向 UIBezierPath 线添加渐变

时间:2021-07-19 10:46:44

标签: ios swift uibezierpath cagradientlayer

我正在使用 UIBezierPathCAShapeLayer 画一条线。我需要将渐变添加到线条作为顶部颜色为白色和底部颜色为红色。我遵循了 StackOverlow 的一些解决方案,但运气不佳。下面是我的代码。

private func drawLine(start: CGPoint, toPoint end: CGPoint) {

    //design the path
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)

    //design path in layer
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.cgPath
    shapeLayer.strokeColor = UIColor.red.cgColor
    shapeLayer.lineWidth = 2.0
    self.layer.addSublayer(shapeLayer)
    
    let gradient = CAGradientLayer()
    gradient.frame = path.bounds
    gradient.colors = [UIColor.white.cgColor, UIColor.red.cgColor]

    let shapeMask = CAShapeLayer()
    shapeMask.path = path.cgPath
    gradient.mask = shapeMask
    
    self.layer.addSublayer(gradient)
    
}

引用 StackOverflow 的另一个尝试是

private func drawLine(start: CGPoint, toPoint end: CGPoint) {

    //design the path
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)

    //design path in layer
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.cgPath
    shapeLayer.strokeColor = UIColor.red.cgColor
    shapeLayer.lineWidth = 2.0
    self.layer.addSublayer(shapeLayer)
    
    addGradientLayer(to: shapeLayer, path: path)
}

private func addGradientLayer(to layer: CALayer, path: UIBezierPath) {

    let gradientMask = CAShapeLayer()
    gradientMask.contentsScale = UIScreen.main.scale
    gradientMask.strokeColor = UIColor.white.cgColor
    gradientMask.path = path.cgPath

    let gradientLayer = CAGradientLayer()
    gradientLayer.mask = gradientMask
    gradientLayer.frame = layer.frame
    gradientLayer.contentsScale = UIScreen.main.scale
    gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]

    layer.addSublayer(gradientLayer)
}

两者都只是画了红线(描边)。

1 个答案:

答案 0 :(得分:1)

对您的问题的简短回答很可能是您需要调用 cgPath.copy(strokingWithWidth: 3.0, lineCap: .butt, lineJoin: .bevel, miterLimit: 1.0) 将掩码上的描边路径转换为填充路径。

但要逐步分解...

首先,您要绘制一个渐变,它被一条线遮蔽。不绘制应用渐变的线条。所以只需要添加一层,它需要是一个渐变层。所以第一步应该绘制一个带有渐变的矩形:

func drawLine(start: CGPoint, toPoint end: CGPoint) {
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)
    
    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = path.bounds
    gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
    
    self.layer.addSublayer(gradientLayer)
}

现在渐变是可见的,让我们对其应用一些蒙版。一个圆圈应该是一件容易的事:

func drawLine(start: CGPoint, toPoint end: CGPoint) {
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)
    
    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = path.bounds
    gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
    gradientLayer.mask = {
        let layer = CAShapeLayer()
        layer.path = UIBezierPath(ovalIn: path.bounds).cgPath
        return layer
    }()
    
    self.layer.addSublayer(gradientLayer)
}

如果你这样做并且你使用了路径的一些非零起始坐标,那么你会看到圆被切断了。被遮罩的路径必须在渐变层坐标中,因此 path.bounds 需要更正为

    gradientLayer.mask = {
        let layer = CAShapeLayer()
        layer.path = UIBezierPath(ovalIn: CGRect(x: 0.0, y: 0.0, width: path.bounds.width, height: path.bounds.height)).cgPath
        return layer
    }()

现在坐标没问题,让我们把它转换成一条线。它变得有点复杂,因为我们需要减去原始路径的原点:

func drawLine(start: CGPoint, toPoint end: CGPoint) {
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)
    
    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = path.bounds
    gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
    gradientLayer.mask = {
        let layer = CAShapeLayer()
        let lineStart = CGPoint(x: start.x - path.bounds.minX,
                               y: start.y - path.bounds.minY)
        let lineEnd = CGPoint(x: end.x - path.bounds.minX,
                               y: end.y - path.bounds.minY)
        let path = UIBezierPath()
        path.move(to: lineStart)
        path.addLine(to: lineEnd)
        layer.path = path.cgPath
        return layer
    }()
    
    self.layer.addSublayer(gradientLayer)
}

还有其他移动路径的方法。也可以使用变换。因此,如果这种方法对您来说还不够好,请选择您想要的任何一种。

然而,这现在什么都没有。原因是在使用 mask 时总是使用 fill 方法。填充一条线没有任何作用,因为它没有面积。例如,您可以使用多条线来绘制自定义形状。在您的情况下,您可以使用 4 条线来表示一个矩形,即您希望绘制的线。

然而,画线是一件很痛苦的事情,幸好有一个设计不太直观的 API,可以将您的描边路径转换为填充路径。因此,在您的情况下,它将一条线转换为一个具有定义宽度的矩形(以及仅在更复杂的笔划时才需要的其他属性)。你可以使用

public func copy(strokingWithWidth lineWidth: CGFloat, lineCap: CGLineCap, lineJoin: CGLineJoin, miterLimit: CGFloat, transform: CGAffineTransform = .identity) -> CGPath

