我正在尝试围绕一个移动点旋转四个对象。我尝试这样做:
glm::translate(glm::mat4(1.0f), glm::vec3("point", 0.f))
* glm::rotate(glm::mat4(1.f), glm::radians(overlayTransformCom->rotation), { 0.f, 0.f, 1.f })
* glm::translate(glm::mat4(1.0f), glm::vec3("object", 0.f))
* glm::scale(glm::mat4(1.0f), glm::vec3(circleSize, circleSize, 0.0f));
但效果不佳。