Android:如何为我的应用播放的任何音乐文件创建淡入/淡出音效?

时间:2011-07-30 16:54:05

标签: android effects audio-player soundeffect

我正在处理的应用程序播放音乐文件。如果计时器到期,我希望音乐淡出。我怎么做。我正在使用MediaPlayer播放音乐,音乐文件存在于我的应用程序的原始文件夹中。

5 个答案:

答案 0 :(得分:25)

这是Android MediaPlayer的整个处理程序类。查看play()和pause()函数。两者都包含褪色或不褪色的能力。 updateVolume()函数是让声音线性增加/减少的关键。

package com.stackoverflow.utilities;

import java.io.File;
import java.util.Timer;
import java.util.TimerTask;

import android.content.Context;
import android.media.MediaPlayer;
import android.net.Uri;

public class MusicHandler {
    private MediaPlayer mediaPlayer;
    private Context context;
    private int iVolume;

    private final static int INT_VOLUME_MAX = 100;
    private final static int INT_VOLUME_MIN = 0;
    private final static float FLOAT_VOLUME_MAX = 1;
    private final static float FLOAT_VOLUME_MIN = 0;

    public MusicHandler(Context context) {
        this.context = context;
    }

    public void load(String path, boolean looping) {
        mediaPlayer = MediaPlayer.create(context, Uri.fromFile(new File(path)));
        mediaPlayer.setLooping(looping);
    }

    public void load(int address, boolean looping) {
        mediaPlayer = MediaPlayer.create(context, address);
        mediaPlayer.setLooping(looping);
    }

    public void play(int fadeDuration) {
        // Set current volume, depending on fade or not
        if (fadeDuration > 0)
            iVolume = INT_VOLUME_MIN;
        else
            iVolume = INT_VOLUME_MAX;

        updateVolume(0);

        // Play music
        if (!mediaPlayer.isPlaying())
            mediaPlayer.start();

        // Start increasing volume in increments
        if (fadeDuration > 0) {
            final Timer timer = new Timer(true);
            TimerTask timerTask = new TimerTask() {
                @Override
                public void run() {
                    updateVolume(1);
                    if (iVolume == INT_VOLUME_MAX) {
                        timer.cancel();
                        timer.purge();
                    }
                }
            };

            // calculate delay, cannot be zero, set to 1 if zero
            int delay = fadeDuration / INT_VOLUME_MAX;
            if (delay == 0)
                delay = 1;

            timer.schedule(timerTask, delay, delay);
        }
    }

    public void pause(int fadeDuration) {
        // Set current volume, depending on fade or not
        if (fadeDuration > 0)
            iVolume = INT_VOLUME_MAX;
        else
            iVolume = INT_VOLUME_MIN;

        updateVolume(0);

        // Start increasing volume in increments
        if (fadeDuration > 0) {
            final Timer timer = new Timer(true);
            TimerTask timerTask = new TimerTask() {
                @Override
                public void run() {
                    updateVolume(-1);
                    if (iVolume == INT_VOLUME_MIN) {
                        // Pause music
                        if (mediaPlayer.isPlaying())
                            mediaPlayer.pause();
                        timer.cancel();
                        timer.purge();
                    }
                }
            };

            // calculate delay, cannot be zero, set to 1 if zero
            int delay = fadeDuration / INT_VOLUME_MAX;
            if (delay == 0)
                delay = 1;

            timer.schedule(timerTask, delay, delay);
        }
    }

    private void updateVolume(int change) {
        // increment or decrement depending on type of fade
        iVolume = iVolume + change;

        // ensure iVolume within boundaries
        if (iVolume < INT_VOLUME_MIN)
            iVolume = INT_VOLUME_MIN;
        else if (iVolume > INT_VOLUME_MAX)
            iVolume = INT_VOLUME_MAX;

        // convert to float value
        float fVolume = 1 - ((float) Math.log(INT_VOLUME_MAX - iVolume) / (float) Math.log(INT_VOLUME_MAX));

        // ensure fVolume within boundaries
        if (fVolume < FLOAT_VOLUME_MIN)
            fVolume = FLOAT_VOLUME_MIN;
        else if (fVolume > FLOAT_VOLUME_MAX)
            fVolume = FLOAT_VOLUME_MAX;

        mediaPlayer.setVolume(fVolume, fVolume);
    }
}

答案 1 :(得分:22)

一种方法是使用MediaPlayer.setVolume(右,左)并在每次迭代后减少这些值。这是一个粗略的想法

float volume = 1;
float speed = 0.05f;

public void FadeOut(float deltaTime)
{
    MediaPlayer.setVolume(volume, volume);
    volume -= speed* deltaTime

