当我运行代码时,目标图像相互重叠 所以如果我们拍摄重叠的目标图像也会被删除 这是我游戏中的一个大问题 帮我解决这个问题 像这样:
import pygame, sys
import os
import random
pygame.mixer.init()
pygame.init()
class Crosshair(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.image.load(os.path.join("files", 'crosshair.png'))
self.rect = self.image.get_rect()
self.shot_sound = pygame.mixer.Sound(os.path.join('files','shot.wav'))
def sound(self):
self.shot_sound.play()
pygame.sprite.spritecollide(crosshair,target_group, True)
def update(self):
self.rect.center = pygame.mouse.get_pos()
class Target(pygame.sprite.Sprite):
def __init__(self, target ,x,y):
super().__init__()
self.image = pygame.image.load(target)
self.rect = self.image.get_rect()
self.rect.center = [x,y]
# Screeen
width, height = 1000,700
screen = pygame.display.set_mode((width,height))
clock = pygame.time.Clock()
bg = pygame.transform.scale2x(pygame.transform.scale2x(pygame.image.load(os.path.join('files','bg.png'))))
pygame.display.set_caption("Shotting Game")
pygame.mouse.set_visible(False)
# crosshair
crosshair = Crosshair()
crosshair_group = pygame.sprite.Group()
crosshair_group.add(crosshair)
# Target
target_group = pygame.sprite.Group()
for target in range(20):
draw_target = Target(os.path.join('files','target.png'),random.randint(0,width), random.randint(0,height))
target_group.add(draw_target)
# Main loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
crosshair.sound()
screen.fill((255,255,255))
screen.blit(bg,(0,0))
target_group.draw(screen)
crosshair_group.draw(screen)
crosshair_group.update()
pygame.display.update()
clock.tick(50)
答案 0 :(得分:0)
使用 pygame.sprite.spritecollide
查看新目标是否与另一个目标相交。如果目标不重叠,则仅添加目标:
target_group = pygame.sprite.Group()
while len(target_group) < 20:
draw_target = Target(os.path.join('files','target.png'),random.randint(0,width), random.randint(0,height))
if not pygame.sprite.spritecollide(draw_target, target_group, False):
target_group.add(draw_target)
如果要生成连续的目标,可以使用应用程序循环:
# Target
target_group = pygame.sprite.Group()
# Main loop
while True:
if len(target_group) < 20:
draw_target = Target(os.path.join('files','target.png'),random.randint(0,width), random.randint(0,height))
if not pygame.sprite.spritecollide(draw_target, target_group, False):
target_group.add(draw_target)