我正在制作一个比屏幕大得多的基于网格的游戏,用户可以在其中滚动。我基本上在ImageViews
内放了一个扩展相对布局的自定义类。问题是即使RelativeLayout.LayoutParams
设置为我想要的正确大小(1280 * 1280)。图像挤在屏幕的两侧,不会延伸过屏幕。我有滚动逻辑工作,当我滚动时,我可以看到它是一个大小为一个屏幕的图像矩形。如何使图像延伸到屏幕之外?
扩展相对布局的类:
public class GameGrid extends RelativeLayout {
ImageView[][] subViews;
int rows=0, cols=0, cellsize=0;
int width, height;
//Dragging variables
float startX;
float startY;
float lastX;
float lastY;
boolean touching;
boolean dragging;
int clickedChild;
public GameGrid(Context context) {
super(context);
init();
}
public GameGrid(Context context, int rws, int cls, int clsze) {
super(context);
rows=rws;
cols=cls;
cellsize=clsze;
init();
}
public GameGrid(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public GameGrid(Context context, AttributeSet attrs, int defaultStyles) {
super(context, attrs, defaultStyles);
init();
}
public void init() {
rows=10;
cols=10;
cellsize=128;
startX = 0;
startY = 0;
lastX=0;
lastY=0;
touching = false;
dragging = false;
clickedChild = -1;
subViews = new ImageView[cols][rows];
setLayoutParams(new RelativeLayout.LayoutParams(cellsize*cols,cellsize*rows));
width=this.getLayoutParams().width;
height=this.getLayoutParams().height;
this.setMinimumWidth(width);
this.setMinimumHeight(height);
Log.i("info","****************");
Log.i("info","GameGrid Made.");
Log.i("info","width: "+width+"\nheight: "+height);
Log.i("info","****************");
makeGrid();
// this.setOnTouchListener()
}
public boolean getDragging(){
return dragging;
}
public void makeGrid() {
for(int y=0;y<rows;y++){
for(int x=0;x<cols;x++){
ImageView temp = new ImageView(getContext());
temp.setImageResource(R.drawable.water1);
temp.setScaleType(ImageView.ScaleType.FIT_XY);
RelativeLayout.LayoutParams temp2 = new RelativeLayout.LayoutParams(width/cols,height/rows);
if (x == 0 && y == 0){ //If this is the first view being made, set it relative to the parent.
temp2.addRule(RelativeLayout.ALIGN_PARENT_TOP);
temp2.addRule(RelativeLayout.ALIGN_PARENT_LEFT);
}
else if (x == 0){ //If this is in the first column, set it below the one above.
temp2.addRule(RelativeLayout.ALIGN_LEFT,subViews[0][y-1].getId());
temp2.addRule(RelativeLayout.BELOW,subViews[0][y-1].getId());
}
else { //Align the bottom with first one of that row.
temp2.addRule(RelativeLayout.RIGHT_OF,subViews[x-1][y].getId());
temp2.addRule(RelativeLayout.ALIGN_BOTTOM,subViews[0][y].getId());
}
temp.setLayoutParams(temp2);
subViews[x][y]=temp;
subViews[x][y].setId(x+y*cols+1);
// Toast.makeText(getContext(), "" + v.getId(), Toast.LENGTH_SHORT).show();
subViews[x][y].setOnTouchListener(new OnTouchListener() {
public boolean onTouch(View v,MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN)
clickedChild = v.getId();
return false;
}
});
addView(temp);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN)
{ // when the user touches the screen
startX = event.getX();
startY = event.getY();
lastX = event.getX();
lastY = event.getY();
touching = true;
dragging = false;
return true;
}
else if (event.getAction() == MotionEvent.ACTION_MOVE)
{ // when the user moves the touch
if (!dragging)
dragging = true;
int distX = (int)(event.getX()-lastX);
int distY = (int)(event.getY()-lastY);
this.scrollBy(-distX, -distY);
lastX = event.getX();
lastY = event.getY();
return true;
}
else if (event.getAction() == MotionEvent.ACTION_UP)
{ // when the user lifts the touch
if (!dragging){
if (clickedChild>0){
Toast.makeText(getContext(), "getHeight()= " + getHeight(), Toast.LENGTH_SHORT).show();
clickedChild = -1;
}
}
touching = false;
dragging = false;
return true;
}
else if (event.getAction() == MotionEvent.ACTION_CANCEL)
{ // if something gets lost in translation
startX = 0;
startY = 0;
lastX=0;
lastY=0;
touching = false;
dragging = false;
return true;
}
return false;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
int parentHeight = MeasureSpec.getSize(heightMeasureSpec);
this.setMeasuredDimension(parentWidth, parentHeight);
}
活动:
public class Attacktics2 extends Activity {
/** Called when the activity is first created. */
GameGrid grid;
int rows, cols, cellsize;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.main);
}
public void start(View view) {
view.setVisibility(View.GONE);
grid = new GameGrid(this,10,10,128);
setContentView(grid);
}
}
答案 0 :(得分:1)
由于您已经在完成管理所有滚动的繁重工作,我建议您自己实现整个布局逻辑,而不是依赖于RelativeLayout。除了ScrollView和HorizontalScrollView之外,库存布局类将限制其子项位于父边界内。反过来,这些将限于屏幕尺寸。如果您自己处理布局逻辑,则可以定位子视图以使它们在屏幕外延伸。然后它将视口形成一个更大的网格,并且可以只渲染那些在视口中可见的子视图。