}
public void FadeIn(float deltaTime)
{
    MediaPlayer.setVolume(volume, volume);
    volume += speed* deltaTime

}

一旦你的这个计时器到期,就应该调用FadeIn或FadeOut,该方法不需要采用deltaTime但是它的良好做法,因为它会在所有设备上以相同的速率降低音量

答案 2 :(得分:8)

这是一个非常好的阶级sngreco。

为了使其更加完整,我将添加 stop()功能以停止播放器淡入淡出,并使用 stopAndRelease()来停止播放器并安全释放资源,在调用onStop()或onDestroy()等Activity方法时非常有用。

这两种方法:

    public void stop(int fadeDuration)
{
    try {
        // Set current volume, depending on fade or not
        if (fadeDuration > 0)
            iVolume = INT_VOLUME_MAX;
        else
            iVolume = INT_VOLUME_MIN;

        updateVolume(0);

        // Start increasing volume in increments
        if (fadeDuration > 0)
        {
            final Timer timer = new Timer(true);
            TimerTask timerTask = new TimerTask()
            {
                @Override
                public void run()
                {
                    updateVolume(-1);
                    if (iVolume == INT_VOLUME_MIN)
                    {
                        // Pause music
                        mediaPlayer.stop();
                        timer.cancel();
                        timer.purge();
                    }
                }
            };

            // calculate delay, cannot be zero, set to 1 if zero
            int delay = fadeDuration / INT_VOLUME_MAX;
            if (delay == 0)
                delay = 1;

            timer.schedule(timerTask, delay, delay);
        }
    } catch (Exception e) {
        e.printStackTrace();
    }

}

public void stopAndRelease(int fadeDuration) {
    try {
        final Timer timer = new Timer(true);
        TimerTask timerTask = new TimerTask()
        {
            @Override
            public void run()
            {
                updateVolume(-1);
                if (iVolume == INT_VOLUME_MIN)
                {
                    // Stop and Release player after Pause music
                    mediaPlayer.stop();
                    mediaPlayer.release();
                    timer.cancel();
                    timer.purge();
                }
            }
        };

        timer.schedule(timerTask, fadeDuration);
    } catch (Exception e) {
        e.printStackTrace();
    }
}

答案 3 :(得分:3)

我一直在努力,希望有所帮助:D:

private static void crossFade() {
    MediaPlayerManager.fadeOut(currentPlayer, 2000);
    MediaPlayerManager.fadeIn(auxPlayer, 2000);
    currentPlayer = auxPlayer;
    auxPlayer = null;
}

public static void fadeOut(final MediaPlayer _player, final int duration) {
    final float deviceVolume = getDeviceVolume();
    final Handler h = new Handler();
    h.postDelayed(new Runnable() {
        private float time = duration;
        private float volume = 0.0f;

        @Override
        public void run() {
            if (!_player.isPlaying())
                _player.start();
            // can call h again after work!
            time -= 100;
            volume = (deviceVolume * time) / duration;
            _player.setVolume(volume, volume);
            if (time > 0)
                h.postDelayed(this, 100);
            else {
                _player.stop();
                _player.release();
            }
        }
    }, 100); // 1 second delay (takes millis)


}

public static void fadeIn(final MediaPlayer _player, final int duration) {
    final float deviceVolume = getDeviceVolume();
    final Handler h = new Handler();
    h.postDelayed(new Runnable() {
        private float time = 0.0f;
        private float volume = 0.0f;

        @Override
        public void run() {
            if (!_player.isPlaying())
                _player.start();
            // can call h again after work!
            time += 100;
            volume = (deviceVolume * time) / duration;
            _player.setVolume(volume, volume);
            if (time < duration)
                h.postDelayed(this, 100);
        }
    }, 100); // 1 second delay (takes millis)

}
public static float getDeviceVolume() {
    int volumeLevel = audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
    int maxVolume = audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);

    return (float) volumeLevel / maxVolume;
}

答案 4 :(得分:0)

这是我简化的改编版Android Alarm Clock的淡入淡出实现。

而不是定义步数/增量的数量,然后逐步增加音量(如在此问题的其他答案中),它每隔50毫秒(可配置值)调整音量,在 -40dB (接近无声)和 0dB (最大;相对于流量)基于:

  • 预设效果持续时间(可以硬编码或由用户设置)
  • 自播放开始后经过的时间

请参阅下面的computeVolume()了解多汁的比特。

可在此处找到完整的原始代码:Google Source

private MediaPlayer mMediaPlayer;
private long mCrescendoDuration = 0;
private long mCrescendoStopTime = 0;

