegate {
    func workСompleted(delegatedFrom controller: DispatchWorkItemController) {
        print("-- work completed")
    }
}

方法2.2 QueueController

  

DispatchWorkItemController 此处添加代码

protocol QueueControllerDelegate: class {
    func tasksСompleted(delegatedFrom controller: QueueController)
}

class QueueController {

    weak var delegate: QueueControllerDelegate?
    private var queue: DispatchQueue
    private var workItemControllers = [DispatchWorkItemController]()
    private var semaphore = DispatchSemaphore(value: 1)
    var runningTasksCount: Int {
        semaphore.wait(); defer { semaphore.signal() }
        return workItemControllers.filter { $0.workItem != nil } .count
    }

    func setNeedsStopTasks() {
        semaphore.wait(); defer { semaphore.signal() }
        workItemControllers.forEach { $0.setNeedsStop() }
    }

    func setNeedsStopTasksAndWait() {
        semaphore.wait(); defer { semaphore.signal() }
        workItemControllers.forEach { $0.setNeedsStopAndWait() }
    }

    init(queue: DispatchQueue) { self.queue = queue }

    func async(block: @escaping (_ needToStop: ()->Bool) -> Void) {
        queue.async(execute: initWorkItem(block: block))
    }

    private func initWorkItem(block: @escaping (_ needToStop: ()->Bool) -> Void) -> DispatchWorkItem {
        semaphore.wait(); defer { semaphore.signal() }
        workItemControllers = workItemControllers.filter { $0.workItem != nil }
        let workItemController = DispatchWorkItemController(block: block)
        workItemController.delegate = self
        workItemControllers.append(workItemController)
        return workItemController.workItem!
    }
}

extension QueueController: DispatchWorkItemControllerDelegate {
    func workСompleted(delegatedFrom controller: DispatchWorkItemController) {
        semaphore.wait(); defer { semaphore.signal() }
        if let index = self.workItemControllers.firstIndex (where: { $0.workItem === controller.workItem }) {
            workItemControllers.remove(at: index)
        }
        if workItemControllers.isEmpty { delegate?.tasksСompleted(delegatedFrom: self) }
    }
}

QueueController的使用(完整示例)

 class ViewController: UIViewController {

    let queue = QueueController(queue: DispatchQueue(label: "queue", qos: .utility,
                                                     attributes: [.concurrent],
                                                     autoreleaseFrequency: .workItem,
                                                     target: nil))
    override func viewDidLoad() {
        super.viewDidLoad()
        queue.delegate = self
        runTestLoop(title: "Task1", counter: 50, delayInUsec: 100_000)
        runTestLoop(title: "Task2", counter: 10, delayInUsec: 500_000)

        DispatchQueue   .global(qos: .background)
            .asyncAfter(deadline: .now() + .seconds(3)) { [weak self] in
                guard let self = self else { return }
                print("Running tasks count: \(self.queue.runningTasksCount)")
                self.queue.setNeedsStopTasksAndWait()
                print("Running tasks count: \(self.queue.runningTasksCount)")
        }
    }

    private func runTestLoop(title: String, counter: Int, delayInUsec: useconds_t) {
        queue.async { needToStop in
            var counter = counter
            while counter > 0 {
                print("\(title), counter: \(counter)")
                counter -= 1
                usleep(delayInUsec)
                if needToStop() { print("-- \(title) canceled"); return }
            }
        }
    }
}

extension ViewController: QueueControllerDelegate {
    func tasksСompleted(delegatedFrom controller: QueueController) {
        print("-- all tasks completed")
    }
}

答案 6 :(得分:0)

另一个解决方案是丢弃旧队列并创建一个新队列。这个对我有用。它就像删除一个数组,你可以删除它上面的每个元素,或者你可以简单地创建一个新元素来替换它。

答案 7 :(得分:0)

在尝试解决自己的类似问题时,我发现了一种有趣的解决方案。基本概念是,无论什么类调用调度,它都有一个id属性,该属性跟踪某个方法的当前执行,对我而言,它正在打开警报视图。然后,调用分派的方法将保留生成的id的局部变量。如果ID尚未更改,那么我知道不会取消我的回调。如果已更改,则不要采取任何措施,因为其他警报已得到控制:

class AlertData: ObservableObject {
    static var shared = AlertData()
    @Published var alertOpen = false
    @Published var alertMessage = ""
    @Published var alertTitle = ""
    var id: UUID = UUID()

    func openAlert() {
        // ID is used to only dismiss the most recent version of alert within timeout.
        let myID = UUID()
        self.id = myID
        withAnimation {
            self.alertOpen = true
        }
        DispatchQueue.main.asyncAfter(deadline: (.now() + 2), execute: {
            // Only dismiss if another alert has not appeared and taken control
            if self.id == myID {
                withAnimation {
                    self.alertOpen = false
                }
            }
        })
    }

    func closeAlert() {
        withAnimation {
            self.alertOpen = false
        }
    }
}

答案 8 :(得分:0)

今天早些时候正在解决一个类似的问题,如果用户要在完成之前导航离开,我想放弃为视图控制器加载数据所涉及的任务。基本上,我最终解决的方法是在DispatchQueue执行的闭包中使用对控制器的弱引用,并编写代码以使其消失后自动失败。