代码没有记录,但在 online documentation 中您可能会发现

<块引用>

讨论 创建新路径以便填充新路径绘制 与用指定线描边原始路径相同的像素 风格。

现在最终结果应该是这样的:

func drawLine(start: CGPoint, toPoint end: CGPoint) {
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)
    
    let gradientLayer = CAGradientLayer()
    gradientLayer.frame = path.bounds
    gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
    gradientLayer.mask = {
        let layer = CAShapeLayer()
        let lineStart = CGPoint(x: start.x - path.bounds.minX,
                               y: start.y - path.bounds.minY)
        let lineEnd = CGPoint(x: end.x - path.bounds.minX,
                               y: end.y - path.bounds.minY)
        let path = UIBezierPath()
        path.move(to: lineStart)
        path.addLine(to: lineEnd)
        layer.path = path.cgPath.copy(strokingWithWidth: 3.0, lineCap: .butt, lineJoin: .bevel, miterLimit: 1.0)
        return layer
    }()
    
    self.layer.addSublayer(gradientLayer)
}

我将线宽硬编码为 3.0,但您可能最好将其添加为方法参数或视图属性。

要尝试不同的设置并快速查看此答案的结果,您可以创建一个新项目并将您的视图控制器代码替换为以下内容:

class ViewController: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(onTap)))
        view.addSubview({
            let label = UILabel(frame: CGRect(x: 20.0, y: 70.0, width: 300.0, height: 20.0))
            label.text = "Tap to toggle through drawing types"
            return label
        }())
    }
    
    private var instance: Int = 0
    private var currentView: UIView?
    
    @objc private func onTap() {
        currentView?.removeFromSuperview()
        let view = MyView(frame: CGRect(x: 30.0, y: 100.0, width: 100.0, height: 200.0))
        currentView = view
        view.backgroundColor = .lightGray
        self.view.addSubview(view)
        view.drawLine(type: instance, start: CGPoint(x: 90.0, y: 10.0), toPoint: .init(x: 10.0, y: 150.0))
        instance += 1
    }
    
}

private extension ViewController {

    class MyView: UIView {
        
        func drawLine(type: Int, start: CGPoint, toPoint end: CGPoint) {
            let methods = [drawLine1, drawLine2, drawLine3, drawLine4, drawLine5]
            methods[type%methods.count](start, end)
        }
        
        private func drawLine1(start: CGPoint, toPoint end: CGPoint) {
            let path = UIBezierPath()
            path.move(to: start)
            path.addLine(to: end)
            
            let gradientLayer = CAGradientLayer()
            gradientLayer.frame = path.bounds
            gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
            
            self.layer.addSublayer(gradientLayer)
        }
        
        private func drawLine2(start: CGPoint, toPoint end: CGPoint) {
            let path = UIBezierPath()
            path.move(to: start)
            path.addLine(to: end)
            
            let gradientLayer = CAGradientLayer()
            gradientLayer.frame = path.bounds
            gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
            gradientLayer.mask = {
                let layer = CAShapeLayer()
                layer.path = UIBezierPath(ovalIn: path.bounds).cgPath
                return layer
            }()
            
            self.layer.addSublayer(gradientLayer)
        }
        
        private func drawLine3(start: CGPoint, toPoint end: CGPoint) {
            let path = UIBezierPath()
            path.move(to: start)
            path.addLine(to: end)
            
            let gradientLayer = CAGradientLayer()
            gradientLayer.frame = path.bounds
            gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
            gradientLayer.mask = {
                let layer = CAShapeLayer()
                layer.path = UIBezierPath(ovalIn: CGRect(x: 0.0, y: 0.0, width: path.bounds.width, height: path.bounds.height)).cgPath
                return layer
            }()
            
            self.layer.addSublayer(gradientLayer)
        }
        
        private func drawLine4(start: CGPoint, toPoint end: CGPoint) {
            let path = UIBezierPath()
            path.move(to: start)
            path.addLine(to: end)
            
            let gradientLayer = CAGradientLayer()
            gradientLayer.frame = path.bounds
            gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
            gradientLayer.mask = {
                let layer = CAShapeLayer()
                let lineStart = CGPoint(x: start.x - path.bounds.minX,
                                        y: start.y - path.bounds.minY)
                let lineEnd = CGPoint(x: end.x - path.bounds.minX,
                                      y: end.y - path.bounds.minY)
                let path = UIBezierPath()
                path.move(to: lineStart)
                path.addLine(to: lineEnd)
                layer.path = path.cgPath
                return layer
            }()
            
            self.layer.addSublayer(gradientLayer)
        }
        
        private func drawLine5(start: CGPoint, toPoint end: CGPoint) {
            let path = UIBezierPath()
            path.move(to: start)
            path.addLine(to: end)
            
            let gradientLayer = CAGradientLayer()
            gradientLayer.frame = path.bounds
            gradientLayer.colors = [UIColor.white.cgColor, UIColor.red.cgColor]
            gradientLayer.mask = {
                let layer = CAShapeLayer()
                let lineStart = CGPoint(x: start.x - path.bounds.minX,
                                        y: start.y - path.bounds.minY)
                let lineEnd = CGPoint(x: end.x - path.bounds.minX,
                                      y: end.y - path.bounds.minY)
                let path = UIBezierPath()
                path.move(to: lineStart)
                path.addLine(to: lineEnd)
                layer.path = path.cgPath.copy(strokingWithWidth: 3.0, lineCap: .butt, lineJoin: .bevel, miterLimit: 1.0)
                return layer
            }()
            
            self.layer.addSublayer(gradientLayer)
        }
        
    }
    
}
相关问题