// Default settings
private static final boolean DEFAULT_CRESCENDO = true;
private static final int CRESCENDO_DURATION = 1;

// Internal message codes
private static final int EVENT_VOLUME = 3;


// Create a message Handler
@SuppressLint("HandlerLeak")
private Handler mHandler = new Handler() {
    @Override
    public void handleMessage(Message msg) {
        switch (msg.what) {
            ...

            case EVENT_VOLUME:
            if (adjustVolume()) {
                scheduleVolumeAdjustment();
            }
            break;

            ...
        }
    }
};


// Obtain user preferences
private void getPrefs() {
    SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);
    ...

    final boolean crescendo = prefs.getBoolean(SettingsActivity.KEY_CRESCENDO, DEFAULT_CRESCENDO);
    if (crescendo) {
        // Convert mins to millis
        mCrescendoDuration = CRESCENDO_DURATION * 1000 * 60;
    } else {
        mCrescendoDuration = 0;
    }

    ...
}


// Start the playback
private void play(Alarm alarm) {
    ...

    // Check to see if we are already playing
    stop();

    // Obtain user preferences
    getPrefs();

    // Check if crescendo is enabled. If it is, set alarm volume to 0.
    if (mCrescendoDuration > 0) {
        mMediaPlayer.setVolume(0, 0);
    }

    mMediaPlayer.setDataSource(this, alarm.alert);
    startAlarm(mMediaPlayer);

    ...
}


// Do the common stuff when starting the alarm.
private void startAlarm(MediaPlayer player) throws java.io.IOException, IllegalArgumentException, IllegalStateException {

    final AudioManager audioManager = (AudioManager)getSystemService(Context.AUDIO_SERVICE);

    // Do not play alarms if stream volume is 0
    // (typically because ringer mode is silent).
    if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0) {
        player.setAudioStreamType(AudioManager.STREAM_ALARM);
        player.setLooping(true);
        player.prepare();
        player.start();

        // Schedule volume adjustment
        if (mCrescendoDuration > 0) {
            mCrescendoStopTime = System.currentTimeMillis() + mCrescendoDuration;
            scheduleVolumeAdjustment();
        }
    }
}


// Stop the playback
public void stop() {
    ...

    if (mMediaPlayer != null) {
        mMediaPlayer.stop();
        mMediaPlayer.release();
        mMediaPlayer = null;
    }

    mCrescendoDuration = 0;
    mCrescendoStopTime = 0;

    ...
}


// Schedule volume adjustment 50ms in the future.
private void scheduleVolumeAdjustment() {
    // Ensure we never have more than one volume adjustment queued.
    mHandler.removeMessages(EVENT_VOLUME);
    // Queue the next volume adjustment.
    mHandler.sendMessageDelayed( mHandler.obtainMessage(EVENT_VOLUME, null), 50);
}


// Adjusts the volume of the ringtone being played to create a crescendo effect.
private boolean adjustVolume() {
    // If media player is absent or not playing, ignore volume adjustment.
    if (mMediaPlayer == null || !mMediaPlayer.isPlaying()) {
        mCrescendoDuration = 0;
        mCrescendoStopTime = 0;
        return false;
    }
    // If the crescendo is complete set the volume to the maximum; we're done.
    final long currentTime = System.currentTimeMillis();
    if (currentTime > mCrescendoStopTime) {
        mCrescendoDuration = 0;
        mCrescendoStopTime = 0;
        mMediaPlayer.setVolume(1, 1);
        return false;
    }
    // The current volume of the crescendo is the percentage of the crescendo completed.
    final float volume = computeVolume(currentTime, mCrescendoStopTime, mCrescendoDuration);
    mMediaPlayer.setVolume(volume, volume);

    // Schedule the next volume bump in the crescendo.
    return true;
}


/**
 * @param currentTime current time of the device
 * @param stopTime time at which the crescendo finishes
 * @param duration length of time over which the crescendo occurs
 * @return the scalar volume value that produces a linear increase in volume (in decibels)
 */
private static float computeVolume(long currentTime, long stopTime, long duration) {
    // Compute the percentage of the crescendo that has completed.
    final float elapsedCrescendoTime = stopTime - currentTime;
    final float fractionComplete = 1 - (elapsedCrescendoTime / duration);
    // Use the fraction to compute a target decibel between -40dB (near silent) and 0dB (max).
    final float gain = (fractionComplete * 40) - 40;
    // Convert the target gain (in decibels) into the corresponding volume scalar.
    final float volume = (float) Math.pow(10f, gain/20f);
    //LOGGER.v("Ringtone crescendo %,.2f%% complete (scalar: %f, volume: %f dB)", fractionComplete * 100, volume, gain);
    return volume;
}