为什么我的函数返回 None 而不是 True?

时间:2021-04-27 19:54:02

标签: python function

对于我的井字游戏程序,我决定创建一个函数来检查玩家的输入是否可用。我定义了一个名为 checkOverride() 的函数来检查玩家的输入。如果输入已被选择并且具有 "X""O",则该函数将返回 True。否则它会返回 False。但是,在测试程序时,我试图让函数返回 True,但函数返回的值是 None。这是为什么?

def main():
    # Welcome the players
    print("Welcome players to Tic-Tac-Toe!")

    # Variables for creating game board
    top     = "1|2|3"
    middle  = "4|5|6"
    bottom  = "7|8|9"
    divider = "-+-+-"

    # Display game board
    Board = createGameBoard(top, middle, bottom, divider)
    print(Board)

    playerOneWin = False
    playerTwoWin = False

    while playerOneWin == False and playerTwoWin == False:
        # Get input from player One
        playerOneInput = input("x's turn to choose a square (1-9): ")

        # Check for override
        override = checkOverride(Board, playerOneInput)

        if override == True:
            print(f"{playerOneInput} has already been filled. Please choose another square.")
            continue
        
        elif override == False:
            Board = playerOneMove(Board, playerOneInput)
            print(Board)

        # Get input from player Two
        playerTwoInput = input("o's' turn to choose a square(1-9): ")

        # Check for override
        override = checkOverride(Board, playerTwoInput)

        if override == True:
            print(f"{playerTwoInput} has already been filled. Please choose another square.")
            continue

        elif override == False:
            Board = playerTwoMove(Board, playerTwoInput)
            print(Board)
        

def createGameBoard(top, middle, bottom, divider):
    ''' 
    Create a Tic-Tac-Toe game board.
    '''
    Board = f"{top}\n{divider}\n{middle}\n{divider}\n{bottom}"
    return Board


def playerOneMove(Board, playerOneInput):
    '''
    Take player one's input and display it onto the board.
    '''
    # Identify where player one's move and replace number with 'X'
    if playerOneInput in Board:
        Board = Board.replace(playerOneInput, 'X')
    
    return Board
    

def playerTwoMove(Board, playerTwoInput):
    '''
    Take player two's input and display it onto the board.
    '''
    # Identify where player one's move and replace number with 'X'
    if playerTwoInput in Board:
        Board = Board.replace(playerTwoInput, "O")

    return Board


def checkOverride(Board, playerOneInput="", playerTwoInput=""):
    '''
    Look at the input of player one or player two and see if their input is already taken.
    '''

    if playerOneInput:
        if playerOneInput in Board:
            square = Board.index(playerOneInput)
            if Board[square] == "X" or Board[square] == "O":    
                return True
            else:
                return False
    
    elif playerTwoInput:
        if playerTwoInput in Board:
            square = Board.index(playerTwoInput)
            if Board[square] == "X" or Board[square] == "O":
                return True
            else:
                return False

2 个答案:

答案 0 :(得分:1)

函数返回 None 的唯一方式是 playerOneInputplayerTwoInput 都等于 ""False 或 {{1} }(因为它们会失败条件)或者在 Board 中找不到 NoneplayerOneInput(如果是这种情况,那么我们无法提供帮助,因为您没有提供我们提供了董事会的代码,以便我们可以看到问题出在哪里)。

因此,函数返回 playerTwoInput 的原因是因为您在不带参数的情况下运行它,使其默认为 None"" 的值 playerOneInput。< /p>

答案 1 :(得分:1)

通常,如果函数结束时没有到达带有值的 None,则函数返回 return

在您的函数中,这可以通过两种方式发生:

  1. playerOneInputplayerTwoInput 都是假的。当发生这种情况时,代码执行将在两个 if 块下方结束,在那里没有更多的代码要执行,并且 None 将被返回,因为没有任何东西可以返回。 (要理解“真实”和“虚假”的含义,this SO answer 解释得很好。 )
  2. 如果 playerOneInputplayerTwoInput 之一为真,也会发生同样的事情,但在测试它是否为 in Board 时,结果为 False。没有 else: 存在来捕获执行,它最终没有返回值,因此它返回 None

要修复 2,您可能需要更改

    if playerOneInput:
        if playerOneInput in Board:

    if playerOneInput and playerOneInput in Board:

如果您需要两者都为 True 并且您不想在玩家输入为真但不在棋盘中时以不同方式处理它。

要修复 1,您需要弄清楚是否要在开始时测试输入,并在既不是 playerOneInput 也不是 playerTwoInput(甚至可能是 Board)时引发错误是可用的,或者如果您想在函数末尾的 else: 中处理它。

此外,您可能只想接收一个玩家的输入,然后调用该函数两次。

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