有没有办法将CGContextDrawRadialGradient绘制为椭圆形而不是完美的圆形?

时间:2011-08-02 13:56:18

标签: quartz-graphics gradient ellipse radial-gradients

我需要一个椭圆形或椭圆形的径向渐变,看起来CGContextDrawRadialGradient只能绘制一个完美的圆形。我一直在绘制正方形上下文,然后复制/绘制成矩形上下文。

有更好的方法吗?

谢谢!

2 个答案:

答案 0 :(得分:5)

我发现这样做的唯一方法是Mark F建议的,但我认为答案需要一个更容易理解的例子。

在iOS(并使用ARC)的视图中绘制椭圆渐变:

- (void)drawRect:(CGRect)rect {

    CGContextRef ctx = UIGraphicsGetCurrentContext();

    // Create gradient
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    CGFloat locations[] = {0.0, 1.0};

    UIColor *centerColor = [UIColor orangeColor];
    UIColor *edgeColor = [UIColor purpleColor];

    NSArray *colors = [NSArray arrayWithObjects:(__bridge id)centerColor.CGColor, (__bridge id)edgeColor.CGColor, nil];
    CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef)colors, locations);

    // Scaling transformation and keeping track of the inverse
    CGAffineTransform scaleT = CGAffineTransformMakeScale(2, 1.0);
    CGAffineTransform invScaleT = CGAffineTransformInvert(scaleT);

    // Extract the Sx and Sy elements from the inverse matrix
    // (See the Quartz documentation for the math behind the matrices)
    CGPoint invS = CGPointMake(invScaleT.a, invScaleT.d);

    // Transform center and radius of gradient with the inverse
    CGPoint center = CGPointMake((self.bounds.size.width / 2) * invS.x, (self.bounds.size.height / 2) * invS.y);
    CGFloat radius = (self.bounds.size.width / 2) * invS.x;

    // Draw the gradient with the scale transform on the context
    CGContextScaleCTM(ctx, scaleT.a, scaleT.d);
    CGContextDrawRadialGradient(ctx, gradient, center, 0, center, radius, kCGGradientDrawsBeforeStartLocation);

    // Reset the context
    CGContextScaleCTM(ctx, invS.x, invS.y);

    // Continue to draw whatever else ...

    // Clean up the memory used by Quartz
    CGGradientRelease(gradient);
    CGColorSpaceRelease(colorSpace);
}

放入一个黑色背景的视图:

enter image description here

答案 1 :(得分:4)

您可以更改上下文的变换以绘制椭圆(例如,在调用CGContextDrawRadialGradient()之前应用CGContextScaleCTM(上下文,2.0,1.0)以绘制宽度是其高度的两倍的椭圆渐变。但请记住将逆变换应用于起点和终点。