如何使用andEngine移动精灵体?

时间:2011-07-23 06:32:23

标签: android andengine

我想将精灵的身体与线的某些部分中的线一起移动,只是我能够移动精灵但是身体没有移动。

public Scene onLoadScene() {
    this.mEngine.registerUpdateHandler(new FPSLogger());
    final Scene scene = new Scene(2);
    scene.setBackground(new ColorBackground(0.09804f, 0.00274f, 0.0784f));
    this .enableAccelerometerSensor(this );
    this.sPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
    final Shape ground = new Rectangle(0, CAMERA_HEIGHT - 2, CAMERA_WIDTH,2);
    final Shape roof = new Rectangle(0, 0, CAMERA_WIDTH, 2);
    final Shape left = new Rectangle(0, 0, 2, CAMERA_HEIGHT);
    final Shape right = new Rectangle(CAMERA_WIDTH-2, 0,2, CAMERA_HEIGHT);


    PhysicsFactory.createBoxBody(this.sPhysicsWorld, ground,
            BodyType.StaticBody, wallFixtureDef);
    PhysicsFactory.createBoxBody(this.sPhysicsWorld, roof,
            BodyType.StaticBody, wallFixtureDef);
    PhysicsFactory.createBoxBody(this.sPhysicsWorld, left,
            BodyType.StaticBody, wallFixtureDef);
    PhysicsFactory.createBoxBody(this.sPhysicsWorld, right,
            BodyType.StaticBody, wallFixtureDef);
    scene.getFirstChild().attachChild(ground);
    scene.getFirstChild().attachChild(roof);
    scene.getFirstChild().attachChild(left);
    scene.getFirstChild().attachChild(right);

    final int centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth()) / 2;
    final int centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight()) / 2;
    final AnimatedSprite face = new AnimatedSprite(centerX - 100, centerY, this.mFaceTextureRegion);
    final Body bodyRedBall = PhysicsFactory.createCircleBody(this.sPhysicsWorld, face,
            BodyType.DynamicBody, wallFixtureDef);
    this.sPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face, bodyRedBall, true, true));
     scene.attachChild(face);

     final AnimatedSprite face2 = new AnimatedSprite(100, 100, this.mFaceTextureRegion);
     final Body bodyRedBall2 = PhysicsFactory.createCircleBody(this.sPhysicsWorld, face2,
            BodyType.KinematicBody, wallFixtureDef);
     final Path path4 = new Path(3).to(682, 223).to(482, 223).to(682, 223);

     face2.registerEntityModifier(new LoopEntityModifier(new PathModifier(30, path4, null, new IPathModifierListener() {
            @Override
            public void onWaypointPassed(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) {               
            }
        })));
     this.sPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(face2, bodyRedBall2, true, true){
         @Override
         public void onUpdate(final float pSecondsElapsed) {
                 super.onUpdate(pSecondsElapsed);
                 face2.setPosition(face2.getX(), face2.getY());
         }
 });


      scene.attachChild(face2);          
     scene.registerUpdateHandler(this.sPhysicsWorld);  
  return scene;
}

@Override
public void onLoadComplete() {
}

@Override
public void onAccelerometerChanged(AccelerometerData pAccelerometerData) {
    // TODO Auto-generated method stub
     final Vector2 gravity = Vector2Pool.obtain(pAccelerometerData.getY(), pAccelerometerData.getX());
     this.sPhysicsWorld.setGravity(gravity);
     Vector2Pool.recycle(gravity);
}

4 个答案:

答案 0 :(得分:8)

您可以使用body.setLinearVelocity();移动身体,因为您指定了物理连接器,精灵会自动跟随身体。

答案 1 :(得分:2)

public class MoveBodyModifier extends MoveModifier {

private Body mBody;

public MoveBodyModifier(float pDuration, float pFromX, float pToX, float pFromY, float pToY, Body body) {
    super(pDuration, pFromX, pToX, pFromY, pToY);
    mBody = body;
}

@Override
protected void onSetInitialValues(IEntity pEntity, float pX, float pY) {
    mBody.setTransform(pX/ PhysicsConnector.PIXEL_TO_METER_RATIO_DEFAULT,
            pY/ PhysicsConnector.PIXEL_TO_METER_RATIO_DEFAULT, mBody.getAngle());
}

@Override
protected void onSetValues(IEntity pEntity, float pPercentageDone, float pX, float pY) {
    mBody.setTransform(pX/ PhysicsConnector.PIXEL_TO_METER_RATIO_DEFAULT,
            pY/ PhysicsConnector.PIXEL_TO_METER_RATIO_DEFAULT, mBody.getAngle());
}
}

答案 2 :(得分:1)

移动正文必须使用setTransform

yourBody.setTransform(new Vector2(x/32,y/32), 0); 

并记住你必须将x和y默认值除以32

答案 3 :(得分:0)

你也可以去

yourBody.setTransform(x/32,y/32), 0);

并且你需要除以32,因为box2d不以像素为单位运行,所以要将它分成需要除以32的像素