我对 pygame 很陌生,我正在尝试为学校项目制作游戏,但我正在努力获得一个我称之为 Enemy 的精灵课程。工作,我希望我的最终产品在屏幕上有一个精灵,然后在它“死亡”时被替换,但我目前正在努力完成一项工作
menuScreen.blit(self.image, self.rect)
builtins.AttributeError: 'Screen' object has no attribute 'blit'
我不知道我还想使用什么,我尝试过 .draw 和其他一些东西,但没有任何效果
import pygame
colours = {"White" : (255, 255, 255), "Black" : (0, 0, 0), "Red" : (255, 0, 0), "Blue" : (0, 0, 255), "Green" : (0, 255, 0)}
class Screen():
def __init__(self, title, width=400, height=600, fill=colours["White"]):
self.title=title
self.width=width
self.height = height
self.fill = fill
self.current = False
def makeCurrent(self):
pygame.display.set_caption(self.title)
self.current = True
self.screen = pygame.display.set_mode((self.width, self.height))
def endCurrent(self):
self.current = False
def checkUpdate(self):
return self.current
def screenUpdate(self):
if(self.current):
self.screen.fill(self.fill)
def returnTitle(self):
return self.screen
class Button():
def __init__(self, x, y, sx, sy, bcolour, fbcolour, font, fontsize, fcolour, text):
self.x = x
self.y = y
self.sx = sx
self.sy = sy
self.bcolour = bcolour
self.fbcolour = fbcolour
self.fcolour = fcolour
self.fontsize = fontsize
self.text = text
self.current = False
self.buttonf = pygame.font.SysFont(font, fontsize)
def showButton(self, display):
if(self.current):
pygame.draw.rect(display, self.fbcolour, (self.x, self.y, self.sx, self.sy))
else:
pygame.draw.rect(display, self.bcolour, (self.x, self.y, self.sx, self.sy))
textsurface = self.buttonf.render(self.text, False, self.fcolour)
display.blit(textsurface, ((self.x + (self.sx/2) - (self.fontsize/2)*(len(self.text)/2) - 5,(self.y + (self.sy/2) -(self.fontsize/2) - 4))))
def focusCheck(self, mousepos, mouseclick):
if(mousepos[0] >= self.x and mousepos[0] <= self.x + self.sx and mousepos[1] >= self.y and mousepos[1] <= self.y + self.sy):
self.current = True
return mouseclick[0]
else:
self.current = False
return False
class Enemy(pygame.sprite.Sprite):
def __init__(self, dx, dy, filename):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(filename).convert()
self.rect = self.image.get_rect()
self.rect.x = dx
self.rect.y = dy
def draw(self, menuScreen):
menuScreen.blit(self.image, self.rect)
pygame.init()
pygame.font.init()
menuScreen = Screen("Menu Screen")
screen2 = Screen("Screen 2")
win = menuScreen.makeCurrent()
done = False
shopButton = Button(125, 500, 150, 50, colours["Black"], colours["Red"], "arial", 20, colours["White"], "Shop")
DungeonButton = Button(125, 500, 150, 50, colours["Black"], colours["Blue"], "arial", 20, colours["White"], "Dungeon")
goblin = Enemy(0 , 0, "images\goblin.jpg")
toggle = False
while not done:
menuScreen.screenUpdate()
screen2.screenUpdate()
mouse_pos = pygame.mouse.get_pos()
mouse_click = pygame.mouse.get_pressed()
keys = pygame.key.get_pressed()
if menuScreen.checkUpdate():
screen2button = shopButton.focusCheck(mouse_pos, mouse_click)
shopButton.showButton(menuScreen.returnTitle())
goblin.draw(menuScreen)
if screen2button:
win = screen2.makeCurrent()
menuScreen.endCurrent()
elif screen2.checkUpdate():
returnm = DungeonButton.focusCheck(mouse_pos, mouse_click)
DungeonButton.showButton(screen2.returnTitle())
if returnm:
win = menuScreen.makeCurrent()
screen2.endCurrent()
for event in pygame.event.get():
if(event.type == pygame.QUIT):
done = True
pygame.display.update()
pygame.quit()