我有一个.resx
文件,其中包含名称 - 值对(两个字符串)。现在我想使用C#以编程方式修改某些名称 - 值对中的值。我怎样才能做到这一点?
答案 0 :(得分:25)
资源管理有一个完整的命名空间:System.Resources。查看ResourceManager类,以及ResXResourceReader和ResXResourceWriter。
http://msdn.microsoft.com/en-us/library/system.resources.aspx
我设法把手放在一个非常古老的调试方法上,当我测试一些资源相关的东西时,我曾经使用过这种方法。这应该是你的伎俩。
public static void UpdateResourceFile(Hashtable data, String path)
{
Hashtable resourceEntries = new Hashtable();
//Get existing resources
ResXResourceReader reader = new ResXResourceReader(path);
if (reader != null)
{
IDictionaryEnumerator id = reader.GetEnumerator();
foreach (DictionaryEntry d in reader)
{
if (d.Value == null)
resourceEntries.Add(d.Key.ToString(), "");
else
resourceEntries.Add(d.Key.ToString(), d.Value.ToString());
}
reader.Close();
}
//Modify resources here...
foreach (String key in data.Keys)
{
if (!resourceEntries.ContainsKey(key))
{
String value = data[key].ToString();
if (value == null) value = "";
resourceEntries.Add(key, value);
}
}
//Write the combined resource file
ResXResourceWriter resourceWriter = new ResXResourceWriter(path);
foreach (String key in resourceEntries.Keys)
{
resourceWriter.AddResource(key, resourceEntries[key]);
}
resourceWriter.Generate();
resourceWriter.Close();
}
答案 1 :(得分:9)
如果你想保留资源文件中的现有注释,那么使用它(基于SirMoreno的代码修改)
public static void UpdateResourceFile(Hashtable data, String path)
{
Hashtable resourceEntries = new Hashtable();
//Get existing resources
ResXResourceReader reader = new ResXResourceReader(path);
reader.UseResXDataNodes = true;
ResXResourceWriter resourceWriter = new ResXResourceWriter(path);
System.ComponentModel.Design.ITypeResolutionService typeres = null;
if (reader != null)
{
IDictionaryEnumerator id = reader.GetEnumerator();
foreach (DictionaryEntry d in reader)
{
//Read from file:
string val = "";
if (d.Value == null)
resourceEntries.Add(d.Key.ToString(), "");
else
{
val = ((ResXDataNode)d.Value).GetValue(typeres).ToString();
resourceEntries.Add(d.Key.ToString(), val);
}
//Write (with read to keep xml file order)
ResXDataNode dataNode = (ResXDataNode)d.Value;
//resourceWriter.AddResource(d.Key.ToString(), val);
resourceWriter.AddResource(dataNode);
}
reader.Close();
}
//Add new data (at the end of the file):
Hashtable newRes = new Hashtable();
foreach (String key in data.Keys)
{
if (!resourceEntries.ContainsKey(key))
{
String value = data[key].ToString();
if (value == null) value = "";
resourceWriter.AddResource(key, value);
}
}
//Write to file
resourceWriter.Generate();
resourceWriter.Close();
}
答案 2 :(得分:9)
public static void AddOrUpdateResource(string key, string value)
{
var resx = new List<DictionaryEntry>();
using (var reader = new ResXResourceReader(resourceFilepath))
{
resx = reader.Cast<DictionaryEntry>().ToList();
var existingResource = resx.Where(r => r.Key.ToString() == key).FirstOrDefault();
if (existingResource.Key == null && existingResource.Value == null) // NEW!
{
resx.Add(new DictionaryEntry() { Key = key, Value = value });
}
else // MODIFIED RESOURCE!
{
var modifiedResx = new DictionaryEntry()
{ Key = existingResource.Key, Value = value };
resx.Remove(existingResource); // REMOVING RESOURCE!
resx.Add(modifiedResx); // AND THEN ADDING RESOURCE!
