我正在开发一款国际象棋游戏。我想让Board Container利用GridLayout来显示一个8x8的JPanel网格。 (这将使突出显示所选方块和有效移动等功能变得更加容易。)然后,我想在这一层上添加碎片,以便可以拖放它们。我最初通过在单个正方形JPanel中绘制它们来显示这些碎片,但是当我试图稍后拖放它们时会发现这个问题。我一直试图使用JLayeredPane作为主要容器,但遇到了几个问题。
一个是,一旦我为JLayeredPane指定了GridLayout,无论我使用哪个Integer来指定要添加JLabel或其他类型图像的图层,都会将这些部分添加到网格中,使其位置设置并扭曲整个董事会。我已经读过使用LayoutManagers会干扰JLayeredPane上的图层定位,所以这并不太令人惊讶。 (尽管JLayeredPane教程中的Oracle演示程序似乎做得很好:http://download.oracle.com/javase/tutorial/uiswing/examples/components/LayeredPaneDemo2Project/src/components/LayeredPaneDemo2.java)
但是,我还尝试将JPanels的网格放入自己的JPanel中,然后将其添加到JLayeredPane的低层,我的想法是我可以添加拖动和放大器。将图标拖放到JLayeredPane的更高层上的单独的非透明JPanel。但是,当我这样做之后,在JLayeredPane中只有网格JPanel之后(即在添加拖放图层之前),网格将不会显示。
我也尝试覆盖JLayeredPane的paintComponent(和paint)方法来绘制片段图像,但它们被JPanels隐藏(我可以通过将JPanels设置为非不透明来看到它们确实存在)据我所知,没有选项可以在JLayeredPane上设置图形层。我也尝试使用框架的glassPane来绘制碎片,但也有不良行为。
任何帮助解释这些行为或我出错的地方都会非常感激!
答案 0 :(得分:7)
这是一个简单的例子,展示了如何(随机)将“棋子”从一个方块拖放到另一个方格:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class ChessBoard extends JFrame implements MouseListener, MouseMotionListener
{
JLayeredPane layeredPane;
JPanel chessBoard;
JLabel chessPiece;
int xAdjustment;
int yAdjustment;
public ChessBoard()
{
Dimension boardSize = new Dimension(600, 600);
// Use a Layered Pane for this this application
layeredPane = new JLayeredPane();
layeredPane.setPreferredSize( boardSize );
layeredPane.addMouseListener( this );
layeredPane.addMouseMotionListener( this );
getContentPane().add(layeredPane);
// Add a chess board to the Layered Pane
chessBoard = new JPanel();
chessBoard.setLayout( new GridLayout(8, 8) );
chessBoard.setPreferredSize( boardSize );
chessBoard.setBounds(0, 0, boardSize.width, boardSize.height);
layeredPane.add(chessBoard, JLayeredPane.DEFAULT_LAYER);
// Build the Chess Board squares
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
JPanel square = new JPanel( new BorderLayout() );
square.setBackground( (i + j) % 2 == 0 ? Color.red : Color.white );
chessBoard.add( square );
}
}
// Add a few pieces to the board
ImageIcon duke = new ImageIcon("dukewavered.gif"); // add an image here
JLabel piece = new JLabel( duke );
JPanel panel = (JPanel)chessBoard.getComponent( 0 );
panel.add( piece );
piece = new JLabel( duke );
panel = (JPanel)chessBoard.getComponent( 15 );
panel.add( piece );
}
/*
** Add the selected chess piece to the dragging layer so it can be moved
*/
public void mousePressed(MouseEvent e)
{
chessPiece = null;
Component c = chessBoard.findComponentAt(e.getX(), e.getY());
if (c instanceof JPanel) return;
Point parentLocation = c.getParent().getLocation();
xAdjustment = parentLocation.x - e.getX();
yAdjustment = parentLocation.y - e.getY();
chessPiece = (JLabel)c;
chessPiece.setLocation(e.getX() + xAdjustment, e.getY() + yAdjustment);
layeredPane.add(chessPiece, JLayeredPane.DRAG_LAYER);
layeredPane.setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
}
/*
** Move the chess piece around
*/
public void mouseDragged(MouseEvent me)
{
if (chessPiece == null) return;
// The drag location should be within the bounds of the chess board
int x = me.getX() + xAdjustment;
int xMax = layeredPane.getWidth() - chessPiece.getWidth();
x = Math.min(x, xMax);
x = Math.max(x, 0);
int y = me.getY() + yAdjustment;
int yMax = layeredPane.getHeight() - chessPiece.getHeight();
y = Math.min(y, yMax);
y = Math.max(y, 0);
chessPiece.setLocation(x, y);
}
/*
** Drop the chess piece back onto the chess board
*/
public void mouseReleased(MouseEvent e)
{
layeredPane.setCursor(null);
if (chessPiece == null) return;
// Make sure the chess piece is no longer painted on the layered pane
chessPiece.setVisible(false);
layeredPane.remove(chessPiece);
chessPiece.setVisible(true);
// The drop location should be within the bounds of the chess board
int xMax = layeredPane.getWidth() - chessPiece.getWidth();
int x = Math.min(e.getX(), xMax);
x = Math.max(x, 0);
int yMax = layeredPane.getHeight() - chessPiece.getHeight();
int y = Math.min(e.getY(), yMax);
y = Math.max(y, 0);
Component c = chessBoard.findComponentAt(x, y);
if (c instanceof JLabel)
{
Container parent = c.getParent();
parent.remove(0);
parent.add( chessPiece );
parent.validate();
}
else
{
Container parent = (Container)c;
parent.add( chessPiece );
parent.validate();
}
}
public void mouseClicked(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public static void main(String[] args)
{
JFrame frame = new ChessBoard();
frame.setDefaultCloseOperation( DISPOSE_ON_CLOSE );
frame.setResizable( false );
frame.pack();
frame.setLocationRelativeTo( null );
frame.setVisible(true);
}
}