我一直试图让它工作一段时间。 我已经完成了他们在文档中所说的一切,但仍然一无所获。
这是我的app委托中注册本地通知的代码:
- (void) registerForLocalNotifications {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(_accessoryConnected:)
name:EAAccessoryDidConnectNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(_accessoryDisconnected:)
name:EAAccessoryDidDisconnectNotification
object:nil];
[[EAAccessoryManager sharedAccessoryManager] registerForLocalNotifications]; }
以上是从applicationDidFinishLaunching调用的。
以下是连接/断开连接方法的代码:
- (void) _accessoryConnected:(NSNotification *)notification {
NSLog(@"_accessoryConnected"); }
- (void) _accessoryDisconnected:(NSNotification*)notification {
NSLog(@"_accessoryDisconnected"); }
-(void) accessoryDidDisconnect:(EAAccessory *) accessory {
NSLog(@"accessoryDidDisconnect"); }
尝试连接iPhone附带的耳机并没有任何东西,我希望与应用程序集成的外部配件相同。
请帮忙, 谢谢, 沙乌尔。
答案 0 :(得分:4)
您应该使用AudioSessionPropertyListener。 EAAccessory通知适用于连接到30针端口的硬件。 在viewDidLoad中添加此侦听器并在ViewDidUnLoad
中将其删除AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, audioSessionPropertyListener, nil);
在视图控制器中添加以下方法。
BOOL isHeadsetPluggedIn() {
UInt32 routeSize = sizeof (CFStringRef);
CFStringRef route;
OSStatus error = AudioSessionGetProperty (kAudioSessionProperty_AudioRoute,
&routeSize,
&route
);
NSLog(@"%@", route);
return (!error && (route != NULL) && ([(NSString*)route rangeOfString:@"Head"].location != NSNotFound));
}
void audioSessionPropertyListener(void* inClientData, AudioSessionPropertyID inID,
UInt32 inDataSize, const void* inData) {
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
// Determines the reason for the route change, to ensure that it is not
// because of a category change.
CFDictionaryRef routeChangeDictionary = inData;
CFNumberRef routeChangeReasonRef = CFDictionaryGetValue (routeChangeDictionary,CFSTR (kAudioSession_AudioRouteChangeKey_Reason));
SInt32 routeChangeReason;
CFNumberGetValue (routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason);
// "Old device unavailable" indicates that a headset was unplugged, or that the
// device was removed from a dock connector that supports audio output.
if (routeChangeReason != kAudioSessionRouteChangeReason_OldDeviceUnavailable)
return;
if (!isHeadsetPluggedIn())
{
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
}
else
{
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);
}
}
注意,我很久以前从某个地方获得了这段代码,它对我有用。现在无法归因于源,因为我不知道从哪里得到它。