}
}
using (var writer = new ResXResourceWriter(ResxPathEn))
{
resx.ForEach(r =>
{
// Again Adding all resource to generate with final items
writer.AddResource(r.Key.ToString(), r.Value.ToString());
});
writer.Generate();
}
}
答案 3 :(得分:4)
Womp说得对(10x)。
但这是一个保持XML文件顺序的代码,在文件末尾添加new。 (用于源代码管理)
//Need dll System.Windows.Forms
public static void UpdateResourceFile(Hashtable data, String path)
{
Hashtable resourceEntries = new Hashtable();
//Get existing resources
ResXResourceReader reader = new ResXResourceReader(path);
ResXResourceWriter resourceWriter = new ResXResourceWriter(path);
if (reader != null)
{
IDictionaryEnumerator id = reader.GetEnumerator();
foreach (DictionaryEntry d in reader)
{
//Read from file:
string val = "";
if (d.Value == null)
resourceEntries.Add(d.Key.ToString(), "");
else
{
resourceEntries.Add(d.Key.ToString(), d.Value.ToString());
val = d.Value.ToString();
}
//Write (with read to keep xml file order)
resourceWriter.AddResource(d.Key.ToString(), val);
}
reader.Close();
}
//Add new data (at the end of the file):
Hashtable newRes = new Hashtable();
foreach (String key in data.Keys)
{
if (!resourceEntries.ContainsKey(key))
{
String value = data[key].ToString();
if (value == null) value = "";
resourceWriter.AddResource(key, value);
}
}
//Write to file
resourceWriter.Generate();
resourceWriter.Close();
}
答案 4 :(得分:0)
这是我的版本基于Ers&#39;并基于SirMoreno的代码。只是短一点。对于我来说,这仍然不是一个可能但不是必需的元数据。
public static bool AddToResourceFile(string key, string value, string comment, string path)
{
using (ResXResourceWriter resourceWriter = new ResXResourceWriter(path))
{
//Get existing resources
using (ResXResourceReader reader = new ResXResourceReader(path) { UseResXDataNodes = true })
{
foreach (DictionaryEntry resEntry in reader)
{
ResXDataNode node = resEntry.Value as ResXDataNode;
if (node == null) continue;
if (string.CompareOrdinal(key, node.Name) == 0)
{
// Keep resources untouched. Alternativly modify this resource.
return false;
}
resourceWriter.AddResource(node);
}
}
//Add new data (at the end of the file):
resourceWriter.AddResource(new ResXDataNode(key, value) { Comment = comment });
//Write to file
resourceWriter.Generate();
}
return true;
}
答案 5 :(得分:0)
这是改进Womp的答案 - 没有过时的Hashtable,检查文件是否存在并使用LINQ:
public static void UpdateResourceFile(Dictionary<string, string> data, string path)
{
Dictionary<string, string> resourceEntries = new Dictionary<string, string>();
if (File.Exists(path))
{
//Get existing resources
ResXResourceReader reader = new ResXResourceReader(path);
resourceEntries = reader.Cast<DictionaryEntry>().ToDictionary(d => d.Key.ToString(), d => d.Value?.ToString() ?? "");
reader.Close();
}
//Modify resources here...
foreach (KeyValuePair<string, string> entry in data)
{
if (!resourceEntries.ContainsKey(entry.Key))
{
if (!resourceEntries.ContainsValue(entry.Value))
{
resourceEntries.Add(entry.Key, entry.Value);
}
}
}
string directoryPath = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
//Write the combined resource file
ResXResourceWriter resourceWriter = new ResXResourceWriter(path);
foreach (KeyValuePair<string, string> entry in resourceEntries)
{
resourceWriter.AddResource(entry.Key, resourceEntries[entry.Key]);
}
resourceWriter.Generate();
resourceWriter.Close();
}
答案 6 :(得分:0)
所有其他答案都使用了ResXResourceWriter,但对于某些特殊情况,简单地将Resources.resx文件作为XML文档使用可能是可行的,也是更好的。
我有一个特定的情况,我想操作一组图标文件的Resources.resx条目。可能有多达几百个条目,我可以指望它们看起来完全像这样:
<data name="Incors_workplace2_16x16" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\..\..\..\..\..\Icons\Incors-workplace2-16x16.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
我尝试将ResXResourceWriter和ResXResourceReader用于此程序,但最终我将各种Resources.resx文件作为XML文档打开并以这种方式操作它们。整个程序太大了(也是特定于应用程序)在这里发布,但我会发布一些代码来展示一些可以使用的技术。
/// <summary>
/// Method to load a Resources.resx file (if it exists) as an XML Document object.
/// </summary>
private static XmlDocument LoadResourcesResx(string projectPath)
{
string fileName = projectPath + @"Properties\Resources.resx";
if (!File.Exists(fileName))
return null;
XmlDocument xdResx = new XmlDocument();
xdResx.Load(fileName);
return xdResx;
}
// ---------------------------------------------------------------------------
/// <summary>
/// Method to fix the names of any resources that contain '-' instead of '_'.
/// </summary>
private static void FixResourceNames(XmlDocument xdResx, ref bool resxModified)
{
// Loop for all of the <data> elements that have name= attributes (node = "name" attr.)
XmlNodeList xnlDataElements = xdResx.SelectNodes("/root/data/@name");
if (xnlDataElements != null)
{
foreach (XmlNode xmlNode in xnlDataElements)
{
// Modify the name= attribute if necessary
string oldDataName = xmlNode.Value;
string newDataName = oldDataName.Replace('-', '_');
if (oldDataName != newDataName)
{
xmlNode.Value = newDataName;
resxModified = true;
}
}
}
}
// ---------------------------------------------------------------------------
// Prepare to add resource nodes to client-basic's Resources.resx file
XmlNode rootNodeBasic = xdResx.SelectSingleNode("/root");
// ---------------------------------------------------------------------------
/// <summary>
/// Sub-method of above method (not included here) to copy a new icon usage from one of the client-maxi projects
/// to the client-basic project.
/// </summary>
private static bool CopyIconToClientBasic(string projectPath, XmlDocument xdResxBasic,
XmlNode rootNodeBasic, XmlNode xmlNodeMaxi)
{
// Check if this is an icon-based resource, and get the resource name if so
string oldDataName = GetAndCheckResourceName(xmlNodeMaxi);
if (oldDataName == null)
return false;
// Determine if there is a 16x16, 20x20, 24x24, 32x32 or 48x48 version of this icon
// available, picking the lowest size to reduce client-basic assembly increase for a
// resource which will probably never be used
string oldFileName = xmlNodeMaxi.FirstChild.InnerText.Split(';')[0];
string minSize = FindMinimumIconSize(projectPath, oldFileName); // Not included here
if (minSize == null)
return false; // Something wrong, can't find icon file
// Test if client-basic's resources includes a version of this icon for smallest size
string newDataName = oldDataName.Remove(oldDataName.Length - 5) + minSize;
if (xdResxBasic.SelectSingleNode("/root/data[@name='" + newDataName + "']") != null)
return false; // Already in client-basic
// Add the smallest available size version of this icon to the client-basic project
string oldSize = oldDataName.Substring(oldDataName.Length - 5); // "16x16", "20x20"
XmlNode newNodeBasic = xdResxBasic.ImportNode(xmlNodeMaxi, true);
if (newNodeBasic.Attributes != null)
newNodeBasic.Attributes["name"].Value = newDataName; // Maybe force smaller size
newNodeBasic.FirstChild.InnerText =
newNodeBasic.FirstChild.InnerText.Replace(oldSize, minSize);
rootNodeBasic.AppendChild(newNodeBasic);
return true;
}
// ---------------------------------------------------------------------------
/// <summary>
/// Method to filter out non-icon resources and return the resource name for the icon-based
/// resource in the Resources.resx object.
/// </summary>
/// <returns>name of resource, i.e., name= value, or null if not icon resource</returns>
private static string GetAndCheckResourceName(XmlNode xmlNode)
{
// Ignore resources that aren't PNG-based icon files with a standard size. This
// includes ignoring ICO-based resources.
if (!xmlNode.FirstChild.InnerText.Contains(";System.Drawing.Bitmap,"))
return null;
if (xmlNode.Attributes == null)
return null;
string dataName = xmlNode.Attributes["name"].Value;
if (dataName.EndsWith("_16x16", StringComparison.Ordinal) ||
dataName.EndsWith("_20x20", StringComparison.Ordinal) ||
dataName.EndsWith("_24x24", StringComparison.Ordinal) ||
dataName.EndsWith("_32x32", StringComparison.Ordinal) ||
dataName.EndsWith("_48x48", StringComparison.Ordinal))
return dataName;
return null;
}
// ---------------------------------------------------------------------------
// It's too messy to create a new node from scratch when not using the ResXResourceWriter
// facility, so we cheat and clone an existing icon entry, the one for Cancel buttons
// Get the Cancel icon name and filename
BuiltInIcon cancelIcon = BuiltInIconNames.FindIconByName(BuiltInIconNames.CCancel);
string cancelIconResourceName = cancelIcon.ResourceName + "_16x16";
// Find it in the Resources.resx file - it should be there
XmlNode cancelIconNode =
xdResxBasic.SelectSingleNode("/root/data[@name='" + cancelIconResourceName + "']");
if (cancelIconNode == null)
{
PreprocessorMain.DisplayError(0x27b699fu, "Icon " + cancelIconResourceName +
" not found in Resources.resx file.");
return false;
}
// Make a clone of this node in the Resources.resx file
XmlNode newNode = cancelIconNode.Clone();
if (newNode.Attributes == null) // Not possible?
{
PreprocessorMain.DisplayError(0x27b8038u, "Node for icon " + cancelIconResourceName +
" not as expected in Resources.resx file.");
return false;
}
// Modify the cloned XML node to represent the desired icon file/resource and add it to the
// Resources.resx file
newNode.Attributes["name"].Value = iconResourceName;
newNode.InnerText =
newNode.InnerText.Replace(cancelIcon.FileNameNoSize + "-16x16.png", iconFileName);
rootNodeBasic.AppendChild(newNode);
resxModified = true;
答案 7 :(得分:0)
在 Visual Studio 中,转到资源管理器窗口,然后您将看到其顶部的菜单“访问修饰符”将其更改为公开并保存。会更新的